Schimscham the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +6 ring of intelligence a +6 ring of intelligence 4 scrolls of amnesia 7 potions of magic (8, 2, D) a +0 scale mail a +0 shield a +0 long sword (9, 2, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. a +5 demon blade the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 38, D) a +0 flail (unseen) (35, 0, D) a Grand Grimoire (35, 14, D) +0 fire dragon scales (35, 15, D) a +2 chain mail of cold resistance (35, 29, D) a book of the Warp (35, 38, D) a +0 hand axe (unseen) (36, 0, D) a book of Misfortune (36, 1, D) an uncursed staff of air (36, 29, D) a +0 battleaxe (36, 37, D) a +0 long sword (37, 1, D) the cursed +1 mace "Elud" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. The Shining One disapproves of the use of such an item. (37, 29, D) an uncursed ring of protection from cold (38, 0, D) a +3 plate armour of poison resistance (38, 1, D) a +2 vampiric whip (38, 29, D) a +0 morningstar (39, 14, D) a lightning rod (4/4) (39, 15, D) a book of Geomancy (39, 25, D) a +0 hand axe (unseen) (39, 31, D) a bolt (40, 0, D) a +0 war axe of venom (40, 1, D) a +0 glaive of holy wrath (40, 14, D) a lightning rod (4/4) (40, 24, D) a +0 dagger a +0 robe (40, 25, D) a +0 dagger of venom a +0 robe a cursed +4 short sword the +10 chain mail of Serendipity {Int+6 Stlth-} It affects your intelligence (+6). It makes you less stealthy. a human corpse (40, 29, D) an uncursed ring of ice (41, 0, D) the +5 ring mail of Happy Babbling {Str+5} It affects your strength (+5). (41, 1, D) the +6 spear "Toloruph" {pain, *Noise rC+ Int+4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from cold. It may make noises in combat. The Shining One disapproves of the use of such an item. (41, 24, D) a +0 flail a +0 robe (41, 29, D) a book of Battle (42, 0, D) a lamp of fire (42, 15, D) a +2 dagger of holy wrath (42, 23, D) an uncursed staff of air a cursed ring of attention (42, 24, D) a +0 battleaxe a +0 plate armour an uncursed staff of earth a +0 robe (42, 25, D) a +0 robe a +1 war axe of distortion a +0 chain mail an uncursed amulet of guardian spirit (42, 29, D) a +6 blowgun (43, 9, D) a +0 scythe of freezing (43, 15, D) a crystal ball of energy (43, 29, D) a +2 pair of gloves of archery (44, 10, D) a +1 mace of protection (44, 11, D) a cursed +1 flail a +0 robe (47, 6, D) a +0 vampiric halberd a +3 plate armour of magic resistance a +2 war axe of venom a +0 chain mail a +0 battleaxe a +0 plate armour an uncursed amulet of the acrobat a +3 battleaxe a +0 plate armour a +0 dire flail a cursed +0 plate armour (47, 7, D) a +0 short sword a +0 plate armour a +0 great sword a +0 chain mail (47, 8, D) a +2 battleaxe a +0 plate armour (47, 16, D) a +0 trident (47, 30, D) a +2 great mace of protection a +0 arbalest (47, 31, D) a +0 great mace a +0 plate armour (48, 6, D) a +0 flail a +0 chain mail (48, 8, D) a +0 giant spiked club a +0 scimitar a +0 chain mail (48, 30, D) a +0 great mace a +0 chain mail a +0 arbalest a +0 arbalest 4 large rocks (48, 32, D) a +0 war axe a +0 chain mail a +0 arbalest a large rock (49, 0, D) a +2 robe of fire resistance (49, 1, D) a crystal ball of energy (49, 9, D) a +6 morningstar of protection a +0 scale mail (49, 12, D) an uncursed staff of fire (49, 24, D) a fan of gales (49, 29, D) a +0 war axe a +0 chain mail (49, 36, D) an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (50, 0, D) a +0 trident (50, 1, D) a cursed staff of death (50, 8, D) a +0 hand axe a cursed +0 plate armour (50, 12, D) a cursed -3 ring of dexterity (50, 13, D) an uncursed staff of poison (50, 19, D) a +1 mace of protection a +0 ring mail an uncursed ring of see invisible (50, 30, D) a +3 war axe of chopping a +5 hunting sling a +0 plate armour a +0 glaive a +0 plate armour (50, 36, D) an uncursed staff of energy (50, 37, D) a book of Fire (51, 0, D) a +2 robe of cold resistance (51, 12, D) a crystal ball of energy (51, 13, D) an uncursed ring of poison resistance (51, 24, D) an uncursed staff of summoning (51, 25, D) a crystal ball of energy (51, 29, D) a +2 battleaxe a +0 plate armour (51, 36, D) a book of Geomancy (51, 37, D) a +5 blowgun (52, 1, D) a +0 trident (52, 12, D) an uncursed amulet of the gourmand (52, 13, D) a book of the Dragon (52, 36, D) a book of Frost (52, 37, D) a +2 glaive of protection (53, 0, D) a +0 flail of draining (53, 1, D) a +0 quarterstaff of speed (53, 12, D) an uncursed ring of flight (53, 13, D) a +3 dagger of protection (53, 24, D) Bummuonn's Further Steps in