Schimscham Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 26, D:1) a +0 hand axe (3, 40, D:1) a +0 dagger (5, 19, D:1) 30 stones (11, 34, D:1) a +0 mace (14, 3, D:1) a +0 club (22, 20, D:1) a cursed +0 dagger (28, 14, D:1) a +0 dagger (42, 1, D:1) a +0 club (42, 21, D:1) 3 stones (44, 28, D:1) a +0 short sword (45, 34, D:1) 22 bolts (47, 8, D:1) a +0 whip Level 2 of the Dungeon (7, -30, D:2) a +0 hand axe (12, -21, D:2) a cursed -3 dagger (14, -27, D:2) a +0 club (18, -19, D:2) a +0 club (25, -20, D:2) a stone (26, -34, D:2) a +0 helmet (32, -25, D:2) a +0 dagger (32, -18, D:2) 3 stones (49, -3, D:2) 14 sling bullets (50, -12, D:2) a +0 club a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 flail (2, 0, D:3) a +0 club (12, 2, D:3) a +0 quarterstaff (16, 25, D:3) a +0 hunting sling (19, -21, D:3) a +0 short sword (20, -9, D:3) a +0 club a +0 leather armour (21, -21, D:3) a +0 leather armour (22, -15, D:3) a +0 falchion a +0 leather armour (25, -18, D:3) a +0 dagger a +0 leather armour (28, 3, D:3) a +0 dagger (32, -13, D:3) a stone (32, 16, D:3) 21 stones (36, -13, D:3) a +2 antimagic war axe (37, -12, D:3) a +1 antimagic whip (37, 21, D:3) a +0 club a +0 mace a +0 animal skin the +1 helmet of Inquiry {rPois rC- MR+ rCorr Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a +0 dagger a +0 club a +1 hunting sling of freezing 14 stones (38, 22, D:3) a +0 dagger (38, 23, D:3) a +0 club a +0 blowgun 2 poisoned needles (39, 25, D:3) a +0 club (40, 26, D:3) a +0 dagger a +0 dagger a +0 club (52, 5, D:3) a +0 dagger (54, -9, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (18, -19, D:4) 16 stones (20, -21, D:4) 15 stones (26, -27, D:4) 16 sling bullets (32, -29, D:4) a +0 dagger (unseen)