Dungeon Crawl Stone Soup version 0.16.1-16-gc44b35d (webtiles) character file. 5 Scuka the Changer (level 1, 0/15 HPs) Began as a Merfolk Transmuter on Apr 29, 2015. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (145 turns). Scuka the Changer (Merfolk Transmuter) Turns: 145, Time: 00:00:43 Health: 0/15 AC: 2 Str: 10 XL: 1 Next: 80% Magic: 2/3 EV: 13 Int: 12 God: Gold: 19 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . c - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: appendage, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim, horns 2 a: End Transformation You were on level 1 of the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Missiles b - 12 arrows Armour c - a +0 robe (worn) Scrolls e - a scroll of enchant armour {unknown} Potions f - a potion of curing {unknown} Books d - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 Comestibles a - a bread ration Skills: - Level 1.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat - Level 2.0 Spellcasting + Level 3.4 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt #..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You have a pair of horns on your head. Message History Casting: Beastly Appendage Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The jackal barks! x2 The jackal barely misses you. You barely miss the jackal. The jackal barely misses you. The jackal barely misses you. You closely miss the jackal. The jackal bites you. You closely miss the jackal. You closely miss the jackal. The jackal bites you. The jackal barely misses you. The jackal barely misses you. The jackal misses you. The jackal misses you. The jackal bites you. x3 You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. You die... ##.......## #.#######.# #.........# #.# #.# ##.........# #.# #.. #..........# #.# ## ###..........# #.# #.............# #.# #.###.........# ..# . #........hh####.## #........h@h.....# ..#..............# ................. ##.............. #.............. ....?........ ........... ......... ... You could see 4 jackals. Vanquished Creatures 2 bats (D:1) 2 hobgoblins (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Scuka, the Merfolk Transmuter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 145 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 29 Cast: Beastly Appendage || 1