Scypier Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -17, D:1) a +0 long sword (5, -9, D:1) a +0 club (9, 37, D:1) a +0 short sword (12, 8, D:1) a frilled lizard skeleton (13, -2, D:1) a bat skeleton (14, -10, D:1) a +0 spear (15, -2, D:1) a +0 robe (17, 38, D:1) a +0 chain mail (42, -4, D:1) a quokka skeleton a hobgoblin skeleton (43, -15, D:1) a +0 scale mail (50, -12, D:1) a ball python skeleton (58, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (58, -9, D:1) a +0 mace (58, 7, D:1) a jackal corpse (skeletalised by now) (60, 5, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (4, -6, D:2) a +0 club (13, -7, D:2) a +0 ring mail (13, -6, D:2) a scroll of fear (13, -5, D:2) a potion of enlightenment (14, -7, D:2) 4 stones a +0 whip (14, -6, D:2) 9 gold pieces (14, -5, D:2) a +4 ring of protection (15, -7, D:2) a +0 ring mail (15, -6, D:2) 3 poisoned darts (15, -5, D:2) a +0 robe (20, -2, D:2) 2 stones (38, -9, D:2) a +0 ring mail (43, -5, D:2) a quokka corpse (skeletalised by now) (44, 1, D:2) a rat corpse (47, 16, D:2) a scarab talisman (57, -5, D:2) 7 stones