Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 8196621052086629458 33 Scypier the Vexing (level 3, 0/28 HPs) Began as a Gnoll Hexslinger on June 16, 2025. Killed from afar by Terence (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:16 (2061 turns). Scypier the Vexing (Gnoll Hexslinger) Turns: 2061, Time: 00:02:17 Health: 0/28 AC: 4 Str: 7 XL: 3 Next: 29% Magic: 5/7 EV: 12 Int: 12 God: Gold: 94 SH: 0 Dex: 16 Spells: 3/7 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, jinxed A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour h - a +0 leather armour (worn) k - a +0 pair of boots (worn) Magical Staves e - a staff of cold Scrolls b - a scroll of poison c - 2 scrolls of identify {unknown} g - 2 scrolls of immolation {unknown} i - a scroll of blinking {unknown} Potions d - 2 potions of heal wounds {unknown} j - a potion of moonshine {unknown} Talismans f - a maw talisman Skills: + Level 2.6 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 4.5 Ranged Weapons + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 0.7 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 2.8 Spellcasting + Level 0.5 Conjurations + Level 5.4 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 2.1 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 0.9 Invocations + Level 0.7 Evocations + Level 0.6 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% N/A 6% 2 b - Ensorcelled Hibernat Hex/Ice 16% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 12% 3 Scorch Fire 12% 2d5 22% 2 Inner Flame Hex/Fire 10% N/A 24% 3 Fugue of the Fallen Necr 2% N/A 65% 3 Cause Fear Hex 7% N/A 36% 4 Anguish Hex/Necr 4% N/A 71% 4 Dimensional Bullseye Hex/Tloc 4% N/A 71% 4 Flame Wave Conj/Fire 4% 2d5 91% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You start resting. The sprites lose interest in your situation. You start resting. Magic restored. You start waiting. You feel your willpower return. Found a stone staircase leading down. Found a scarab talisman. A frilled lizard comes into view. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the frilled lizard. The frilled lizard hisses angrily. The frilled lizard is heavily wounded. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! You start resting. The sprites lose interest in your situation. You start resting. Magic restored. You start waiting. You feel your willpower return. Terence the Veteran comes into view. He is wielding a +0 trident and carrying a wand of flame. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits Terence but does no damage. A giggling sprite leaps out and makes Terence trip over his own feet. Terence is moderately wounded. Terence zaps a wand. The puff of flame hits you! Terence zaps a wand. The puff of flame hits you. Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.#....#.# #......#.# ∆ #.#....#.# #.#....### #.#....####### #.#..........# #...###..##### ###......## #.###@.># #.# ##.%# #.# #..# #.# #..# ∆ #.# #..# #.# #..# #.# #@.# #.# #... #.# ##.## You could see Terence (very drained). Vanquished Creatures A dart slug (D:1) 3 endoplasms 2 hobgoblins (D:1) 8 jackals (D:1) 2 quokkas 4 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards 2 goblins (D:1) 2 rats (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scypier the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 134 | D:1 | Reached XP level 2. HP: 10/23 MP: 5/5 193 | D:1 | Learned a level 2 spell: Jinxbite 900 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 945 | D:1 | Reached XP level 3. HP: 26/28 MP: 1/7 1601 | D:2 | Found a faded altar of an unknown god. 2056 | D:2 | Noticed Terence 2061 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_corners D:2: minmay_door_path, layout_basic, ebering_ecumenical_altar_mist, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_fake, aquarium_window_1, aquarium_view_2a, aquarium_view_2b, aquarium_pool_2, due_unseen_surprise, uniq_terence Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.1 Fighting | | 2.6 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Ranged Weapons | | 4.5 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 0.7 Shields | | 0.7 Unarmed Combat | | 0.7 Spellcasting | | 2.8 Conjurations | | 0.5 Hexes | | 5.4 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Shapeshifting | | 0.6 Action || total ---------------------------++------- Fire: Sling || 80 Cast: Jinxbite || 18 Armour: Robe || 26 Leather armour || 8 Dodge: Dodged || 31