Dungeon Crawl Stone Soup version 0.28-a0-397-g1a7b1a870f (webtiles) character file. Game seed: 5702191998366890296 15 Sekuso the Conjurer (level 2, 15/17 HPs) Began as an Octopode Conjurer on Sept 3, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:31 (803 turns). Sekuso the Conjurer (Octopode Conjurer) Turns: 803, Time: 00:02:32 Health: 15/17 AC: 1 Str: 6 XL: 2 Next: 50% Magic: 1/5 EV: 13 Int: 20 God: Gold: 19 SH: 0 Dex: 10 Spells: 1/5 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 23 arrows Scrolls a - a scroll of amnesia {unknown} d - a scroll of identify {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Foxfire Conj/Fire 44% 2x1d6 6% 1 c - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 11% 6-21 19% 3 Dazzling Flash Conj/Hex 22% N/A 19% 3 Inner Flame Hex/Fire 2% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History 3 gold pieces; a rat corpse Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. You now have 19 gold pieces (gained 3). You see here a rat corpse. A hobgoblin comes into view. Found a robe and 16 gold pieces. The hobgoblin shouts! A hobgoblin is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, 78% to hit) You miscast Searing Ray. Nothing appears to happen. The hobgoblin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin hits you. Welcome back, Sekuso the Octopode Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......# ###. #.# ##....###..... #.# #####.....##. #### #.# # ##.#...... [.# #.### # #.#....## ##.# #...## # #.##.#.# #..###†#..### # #.##.#.# ##.#.#.#.#.#.# # #.##.#.###.#.#.#.#.#.## # #.##.#....#@#.#.#.#.#.# #..........#.#.#.#.#.## ####......#.#g#.#.#.#.# #######.#.#.#.#.#.## ##.#.#.#.#.#.# ..#.#.#.#.#.## #.#.#.#.#.#.#.# #..#.#.#.#.#v## #.#.#.#.#.#.#.# You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A bat (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sekuso the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 511 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 558 | D:1 | Learned a level 1 spell: Foxfire 561 | D:1 | Learned a level 2 spell: Searing Ray 803 | D:1 | Upgraded the game from 0.28-a0-385-g79de503ca0 to | 0.28-a0-397-g1a7b1a870f 803 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_ring, minivault_23 Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 21 Foxfire || 1 Stab: Sleeping || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 802 | 802 | 0 | 0 | 698 | 1 | 802.0 | Dungeon | 802 | 802 | 0 | 0 | 698 | 1 | 802.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 802 daAuts