Sekuso Level 1 of the Dungeon (0, 0, D:1) a +0 robe (6, 3, D:1) 44 stones (17, 30, D:1) a +0 short sword (20, 2, D:1) a +0 whip (33, 42, D:1) a +0 mace (44, 26, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 sling a +0 club (6, 0, D:2) a +0 long sword (11, 21, D:2) a +0 dagger (13, -9, D:2) a +0 short sword of venom a +2 dagger of draining (15, -9, D:2) a scroll of teleportation a scroll of noise (20, 12, D:2) 4 stones a +0 robe (23, 9, D:2) a +0 club (23, 35, D:2) a +0 whip (25, 28, D:2) a +0 scythe a +0 robe (29, 5, D:2) a +0 dagger 11 stones (33, 5, D:2) a +0 rapier a +0 leather armour (35, -5, D:2) a +0 ring mail (39, 1, D:2) 5 stones a +0 leather armour (42, 11, D:2) 3 stones (43, 1, D:2) a +0 short sword (44, 1, D:2) a +0 short sword (48, 2, D:2) a +0 rapier (55, 14, D:2) 6 stones (56, -6, D:2) a +0 dagger a stone Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (5, -37, D:3) 6 stones (47, 2, D:3) a +0 ring mail Level 4 of the Dungeon Level 5 of the Dungeon (0, 0, D:5) 5 stones Level 6 of the Dungeon [Shop] Caffu's Jewellery Boutique an amulet of regeneration (330 gold) a +4 ring of protection (396 gold) the amulet of Lig Cib {Acrobat Rampage} (407 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Rampage: It bestows one free step when moving towards enemies. a ring of protection from fire (275 gold) a ring of resist corrosion (220 gold) a ring of see invisible (165 gold) a ring of positive energy (220 gold) a ring of wizardry (330 gold) a +6 ring of intelligence (396 gold) [Shop] Fameicid's Weapon Shop a +4 glaive of venom (327 gold) a +2 vorpal shortbow (181 gold) a +1 whip of pain (145 gold) a +0 whip (27 gold) 3 javelins (26 gold) a +0 short sword (33 gold) 7 stones (7 gold) a +0 dagger (22 gold) the +12 falchion of Tefe Kag {antimagic, Will+ rCorr} (959 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +3 spear of Courage {flame, Will+} (363 gold) It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. [Shop] Ydduyl's Weapon Boutique 3 stones (3 gold) 4 stones (4 gold) a +2 rapier of venom (184 gold) a +0 war axe (38 gold) a +1 flail of draining (146 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) a +0 spear (33 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) [Shop] Kuikehedd's Magic Scroll Shop a scroll of butterflies (44 gold) a scroll of amnesia (44 gold) a scroll of enchant armour (82 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) a scroll of noise (11 gold) a scroll of brand weapon (104 gold) [Shop] Kaffe's Weapon Emporium a +0 short sword (39 gold) the +5 trident of Saltpetre {vorpal, Str-4 Dex+8} (592 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Dex: It affects your dexterity (+8). a +1 vorpal falchion (149 gold) 4 stones (5 gold) a +0 trident (45 gold) a +0 dagger (26 gold) a +0 club (13 gold) a +0 dagger (26 gold) Level 7 of the Dungeon (0, 0, D:7) a +0 plate armour (9, -1, D:7) a +0 giant club (26, 32, D:7) 5 stones (68, -8, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 war axe (5, 0, D:8) 7 stones (5, 6, D:8) 6 stones (6, -1, D:8) a +0 robe (9, 13, D:8) a book of Alchemy (10, 18, D:8) 13 gold pieces (11, 18, D:8) 10 gold pieces (12, 17, D:8) a potion of degeneration (12, 18, D:8) a potion of attraction (18, 9, D:8) a +0 whip (23, 13, D:8) a +0 spear (23, 14, D:8) a +0 whip (29, 6, D:8) a +0 whip (30, 6, D:8) a +0 hand axe (31, 6, D:8) a +0 short sword a +0 chain mail a +0 club a +0 trident a +0 leather armour (31, 13, D:8) a +0 ring mail (34, 16, D:8) a +0 dagger a +0 mace (34, 46, D:8) a +0 plate armour (35, 16, D:8) a +0 hand axe (36, 12, D:8) a +0 hand axe a +0 animal skin Level 9 of the Dungeon [Shop] Coycvoel's Neck Hole a +1 cloak of poison resistance (216 gold) a +0 cloak (72 gold) a scarf of harm (144 gold) a scarf of repulsion (192 gold) an amulet of the acrobat (480 gold) an amulet of regeneration (480 gold) an amulet of faith (640 gold) Level 10 of the Dungeon [Shop] Hyrhuruv's Book Shop a book of Displacement (384 gold) a book of the Tundra (544 gold) a book of Blasting (512 gold) a book of Sloth (576 gold) a book of Power (672 gold) a book of Dangerous Friends (640 gold) Sif Muna's Almanac of the Dead and Hexes (800 gold) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Dazzling Flash Conjuration/Hexes 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Mana Viper Hexes/Summoning 5 e - Haunt Necromancy/Summoning 7 a book of Alchemy (448 gold) a book of Debilitation (320 gold) (0, 0, D:10) a +0 hand axe (7, 20, D:10) a +0 shortbow (32, 28, D:10) a +0 scimitar Level 11 of the Dungeon (0, 0, D:11) a +0 falchion (0, 10, D:11) 2 stones (20, -17, D:11) a +0 ring mail a +0 short sword (22, -16, D:11) a +4 whip (22, -15, D:11) a +0 leather armour a +0 short sword Level 12 of the Dungeon (0, 0, D:12) 3 poisoned darts Level 13 of the Dungeon (3, 0, D:13) 4 stones (4, -6, D:13) a book of Cantrips (5, -17, D:13) a +0 shortbow (5, -6, D:13) a +1 pair of boots of stealth (unseen) (5, -5, D:13) a +1 hat (unseen) (5, -4, D:13) a komodo dragon corpse (6, -6, D:13) a scroll of acquirement (7, -6, D:13) a +0 dagger (8, -4, D:13) 8 gold pieces (27, -22, D:13) a box of beasts (31, -20, D:13) a +0 dagger (31, -19, D:13) 3 javelins (34, -16, D:13) a +0 long sword (35, -16, D:13) a +0 short sword a +0 buckler (37, -14, D:13) 3 large rocks a staff of death a +0 robe (41, -20, D:13) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (41, -12, D:13) a +0 battleaxe a +0 ring mail (50, -25, D:13) a +0 dire flail a +0 scale mail Level 1 of the Orcish Mines (4, 0, Orc:1) a +0 dagger a +0 robe (4, 7, Orc:1) a +0 giant club (5, 0, Orc:1) a +0 dagger a +0 robe of fire resistance (7, 0, Orc:1) a +5 dagger a +0 robe a +0 dagger a +0 robe (17, 7, Orc:1) 16 gold pieces (18, 7, Orc:1) a +0 pair of boots (19, 7, Orc:1) 2 potions of haste (20, 7, Orc:1) a wand of flame (12) Level 2 of the Orcish Mines [Shop] Tiqihith's Assorted Antiques a +2 morningstar of draining (576 gold) a ring of see invisible (450 gold) the +1 chain mail "Vuwow" {Dex+3} (684 gold) Dex: It affects your dexterity (+3). a +0 giant spiked club (57 gold) a wand of iceblast (7) (504 gold) the +3 greatsling "Punk" {acid, rCorr} (939 gold) Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. a potion of haste (300 gold) a potion of haste (300 gold) a potion of magic (240 gold) a +0 scale mail (120 gold) [Shop] Ynot's General Store a scroll of noise (14 gold) 6 stones (8 gold) the +9 hand axe "Qurasch" {vorpal, *Corrode rElec Str-4 Int+9} (957 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Int: It affects your intelligence (+9). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. 