Dungeon Crawl Stone Soup version 0.32-a0-1718-g281234c535 (webtiles) character file. Game seed: 4329786795611096592 15 Scrael the Caller (level 2, 0/20 HPs) Began as a Merfolk Summoner on July 9, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (771 turns). Scrael the Caller(Merfolk Summoner) Turns: 771, Time: 00:01:29 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 50% Magic: 1/5 EV: 11 Int: 14 God: Gold: 39 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} Potions b - 3 potions of magic Skills: + Level 0.9 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 26% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 34% 2 Call Canine Familiar Summ 13% N/A 12% 3 Fugue of the Fallen Necr 1% N/A 56% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 67% 4 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Anguish Hex/Necr 0% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the jackal. The jackal is moderately wounded. The bat closely misses your bat. Your bat closely misses the jackal. The jackal misses you. The bat hits your cerulean imp but does no damage. The jackal bites you. Your bat barely misses the bat. The jackal bites you. The bat hits your cerulean imp. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat completely misses the bat. Your cerulean imp hits the bat with a -3 spear. The bat dies! You closely miss the jackal. The jackal is moderately wounded. Your bat barely misses the jackal. x2; The jackal barely misses you. The jackal bites you but does no damage. Your cerulean imp hits the jackal but does no damage. Unknown command. You hit the jackal. The jackal is severely wounded. Your bat barely misses the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the jackal but does no damage. You completely miss the jackal. The jackal is severely wounded. Your bat hits the jackal but does no damage. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the jackal but does no damage. Unknown command. You hit the jackal. You kill the jackal! Your bat hits the jackal but does no damage. The jackal bites you. You die... #.........#### #............. # #.......... .# .### #..........#.# ... #......... #.# #.####.....#.# #.# #.$.....#....####.# #...##.#........#.# #b@.##.#.####..##.# .....†h†###..........#.. .....5#.# #.#.#####..... ......#.# ###.# ##.... ..... ... ..######.... ..... ... ............. .... #### ######...###.. .... #...# #.. #...# #.. You could see a jackal (ally target), a friendly cerulean imp (summoned) and a friendly bat (summoned). Vanquished Creatures A ball python (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 3 bats (D:1) An endoplasm (D:1) A goblin (D:1) A jackal (D:1) A frilled lizard (D:1) A kobold (D:1) 9 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scrael the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 155 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 158 | D:1 | Learned a level 2 spell: Call Imp 770 | D:1 | HP: 1/20 [jackal (3)] 771 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_basic, st_stairs_13 Action || total ---------------------------++------- Melee: Club || 7 Unarmed || 5 Short sword || 17 Cast: Summon Small Mamm || 18 Call Imp || 2 Stab: Distracted || 2 Armour: Robe || 31 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 772 | 772 | 0 | 0 | 662 | 1 | 772.0 | Dungeon | 772 | 772 | 0 | 0 | 662 | 1 | 772.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 772 daAuts