Scypier Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, 4, D:1) 25 bolts (4, 10, D:1) a +0 club (6, 11, D:1) a +0 club (7, 35, D:1) a +0 club (11, 12, D:1) 26 stones (18, 12, D:1) a +0 club (26, 9, D:1) a +0 short sword (26, 33, D:1) a +0 club (31, 40, D:1) a +0 club (32, 17, D:1) a cursed -1 club 4 stones (38, 7, D:1) a +0 ring mail (42, 13, D:1) a +0 hand axe Level 2 of the Dungeon (2, 19, D:2) 8 stones (9, 12, D:2) a stone (10, 23, D:2) a +0 club (13, 14, D:2) a +0 club (15, 36, D:2) 14 stones (19, 16, D:2) 8 stones (21, 41, D:2) a +0 club (25, 40, D:2) 23 stones (26, 4, D:2) 13 stones (26, 9, D:2) a cursed -3 club (26, 43, D:2) a +0 leather armour (31, 10, D:2) a +0 rapier (34, 14, D:2) a +0 club (34, 33, D:2) 17 arrows (36, 41, D:2) a +0 club (46, 4, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 scale mail (1, -3, D:3) a +0 hunting sling (5, -6, D:3) a +0 hand axe a +0 leather armour (6, -4, D:3) a +0 falchion a +0 ring mail (6, 17, D:3) 29 arrows (7, -5, D:3) a +0 ring mail (7, 21, D:3) a +0 ring mail a +0 whip (7, 38, D:3) a +0 dagger (8, 14, D:3) a +0 short sword (9, 13, D:3) a +0 club (9, 14, D:3) a +0 leather armour a +0 club (17, -10, D:3) 5 stones a +0 whip of pain (17, 23, D:3) a +0 trident (17, 30, D:3) a +0 club (27, -13, D:3) a +0 hand axe (30, 17, D:3) a +0 short sword (34, -12, D:3) a +0 club (34, -2, D:3) a +0 club (39, 9, D:3) a stone (40, 26, D:3) a +0 dagger (44, 7, D:3) 22 stones (48, -1, D:3) 22 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (4, 10, D:4) a tomahawk (8, -14, D:4) a +0 trident 3 tomahawks a +0 scale mail (9, -13, D:4) 2 tomahawks (12, -16, D:4) a +0 hand axe (12, -10, D:4) a tomahawk (16, -6, D:4) 2 tomahawks a +0 dagger (20, -11, D:4) a +0 giant club (23, 8, D:4) a +0 falchion (29, -2, D:4) 26 sling bullets Level 5 of the Dungeon (0, 0, D:5) 10 stones (2, -40, D:5) 18 bolts (14, -12, D:5) 30 arrows (18, -19, D:5) a +0 rapier (26, -30, D:5) a +0 robe a +2 battleaxe (29, -30, D:5) a +0 club (31, -25, D:5) a +0 spear (31, -23, D:5) a +1 whip of freezing (31, -17, D:5) a +0 halberd (46, -24, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Vikahiwe's Weapon Emporium 28 arrows (72 gold) a +0 club (13 gold) 22 arrows (57 gold) the +6 hand axe of Foul Odors {antimagic, *Contam Dex+5} (661 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It causes magical contamination when unequipped. a +0 war axe (45 gold) a +0 spear (39 gold) the +4 glaive of Disintegration {flame, +Rage rN+++ MR- Int-5} (630 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. a +0 club (13 gold) a +1 battleaxe of chopping (217 gold) (0, 12, D:6) a +0 leather armour (21, 48, D:6) a +0 dagger (22, 48, D:6) the +3 quarterstaff "Axzyblo" {holy, Str+2 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your dexterity (+3). a +0 leather armour a +0 short sword a +2 ring mail of fire resistance a +0 flail a +0 scale mail (25, 52, D:6) a +0 giant spiked club (26, 49, D:6) a +0 hand axe (30, 32, D:6) a +0 club (32, 50, D:6) a +0 chain mail a +0 dire flail (33, 32, D:6) a +0 club a +0 leather armour (35, 39, D:6) a +0 scale mail a +0 club (36, 39, D:6) a +0 hand axe a +0 whip a +0 ring mail (37, 43, D:6) a +0 dagger (39, 16, D:6) a +6 great sword a +0 robe (40, 9, D:6) a +0 long sword a +0 robe (46, 33, D:6) a +0 dagger a +0 leather armour (47, 28, D:6) a cursed +4 hand axe a +0 robe (47, 54, D:6) a cursed -2 short sword (58, 58, D:6) a cursed -2 robe Level 7 of the Dungeon (1, 0, D:7) a cursed -1 giant spiked club (4, 2, D:7) 2 stones (5, 7, D:7) a +0 dagger a +0 giant spiked club (6, 4, D:7) 2 stones a +0 club (9, 7, D:7) 4 stones a +0 dagger (15, 34, D:7) a cursed -1 plate armour (16, 19, D:7) a +0 mace 15 stones a +0 plate armour a +0 flail a +0 leather armour (16, 20, D:7) a +0 flail 31 stones (17, 19, D:7) a +0 mace of protection a +0 ring mail (18, 20, D:7) a stone (19, 19, D:7) a stone (19, 20, D:7) a stone (20, 18, D:7) 3 stones (21, 17, D:7) a stone (21, 19, D:7) 3 stones (22, 19, D:7) a stone (23, 19, D:7) a stone (29, 11, D:7) a +0 club (37, 27, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) 11 stones (1, 2, D:8) an arrow (1, 3, D:8) an arrow (2, -32, D:8) a +0 flail (2, -31, D:8) a +0 mace (3, -32, D:8) a +5 scimitar a +0 robe a +0 dagger (4, 4, D:8) a +0 shortbow 16 arrows (5, -32, D:8) a +0 dagger a +0 robe (6, 15, D:8) a +0 chain mail (7, -21, D:8) a +0 dagger a +0 robe a +1 long sword a +0 robe (8, -21, D:8) a cursed +5 battleaxe a +0 robe (9, -32, D:8) 15 sling bullets (9, -21, D:8) a +0 long sword a +0 robe (10, -33, D:8) a +0 robe (15, -10, D:8) 21 bolts (30, -17, D:8) a +0 quarterstaff (40, -32, D:8) 15 stones (40, -8, D:8) a +0 chain mail a +0 battleaxe (45, 5, D:8) a -1 glaive a +1 animal skin (48, 11, D:8) a +0 giant spiked club (65, -36, D:8) an uncursed staff of power (65, -27, D:8) a +0 mace (71, -10, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a cursed -2 giant club (3, -20, D:9) 26 stones (19, -18, D:9) a large rock (19, -17, D:9) a large rock (19, -16, D:9) a large rock (19, -15, D:9) a large rock (22, -1, D:9) 29 stones (23, -13, D:9) 23 stones (24, -14, D:9) 17 poisoned needles (24, 11, D:9) 20 stones (25, -28, D:9) a +0 robe (25, 13, D:9) a +0 dagger a +0 war axe of flaming (30, -35, D:9) an arrow (30, -34, D:9) 2 arrows (30, -25, D:9) a +0 trident (31, -33, D:9) an arrow (32, -35, D:9) 22 arrows a +0 shortbow (37, -8, D:9) 14 arrows (38, -5, D:9) 22 arrows (48, -4, D:9) a +0 hunting sling (48, -1, D:9) a +0 mace (55, -31, D:9) a +0 flail a +0 halberd (55, -29, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a +1 war axe of electrocution a +0 leather armour (11, -59, D:10) a +0 leather armour (11, -11, D:10) a +0 trident (11, -9, D:10) a +0 leather armour (13, -22, D:10) a +0 hunting sling (27, -9, D:10) a +0 falchion (34, -35, D:10) 22 stones (37, -10, D:10) a +0 leather armour (45, -45, D:10) a +2 dagger of draining a -2 blowgun 6 curare-tipped needles (48, -20, D:10) a +0 flail (56, -39, D:10) 18 arrows (57, -9, D:10) a +0 hand axe a +0 leather armour (58, -6, D:10) a +0 flail a +0 plate armour a +0 mace (59, -6, D:10) a +0 scimitar of flaming a +1 robe of fire resistance the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 war axe (1, -33, Lair:1) a +2 long sword of holy wrath a poisoned javelin a +3 scale mail of cold resistance (2, -37, Lair:1) 6 stones (2, -23, Lair:1) 8 stones (5, -17, Lair:1) 13 poisoned needles (6, -38, Lair:1) 3 poisoned javelins (6, -35, Lair:1) a cursed -1 ring mail (7, -37, Lair:1) a poisoned javelin (8, -37, Lair:1) 2 poisoned javelins (11, 4, Lair:1) a cursed -2 leather armour (29, -18, Lair:1) a +0 hand axe (31, -45, Lair:1) 15 arrows (44, -48, Lair:1) a +0 quarterstaff (62, 0, Lair:1) a +1 arbalest of velocity Level 2 of the Lair of Beasts (0, 2, Lair:2) an uncursed staff of wizardry (2, -11, Lair:2) 21 sling bullets (14, -4, Lair:2) a cursed staff of fire (20, -6, Lair:2) 8 stones (24, -27, Lair:2) a +0 trident (26, -22, Lair:2) 23 sling bullets (26, -19, Lair:2) 19 stones (31, -46, Lair:2) a +0 robe (36, -37, Lair:2) 11 stones (50, -30, Lair:2) 16 arrows (59, 3, Lair:2) 16 stones (60, -38, Lair:2) a cursed -2 dagger Level 3 of the Lair of Beasts (2, 28, Lair:3) a +0 dagger (16, -4, Lair:3) 30 bolts (18, 19, Lair:3) 22 sling bullets (45, -3, Lair:3) +0 steam dragon scales (50, 24, Lair:3) 14 stones (52, 30, Lair:3) a +0 chain mail (53, -16, Lair:3) a +0 scale mail (56, -14, Lair:3) a +0 plate armour Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed staff of earth (1, 0, Lair:4) the -1 pair of gloves "Feoviaqu" {MR- Int+5 SInv} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you see invisible. (14, 2, Lair:4) 4 stones (16, 6, Lair:4) a +0 leather armour (26, 27, Lair:4) a +0 trident (30, 21, Lair:4) 10 stones (30, 62, Lair:4) a +0 quarterstaff (40, 59, Lair:4) 10 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) 18 stones (27, -24, Lair:5) a +0 leather armour (29, -40, Lair:5) 21 stones (33, -29, Lair:5) a +0 robe (44, -38, Lair:5) a +0 hand axe (45, -27, Lair:5) 23 sling bullets (46, -45, Lair:5) a +0 chain mail (49, -52, Lair:5) a scroll of torment 3 scrolls of random uselessness (65, -4, Lair:5) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. Level 6 of the Lair of Beasts (0, 0, Lair:6) a wolf corpse a wolf skeleton (1, 0, Lair:6) a wolf skeleton (7, -2, Lair:6) a spiny frog corpse