3 scrolls of teleportation (126 gold) a +0 club (14 gold) a wand of flame (11) (107 gold) a +0 dagger (28 gold) a potion of might (56 gold) [Shop] Woonlooc's Distillery 2 potions of brilliance (80 gold) a potion of might (40 gold) a potion of heal wounds (50 gold) a potion of flight (30 gold) a potion of invisibility (80 gold) a potion of heal wounds (50 gold) 2 potions of mutation (160 gold) a potion of haste (100 gold) a potion of berserk rage (50 gold) [Shop] Ququdigu's Armour Boutique a +0 plate armour (322 gold) a +0 scale mail (56 gold) a +0 robe (9 gold) a scarf of invisibility (168 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) the +4 ring mail of the Illusory Youths {Str+2} (492 gold) Str: It affects your strength (+2). the +1 ring mail of Agoraphobia {-Tele +Inv rF- rC++ rN+} (429 gold) rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rN: It protects you from negative energy. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. [Shop] Kuwazoal's Distillery 2 potions of degeneration (26 gold) a potion of cancellation (104 gold) 2 potions of might (104 gold) a potion of curing (39 gold) a potion of heal wounds (65 gold) a potion of mutation (104 gold) 3 potions of berserk rage (195 gold) (0, 0, Orc:2) a +0 whip 2 silver boomerangs a +0 leather armour (5, -2, Orc:2) a +1 mace of venom (37, 35, Orc:2) a +0 dagger a +0 robe a +0 great mace a +0 plate armour a +0 mace a +0 short sword (40, 6, Orc:2) a +0 flail a +0 chain mail a +4 flail (41, 6, Orc:2) a +0 dagger a +0 robe a +0 war axe a +0 leather armour (42, 5, Orc:2) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (42, 6, Orc:2) a +0 war axe a +0 hand axe a +0 scale mail (44, 5, Orc:2) a +0 dagger (44, 6, Orc:2) a +0 hand axe of distortion (46, 5, Orc:2) a +0 dagger a +0 robe (50, -18, Orc:2) a +0 halberd a +0 chain mail (50, 3, Orc:2) a +1 short sword of venom a +0 chain mail (53, 4, Orc:2) a +0 hand axe (54, 5, Orc:2) a +0 dagger a +0 chain mail a +0 club Level 1 of the Lair of Beasts (14, 34, Lair:1) a +0 ring mail (22, 49, Lair:1) a +0 long sword Level 2 of the Lair of Beasts (30, -22, Lair:2) 6 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 spear (11, 2, Lair:3) 4 stones (28, -10, Lair:3) a scroll of identify Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 robe (3, 18, Lair:5) a phial of floods (3, 19, Lair:5) the +7 broad axe "Plojy" {antimagic, rCorr SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (3, 30, Lair:5) a +0 flail a +0 robe (3, 36, Lair:5) a +0 dagger a +0 robe (4, 18, Lair:5) a scroll of identify (4, 19, Lair:5) a scroll of blinking (5, 22, Lair:5) a +0 dagger (6, -4, Lair:5) a +0 dagger a +0 robe Level 1 of the Pits of Slime (1, 22, Slime:1) the +8 whip of Indomitability {protect, Str-5 Int+9} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-5). Int: It affects your intelligence (+9). the +6 battleaxe of Guile {freeze, rF+ MP+9 Str+2 Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+2). rF: It protects you from fire. MP: It affects your magic capacity (+9). the +9 dagger of Ignis's Castigation {spect, rF- Str+6} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+6). rF: It makes you vulnerable to fire. (4, 22, Slime:1) the +1 ring mail of Unbearable Curiosity {Dex+3} Dex: It affects your dexterity (+3). Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime