Scrael Level 1 of the Dungeon (0, 0, D:1) 4 large rocks (4, 25, D:1) a +0 club (6, 42, D:1) a +0 dagger (11, 5, D:1) a +0 short sword (12, 40, D:1) a +0 leather armour (15, 36, D:1) a +0 mace (17, 3, D:1) a +0 short sword 4 stones (17, 4, D:1) a +0 club (28, 18, D:1) a +0 flail (34, 28, D:1) a +0 dagger a stone (39, 12, D:1) a +0 short sword of freezing (43, 21, D:1) a +0 club a +0 short sword a stone (44, 30, D:1) a +0 short sword (46, 5, D:1) 5 stones (46, 8, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 5, D:2) a +0 robe (12, -4, D:2) a +2 dagger of protection (13, 9, D:2) a +0 dagger (22, -8, D:2) a +0 spear (27, 13, D:2) a +0 robe (40, -8, D:2) a +0 whip (40, -7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -8, D:3) 5 stones (8, -18, D:3) the +7 sling "Wyita Nerch" {speed, rF+ Str+8} Str+8: It affects your strength (+8). rF+: It protects you from fire. 4 poisoned darts (9, 8, D:3) a +0 club (13, -6, D:3) a +0 club (17, -29, D:3) a +0 club (23, -31, D:3) 5 stones (37, -2, D:3) a +0 dagger (38, -8, D:3) 5 stones (42, -7, D:3) a +0 robe (51, -39, D:3) a +0 dagger (54, -41, D:3) a +0 whip 4 stones (55, -26, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 2 stones (2, -9, D:4) a +2 heavy scythe a +0 robe (5, -12, D:4) a +0 dagger (11, -2, D:4) 2 stones (12, -36, D:4) a +0 leather armour a +0 whip (12, -32, D:4) a +0 dagger (18, -20, D:4) a +0 club (21, -1, D:4) a +0 club a +0 leather armour a +0 dagger (23, -27, D:4) 5 poisoned darts (24, 10, D:4) a +0 hand axe (25, -8, D:4) a +0 whip (25, -5, D:4) a +0 hand axe (31, -36, D:4) a +0 falchion (31, 4, D:4) a book of Cantrips (34, -40, D:4) a +0 club 3 stones (42, -22, D:4) a +0 club (47, -6, D:4) a +0 leather armour (48, -22, D:4) a +0 short sword a +0 dagger a +0 robe a +3 short sword (49, -22, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 spear (5, 18, D:5) a +0 halberd (6, 17, D:5) a +0 club a +0 club a +0 whip a +0 robe (12, 38, D:5) 6 stones (15, -4, D:5) 5 stones (18, 11, D:5) a +0 dagger (19, -7, D:5) the +9 spear of Conformity {flame, rElec} rElec: It insulates you from electricity. (unseen) (22, -5, D:5) a +0 spear (22, 9, D:5) a +0 giant club (26, 15, D:5) a +0 robe (27, 17, D:5) a +0 quarterstaff (39, -4, D:5) a +0 plate armour (42, 11, D:5) a +0 pair of gloves Level 6 of the Dungeon [Shop] Sauf's Distillery a potion of might (44 gold) a potion of haste (110 gold) a potion of curing (33 gold) a potion of brilliance (44 gold) a potion of heal wounds (55 gold) a potion of brilliance (44 gold) a potion of might (44 gold) a potion of lignification (33 gold) (0, 1, D:6) a +3 heavy dire flail a +0 scale mail (4, 11, D:6) a +0 whip (5, -9, D:6) a +0 short sword a +0 chain mail a +0 war axe 2 boomerangs a +0 chain mail a +0 whip (7, 31, D:6) a +1 falchion of holy wrath (13, 9, D:6) a +1 whip of freezing a +0 robe (19, 1, D:6) 5 stones (19, 6, D:6) a blade talisman (35, 20, D:6) a +0 club (36, 21, D:6) a +0 rapier a +0 leather armour (43, 2, D:6) a +0 ring mail (49, -6, D:6) a +0 robe (50, -15, D:6) a +0 chain mail (54, 3, D:6) 4 poisoned darts (55, -12, D:6) a +0 robe (56, 1, D:6) a +0 dagger a +0 robe a +0 spear a +0 robe (57, 1, D:6) a +0 halberd a +0 robe (59, -2, D:6) a +0 long sword a +0 robe a +0 mace a +0 robe (64, -5, D:6) a +0 war axe a +0 robe Level 7 of the Dungeon [Shop] Jebopt's Vocational Training a manual of Invocations (1120 gold) a manual of Evocations (1120 gold) [Shop] Qayggoyn's Antique Weapon Boutique a +1 long sword of