Schimscham the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 robe a +0 mace a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 22, D) a +0 dagger a +0 mace a +0 long sword (59, 32, D) an inedible chunk of flesh a black mamba corpse (59, 33, D) an inedible chunk of flesh (59, 36, D) a +2 arbalest of freezing (59, 37, D) a crystal ball of energy (59, 43, D) a cursed +0 dagger a +0 robe (59, 44, D) a +0 whip of freezing (unseen) (60, 23, D) a +0 club a +0 whip a +0 morningstar (60, 25, D) an inedible chunk of flesh (60, 27, D) an inedible chunk of flesh (60, 31, D) a +0 dire flail the +5 hunting sling of Jizarph {freeze, *Drain rC+++ Str-4 Int+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your intelligence (+8). It renders you almost immune to cold. It causes draining when unequipped. (60, 36, D) a book of Transfigurations (60, 37, D) a +1 antimagic war axe (60, 38, D) an inedible chunk of flesh (61, 0, D) a +3 leather armour of magic resistance (61, 8, D) a +3 leather armour of magic resistance (61, 12, D) a +0 rapier a +2 robe of fire resistance (61, 16, D) a book of Enchantments (61, 23, D) a +0 whip (61, 31, D) a +0 glaive a +0 robe (61, 32, D) a +0 halberd (61, 33, D) a ball python corpse (61, 36, D) the Collected Works on Cankerous Darkness Spells Type Level a - Vampiric Draining Necromancy 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 (61, 39, D) an inedible chunk of flesh (62, 0, D) a book of Power (62, 1, D) the +4 plate armour "Houhea Buma" {rElec rF- rN++} It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. (62, 8, D) an uncursed amulet of magic regeneration (62, 9, D) a +0 vampiric hand axe (62, 16, D) the Catalogue of Feathery Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Swiftness Charms/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Summon Lightning Spire Summoning/Air 4 f - Tornado Air 9 (62, 17, D) a +0 arbalest of freezing (62, 27, D) a +1 glaive of freezing (62, 28, D) an inedible chunk of flesh (62, 32, D) an inedible chunk of flesh (62, 33, D) a +0 trident a +0 robe (62, 36, D) an uncursed staff of summoning (62, 37, D) a +3 spear of flaming (63, 0, D) the cursed +1 spear of Entrepreneurial Spirit {pierce, *Corrode +Rage Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It lets you go berserk. It may corrode you when you take damage. It has a curse placed upon it. (63, 11, D) a +0 dagger (unseen) (63, 26, D) an uncursed staff of summoning (63, 27, D) an uncursed amulet of faith (63, 36, D) the +0 pair of gloves of Divine Compulsion {-Cast +Inv rN+++ Int-5} It affects your intelligence (-5). It renders you almost immune to negative energy. It lets you turn invisible. It prevents spellcasting. (63, 37, D) a +2 dire flail of protection (63, 41, D) an inedible chunk of flesh (64, 16, D) a +1 leather armour of cold resistance (64, 26, D) an uncursed staff of power (64, 33, D) an inedible chunk of flesh (65, 26, D) a +1 plate armour of cold resistance (66, 31, D) an inedible chunk of flesh (67, 0, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (68, 0, D) a book of Maledictions (68, 4, D) a +0 dagger a +0 robe a +2 buckler (68, 41, D) a shapeshifter corpse (69, 0, D) a book of Minor Magic (69, 40, D) a +3 quarterstaff of protection (69, 41, D) an uncursed staff of summoning (70, 8, D) a crystal ball of energy (70, 9, D) the Papyrus of Flying Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (70, 37, D) a +2 great mace of crushing (70, 41, D) a +3 falchion of holy wrath (70, 43, D) an inedible chunk of flesh (71, 16, D) a +5 glaive of venom (71, 17, D) the cursed +1 hunting sling of Qositsel {velocity, rC+ SInv} Any stone fired from it inflicts extra damage. It protects you from cold. It lets you see invisible. It has a curse placed upon it. (71, 26, D) a fan of gales (71, 27, D) a +8 trident of venom (71, 35, D) a +5 executioner's axe of flaming (71, 37, D) an uncursed ring of poison resistance (71, 41, D) a shapeshifter corpse a shapeshifter corpse (72, 8, D) a +1 mace of protection (72, 9, D) an uncursed staff of death (72, 16, D) a +2 ring mail of cold resistance (72, 17, D) an uncursed staff of fire (72, 26, D) a +0 shortbow of freezing (72, 27, D) an uncursed staff of summoning (72, 36, D) a +0 scale mail of fire resistance (72, 37, D) a +1 trident of venom (72, 43, D) an inedible chunk of flesh (73, 1, D) the +7 quarterstaff of Kutis {speed, MR++ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (73, 3, D) a +0 battleaxe (unseen) (73, 17, D) an uncursed staff of conjuration (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +3 halberd of flaming (73, 37, D) the +5 trident of the Omega Point {pain, Str+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). (75, 1, D) an uncursed ring of magical power