Dungeon Crawl Stone Soup version 0.21.1-1-g345015fe64 (webtiles) character file. 1 Schimscham the Magician (level 1, -1/11 HPs) Began as an Octopode Wizard on July 5, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (17 turns). Schimscham the Magician (Octopode Wizard) Turns: 17, Time: 00:00:18 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 1/4 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 hat (worn) Books b - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles c - a ration Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.0 Spellcasting * Level 1.1 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The jackal is almost dead. You constrict the jackal, but do no damage. The jackal bites you. A frilled lizard comes into view. The frilled lizard hisses angrily. You tentacle-slap the jackal. You kill the jackal! A jackal comes into view. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal bites you. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal closely misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. The jackal is moderately wounded. You constrict the jackal. The jackal bites you. You die... # ## #. ..## .# #.##..######.# #....?...#... ###..⌠...⌠..># ......###....# ##..#@#..# # #...#h#h.#.... #..⌠.hl⌠.l# ............# #######.###.# #.. .# ### # You could see 3 jackals and 2 frilled lizards. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Schimscham the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 17 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 3 Cast: Magic Dart || 4 Armor: Skin || 1 Dodge: Dodged || 3