flaming (372 gold) a +0 glaive (182 gold) a +0 club (28 gold) a +1 rapier of venom (330 gold) a +0 spear (84 gold) a +4 executioner's axe of pain (1316 gold) a +0 rapier (112 gold) (0, 0, D:7) a +0 robe a +0 dagger (1, -1, D:7) a +0 leather armour a +0 club (2, -1, D:7) a +0 leather armour a +0 club (2, 21, D:7) 5 poisoned darts (18, 15, D:7) a +0 halberd a +0 club a +0 hand axe a +0 war axe a +0 leather armour a +0 dagger a +0 robe (18, 16, D:7) a +0 trident a +0 scale mail (19, 14, D:7) 7 stones (19, 16, D:7) a +0 hand axe a +0 dagger a +0 robe a +0 whip (22, 17, D:7) a +0 robe (22, 19, D:7) a +0 flail (34, -11, D:7) 6 boomerangs (37, -1, D:7) a +0 whip (38, -3, D:7) a +0 whip (43, -10, D:7) a +0 trident (50, 1, D:7) a +0 orcbow Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (18, -9, D:8) the +2 dagger of Cerutz {heavy, Str+2} Str+2: It affects your strength (+2). (36, 13, D:8) a +1 whip of draining (38, 15, D:8) a +0 short sword 2 stones a +0 club (38, 16, D:8) a stone a +0 short sword a curare-tipped dart a +0 dagger (40, 14, D:8) 2 stones a +0 short sword (40, 15, D:8) 5 poisoned darts a +0 dagger (43, 27, D:8) a +0 giant club a +0 giant club (48, 17, D:8) a +0 trident (49, 16, D:8) a +0 hand axe (49, 17, D:8) a +0 hand axe a +0 ring mail a +0 short sword a +2 war axe of flaming (49, 18, D:8) a +0 chain mail a +0 war axe a +0 orcbow a +0 falchion (50, 51, D:8) a +0 dagger a +0 leather armour (51, 23, D:8) a +0 robe a +0 dagger (51, 51, D:8) a +0 dagger a +0 robe of resistance a +0 mace 2 boomerangs a +1 plate armour of cold resistance a +0 hand axe a +0 mace (52, 26, D:8) a +0 robe a +0 dagger (52, 51, D:8) a +0 club (53, 38, D:8) 2 boomerangs (54, -2, D:8) a +0 dagger a +0 robe (54, -1, D:8) a +0 club a +0 chain mail (54, 26, D:8) a +0 chain mail a +0 hand axe (54, 40, D:8) a +0 rapier (54, 49, D:8) a +0 dagger a +0 robe (55, -2, D:8) a +0 club a +0 ring mail a +0 whip a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 robe (5, 0, D:9) a +0 war axe a +0 robe a +3 spear a +0 robe a +0 halberd a +0 robe a +2 battleaxe a +0 robe (5, 1, D:9) a +0 morningstar a +0 robe (6, -34, D:9) a +0 orcbow (33, 3, D:9) a +0 spear of flaming (34, 2, D:9) a +2 robe of positive energy a +2 dagger of freezing a +0 spear a +0 club a +0 halberd a +0 leather armour a +0 whip (38, 1, D:9) a +0 helmet (43, 14, D:9) a +0 scimitar a +0 spear a +0 robe a +0 robe a +5 dire flail a +0 robe (43, 15, D:9) a +0 robe (43, 16, D:9) a +0 robe a +1 dire flail of freezing (62, -8, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (4, -5, D:10) a serpent talisman (12, -7, D:10) a +0 dire flail the ogre corpse of Lodul (13, -11, D:10) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant spiked club an ogre corpse an ogre corpse an ogre corpse (13, -10, D:10) a +0 giant club a +0 giant spiked club an ogre corpse (14, -10, D:10) a +0 giant club an ogre corpse (27, -11, D:10) a +0 war axe a +0 leather armour a +0 kite shield (27, 12, D:10) a ring of protection from cold (30, 11, D:10) a staff of conjuration (unseen) (33, -12, D:10) a +0 dagger of protection the human corpse of Maurice (skeletalised by now) (34, -11, D:10) a +0 halberd a +0 ring mail (37, -11, D:10) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (38, 13, D:10) a +0 flail (39, -11, D:10) an acid dragon corpse (skeletalised by now) (43, -11, D:10) a +0 morningstar (44, -16, D:10) a +0 robe (47, -10, D:10) a +0 mace (48, 34, D:10) a +0 dagger a +0 robe the Ecumenical Temple