Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 1006605587377906431 45 Semilg the Magician (level 3, 0/25 HPs) Began as a Djinni Hedge Wizard on Sept 24, 2021. Slain by Terence (7 damage) ... on level 3 of the Dungeon. The game lasted 00:07:27 (2657 turns). Semilg the Magician (Djinni Hedge Wizard) Turns: 2657, Time: 00:07:28 Health: 0/25 AC: 3 Str: 9 XL: 3 Next: 90% Gold: 116 EV: 12 Int: 15 God: SH: 5 Dex: 13 rFire + + . SeeInvis . b - +3 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . p - +0 robe rPois ∞ Reflect + c - +0 hat rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ t - amulet of reflection HPRegen 0.08/turn j - ring of willpower MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons a - a +0 mace b - a +3 dagger (weapon) n - a +0 dagger Missiles i - 62 stones k - 20 poisoned darts q - 25 sling bullets s - 27 arrows u - 14 bolts Armour c - a +0 hat (worn) d - a +0 cloak (worn) p - a +0 robe (worn) Jewellery j - a ring of willpower (left hand) t - an amulet of reflection (around neck) Scrolls e - 2 scrolls of fog f - a scroll of enchant armour {unknown} l - a scroll of teleportation {unknown} m - a scroll of blinking {unknown} r - a scroll of identify {unknown} Potions g - a potion of mutation {unknown} h - a potion of attraction {unknown} o - 2 potions of heal wounds {unknown} v - a potion of flight {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc N/A N/A 8% 2 c - Call Imp Summ 12% N/A 8% 2 d - Slow Hex 12% N/A 8% 2 e - Conjure Flame Conj/Fire 12% 6-21 16% 3 f - Mephitic Cloud Conj/Pois/Air 12% N/A 16% 3 g - Corona Hex 13% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You hit Terence. Terence is lightly wounded. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. You barely miss Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence closely misses you. You barely miss Terence. Terence is lightly wounded. You block Terence's attack. You hit Terence. Terence is moderately wounded. Terence misses you. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Terence stops glowing. Casting: Blink (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp hits Terence but does no damage. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe! You die... .. ##. .. #.## #..# ####..# # #.....#######.+ #....§..§§§§..# #...#.#§5@@§#.# #.....+§5§§§# #####.#§§§§§# ..##+#### #.# #.. #.# You could see Terence (ally target), a friendly crimson imp (summoned) and a friendly white imp (summoned). Vanquished Creatures An adder (D:2) 2 dart slugs 4 endoplasms A giant cockroach (D:2) 3 goblins (D:2) 5 hobgoblins 2 jackals (D:2) A quokka (D:2) A ball python (D:1) A bat (D:1) 3 frilled lizards 2 kobolds (D:2) 26 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:2) 2 jackals (D:2) 3 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Semilg the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 445 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 582 | D:1 | Found a faded altar of an unknown god. 1435 | D:2 | Reached skill level 3 in Spellcasting 1719 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 1719 | D:2 | Learned a level 1 spell: Corona 2637 | D:3 | Noticed Terence 2657 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_rooms, ebering_ecumenical_altar_box D:2: minmay_skewed_foursquare, layout_basic D:3: layout_basic, grunt_temple_overflow_holy_war, demons_altar, solitary_fountain, grunt_decor_resistance, small_statue_intersection, minmay_mini_jars, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 2.5 Stealth | | 1.9 Action || total -------------------------++------- Melee: Dagger || 23 Mace || 12 Cast: Magic Dart || 64 Call Imp || 4 Blink || 2 Corona || 1 Use: Scroll || 1 Armor: Robe || 2 Dodge: Dodged || 29 Block: Other || 1