Schimscham Level 1 of the Dungeon (0, 0, D:1) a +0 robe (12, 2, D:1) a +0 club (21, 2, D:1) a +0 club (23, 8, D:1) a +0 club (26, 14, D:1) a +0 club (30, 4, D:1) a +0 dagger (32, 14, D:1) a +0 whip (33, 22, D:1) a +0 ring mail (45, -1, D:1) a +0 robe (56, 37, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (6, -26, D:2) a +0 whip (6, -1, D:2) a +0 dagger (9, -7, D:2) a +0 shield (12, -16, D:2) a +0 ring mail (15, -6, D:2) a +0 whip (18, -19, D:2) 5 large rocks (21, -13, D:2) a +0 hand axe a +0 chain mail (21, -8, D:2) a +0 leather armour (31, -18, D:2) a +0 falchion (31, -14, D:2) a +0 dagger (32, -15, D:2) a +3 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (10, 44, D:3) a +0 club (11, 20, D:3) a +0 war axe (23, 42, D:3) a +0 dagger (47, 0, D:3) a +0 short sword (47, 39, D:3) a +0 hand axe (48, 19, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (19, -24, D:4) a +0 flail (20, -19, D:4) a +0 whip (21, -31, D:4) a +0 leather armour (21, -18, D:4) a +0 whip (23, 17, D:4) a +0 club (29, -16, D:4) a +0 spear (30, -16, D:4) a +0 flail (31, 9, D:4) a +0 leather armour (39, 1, D:4) a +0 giant club (42, 6, D:4) a +0 whip (44, 5, D:4) a +0 leather armour a cursed +0 dagger (45, 5, D:4) a +0 robe a +3 dagger (46, 8, D:4) a +0 leather armour a +0 dagger (52, 3, D:4) a +0 robe (53, 19, D:4) a +0 dagger a +0 robe (54, -22, D:4) a +0 club (55, -7, D:4) a +0 dagger (59, -21, D:4) a +0 mace (60, -11, D:4) a +0 club (62, -12, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (27, 26, D:5) a +0 trident (38, 28, D:5) the cursed +0 ring mail "Gokkanus" {-Tele Int+4 Stlth+} It affects your intelligence (+4). It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (46, 19, D:5) a +0 whip (47, -1, D:5) a throwing net Level 6 of the Dungeon [Shop] Tadybl Yczu's Weapon Emporium a +0 long sword (42 gold) 7 curare-tipped needles (50 gold) a +0 hand crossbow (42 gold) the +3 spear of the Boiling Point {antimagic, rElec rF+} (540 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It insulates you from electricity. a +0 quarterstaff (48 gold) a +0 battleaxe (78 gold) 23 arrows (55 gold) a +0 rapier (48 gold) a +0 quarterstaff (48 gold) a throwing net (36 gold) (0, 0, D:6) a +0 whip (4, 4, D:6) a +0 robe a +0 dagger (13, -4, D:6) a +0 shortbow a +0 war axe (21, -11, D:6) a -1 shortbow a +0 whip (27, -4, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (unseen) (9, 22, D:7) a potion of heal wounds (14, 16, D:7) a wand of paralysis (13/24) the Ecumenical Temple