Witchery Spells Type Level a - Airstrike Air 4 b - Iskenderun's Mystic Blast Conjuration 4 c - Cause Fear Hexes 4 d - Animate Dead Necromancy 4 e - Olgreb's Toxic Radiance Poison 4 f - Passage of Golubria Translocation 4 (53, 25, D) a lamp of fire (53, 36, D) the Reference Book on the Lethal Volcanoes Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Inner Flame Hexes/Fire 3 c - Venom Bolt Conjuration/Poison 5 (54, 0, D) a fan of gales (54, 1, D) a book of Flames (54, 13, D) a +1 falchion of holy wrath (54, 24, D) an uncursed staff of fire (54, 25, D) an uncursed staff of conjuration (54, 36, D) an uncursed amulet of the gourmand (55, 0, D) an uncursed staff of air (55, 1, D) a +2 leather armour of fire resistance (55, 12, D) the +3 ring mail "Haejass" {rElec MR+ Dex-5 Stlth+} It affects your dexterity (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (55, 13, D) a +2 shortbow of freezing (55, 24, D) Yxevvoom's Collected Works on Sinister Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Throw Icicle Conjuration/Ice 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Conjure Ball Lightning Conjuration/Air 6 (59, 36, D) a fan of gales (60, 36, D) an uncursed staff of death (60, 37, D) a +0 halberd (61, 0, D) the +8 flail of Pemokh {flame, MR++ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (61, 16, D) a +0 scimitar of holy wrath (61, 26, D) a +3 vampiric scimitar (61, 37, D) an uncursed staff of conjuration (62, 0, D) a +1 battleaxe of electrocution (62, 8, D) a +3 battleaxe of venom (62, 9, D) the Incunabulum of Sinister Rituals and the Voyage Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Blink Translocation 2 d - Portal Projectile Hexes/Translocation 3 e - Gell's Gravitas Translocation 3 f - Lesser Beckoning Translocation 3 g - Passage of Golubria Translocation 4 (62, 16, D) a phial of floods (62, 17, D) a book of Maledictions (62, 26, D) an uncursed staff of wizardry (62, 27, D) the cursed +3 hand axe of the Morning {chop, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It has a curse placed upon it. (62, 37, D) an uncursed staff of poison (63, 0, D) a +5 trident of protection (63, 8, D) a book of Geomancy (63, 16, D) a +1 battleaxe of draining (63, 17, D) a crystal ball of energy (63, 26, D) an uncursed ring of poison resistance (63, 27, D) the +1 falchion "Schimscham's Death" {slice, -Tele rElec rPois Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (63, 36, D) a +3 leather armour of cold resistance (63, 37, D) a book of Callings (63, 44, D) a +2 halberd of protection a cursed +0 robe (64, 16, D) a +4 ring mail of fire resistance (64, 17, D) a cursed -3 ring of protection (64, 26, D) a +1 troll leather armour (64, 27, D) a +1 scale mail of magic resistance (64, 44, D) the +7 great sword "Caizyfos" {vamp, *Contam +Blink Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It lets you blink. It causes magical contamination when unequipped. The Shining One disapproves of the use of such an item. a cursed staff of fire (65, 26, D) a book of Summonings (65, 42, D) a +3 whip of freezing a +0 robe (66, 31, D) a +1 scimitar of flaming (66, 32, D) a +3 scimitar of flaming (67, 0, D) a +2 morningstar of protection (67, 40, D) a +0 falchion a +0 scale mail (67, 41, D) a +0 arbalest (67, 42, D) a +3 quarterstaff of protection a +0 robe a +0 long sword a +0 chain mail a +0 dagger a +0 robe a +0 great mace a +0 ring mail a +2 vampiric battleaxe a cursed +0 plate armour (68, 43, D) a +1 battleaxe of freezing a +0 long sword a +0 chain mail (69, 32, D) a +0 mace a +0 robe a +0 short sword a +0 robe (70, 9, D) a +2 fustibalus of flaming (70, 36, D) a +1 shield of reflection (70, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (71, 8, D) a +1 scythe of freezing (71, 16, D) an uncursed staff of fire (71, 17, D) a +10 plate armour of ponderousness (71, 26, D) an uncursed ring of resist corrosion (71, 27, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. The Shining One disapproves of the use of such an item. (72, 16, D) the +3 leather armour of the Doge {*Drain Regen+ SInv} It lets you see invisible. It increases your rate of regeneration. It causes draining when unequipped. (72, 26, D) a +2 mace of holy wrath (72, 27, D) an uncursed ring of flight (72, 37, D) a +0 whip (73, 17, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (73, 26, D) the +1 shortbow of Power {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (73, 27, D) a +5 quarterstaff of draining (73, 36, D) a phial of floods (73, 37, D) a +2 robe (74, 23, D) (unseen)