Dungeon Crawl Stone Soup version 0.30-a0-542-ge43150dd35 (webtiles) character file. Game seed: 8193552678719196234 0 Sekuso the Vexing (level 1, 15/15 HPs) Began as a Formicid Wanderer on Dec 26, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). Sekuso the Vexing (Formicid Wanderer) Turns: 0, Time: 00:00:04 Health: 15/15 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left rFire . . . SeeInvis + a - +0 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) c - a +0 dagger Missiles b - 8 poisoned darts (quivered) Armour e - a +0 leather armour (worn) Potions d - a potion of curing Skills: + Level 1.1 Fighting + Level 2.0 Long Blades + Level 2.0 Throwing + Level 1.0 Dodging + Level 2.1 Spellcasting + Level 2.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 20% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 3% N/A 56% 3 Cause Fear Hex 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Ran out of altars for temple! x3 Welcome, Sekuso the Formicid Wanderer. The magnificent Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 falchion, 8 poisoned darts, a +0 dagger, a potion of curing, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Summon Guardian Golem, Cause Fear. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##. ########... ### #.......... #...#.≈≈≈≈≈≈≈≈≈ ......≈........ #.≈≈.≈.≈≈..... #.≈..≈@.≈..... ...≈..≈≈.≈.≈≈.. ...≈.....≈.>≈.. .#.≈.....≈≈.≈.≈ ...≈........≈.. ...≈≈≈≈≈≈≈≈≈≈.. ..............# .........###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sekuso the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Sekuso set off with the following items: a +0 falchion, 8 | poisoned darts, a +0 dagger, a potion of curing, a +0 | leather armour; and the following spell memorised: Slow; | and the following spells available to memorise: Summon | Guardian Golem, Cause Fear. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms, serial_shops, nicolae_shop_hallway_stairs Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+