Scypier Level 1 of the Dungeon (0, 0, D:1) 29 stones (5, -1, D:1) 5 poisoned darts (6, 1, D:1) 19 arrows (8, 8, D:1) 25 stones (8, 12, D:1) a +0 short sword (18, -9, D:1) a +0 club (24, -2, D:1) a +0 mace (24, 1, D:1) a +0 leather armour (24, 13, D:1) a +0 whip (25, -17, D:1) 19 stones (28, -3, D:1) 20 stones (30, -2, D:1) a +0 robe (32, -23, D:1) a +0 club (37, 8, D:1) a +0 dagger (43, -7, D:1) a +0 leather armour (47, -17, D:1) a +0 dagger (50, 8, D:1) a +0 short sword (52, -8, D:1) a +0 dagger (52, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 19 stones (0, 3, D:2) 19 arrows (2, -16, D:2) a +0 whip (7, -9, D:2) a +0 dagger (9, -14, D:2) 24 stones (10, -10, D:2) a +0 club (11, 10, D:2) a +0 whip (13, 3, D:2) a +0 spear (13, 10, D:2) a +0 spear (17, -16, D:2) a cursed +0 helmet (18, -12, D:2) 16 poisoned darts (19, -9, D:2) a +0 rapier (19, -5, D:2) a +0 hunting sling (19, 3, D:2) a +0 whip (20, -25, D:2) a +0 ring mail (23, -1, D:2) a cursed -2 trident (27, -5, D:2) 15 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of flaming (5, -15, D:3) 3 stones (6, -11, D:3) a stone (6, -10, D:3) a stone (7, -11, D:3) a +0 hand axe a +0 scale mail (7, 5, D:3) a +0 club (10, 10, D:3) a +0 club a +0 flail (12, 5, D:3) 20 arrows (16, 7, D:3) a +0 whip (19, -19, D:3) 12 bolts (22, 3, D:3) a cursed +0 club (24, -16, D:3) a +0 chain mail (29, -14, D:3) a +0 hand axe (30, -19, D:3) a +0 club (30, -18, D:3) a +0 club (30, -15, D:3) a +0 club a cursed -1 dagger a +0 chain mail a +0 scale mail (30, -13, D:3) a +0 hand axe 4 boomerangs a +0 leather armour (30, -9, D:3) a +0 vampiric whip (43, 6, D:3) a +0 club (48, -23, D:3) a +0 club Level 4 of the Dungeon [Shop] Asuaj's Weapon Emporium a +0 quarterstaff (44 gold) 26 stones (28 gold) the +9 hand axe of Sesuv {protect, rElec rC+} (765 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It insulates you from electricity. a +0 spear (33 gold) a +0 war axe (38 gold) 12 sling bullets (66 gold) a +0 hand axe (33 gold) a +0 short sword (33 gold) a +0 dagger (22 gold) a +0 morningstar of protection (74 gold) a +2 rapier of speed (264 gold) (0, 0, D:4) 22 stones (10, -30, D:4) a +0 leather armour (10, -1, D:4) a +0 leather armour (25, -10, D:4) a +0 long sword (27, -35, D:4) a +0 flail (28, -35, D:4) a +1 vorpal trident (29, -35, D:4) a +0 short sword (30, -35, D:4) a +0 dagger (32, -22, D:4) a +0 morningstar (35, -3, D:4) a +0 giant club (37, -17, D:4) 12 poisoned darts (38, -17, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, 1, D:5) a +0 dagger of speed a +0 robe (6, 5, D:5) a +0 dagger a +0 scale mail a +0 club an orc corpse (skeletalised by now) the goblin corpse of Ijyb (skeletalised by now) (7, 13, D:5) a leopard gecko corpse (21, -3, D:5) a +0 war axe an orc skeleton (25, 15, D:5) a potion of stabbing (still there?) a scroll of magic mapping (still there?) (30, 9, D:5) the cursed +0 dagger of Havoc {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It has a curse placed upon it. (36, 23, D:5) a +0 short sword a +0 leather armour the elf corpse of Duvessa