Dungeon Crawl Stone Soup version 0.21.1-68-g103a7afc0a (webtiles) character file. 4 Schimscham the Magician (level 1, 0/11 HPs) Began as an Octopode Wizard on Aug 2, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (153 turns). Schimscham the Magician (Octopode Wizard) Turns: 153, Time: 00:00:17 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 70% Magic: 0/4 EV: 13 Int: 20 God: Gold: 3 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 hat (worn) Potions d - a potion of might {unknown} Books b - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles c - a ration f - a chunk of flesh Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.1 Spellcasting * Level 1.3 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You constrict the hobgoblin, but do no damage. The hobgoblin misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, constricted by you) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. You constrict the hobgoblin. The hobgoblin barely misses you. You tentacle-slap the hobgoblin. You kill the hobgoblin! You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal bites you. You die... ..# #.#########.#.# #....# ### #...........#.## ##.#### ##############.###.## #######.........## #.......######### #.#####.# #.# #.# #@# #h####### #........ #.....##### #.....# ## #.!..... .# #.....### .# #...>.# .# ....### You could see a jackal. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Schimscham the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 153 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 10 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 5 Dodge: Dodged || 7