Schimscham Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -25, D:1) a +0 whip (9, -16, D:1) a scroll of enchant weapon (11, -19, D:1) a +0 dagger (16, 7, D:1) a +0 club (18, 7, D:1) a +0 robe (56, -21, D:1) 18 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (5, -5, D:2) a +0 whip (5, 10, D:2) a +0 club (11, 9, D:2) a +0 dagger (13, 17, D:2) a +0 club (14, 12, D:2) an uncursed amulet of magic regeneration (14, 13, D:2) a scroll of identify (14, 14, D:2) 22 poisoned needles (15, 12, D:2) a scroll of teleportation (15, 13, D:2) 19 poisoned needles (15, 14, D:2) a scroll of identify (16, 12, D:2) a scroll of noise (16, 13, D:2) a +0 mace (16, 14, D:2) 15 gold pieces (26, 16, D:2) a +0 leather armour (35, -11, D:2) a +0 dagger (39, 7, D:2) a +0 flail (40, -1, D:2) a +0 halberd (40, 0, D:2) a +0 club (40, 5, D:2) a +2 flail of distortion Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (6, 7, D:3) a +0 falchion (unseen) (6, 8, D:3) a +0 dagger (unseen) (7, -11, D:3) a +0 hunting sling (10, -9, D:3) a jackal corpse (10, -4, D:3) 21 poisoned needles (12, -7, D:3) a jackal skeleton