Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 8489270459434639537 20 Semilg the Magician (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on Oct 11, 2021. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:26 (1206 turns). Semilg the Magician (Djinni Hedge Wizard) Turns: 1206, Time: 00:04:27 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 0% Gold: 55 EV: 12 Int: 15 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. You spent 17 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger (weapon) f - a +0 hand axe Missiles g - 13 stones l - 2 javelins Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - 2 scrolls of magic mapping {unknown} i - a scroll of torment {unknown} j - 2 scrolls of identify {unknown} Potions e - a potion of lignification {unknown} h - a potion of attraction {unknown} k - 2 potions of curing {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 5% 1 b - Blink Tloc N/A N/A 9% 2 c - Call Imp Summ 11% N/A 9% 2 d - Slow Hex 11% N/A 9% 2 e - Conjure Flame Conj/Fire 11% 6-21 17% 3 f - Mephitic Cloud Conj/Pois/Air 11% N/A 17% 3 g - Summon Small Mammal Summ 44% N/A 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Nothing appears to happen. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Unknown command. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. You barely miss the worm. The worm is heavily wounded. You hit the worm but do no damage. The worm is heavily wounded. The worm bites you. You hit the worm. The worm is severely wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the worm. The worm is severely wounded. Your magical contamination has completely faded away. You hit the worm but do no damage. The worm is severely wounded. The worm closely misses you. You hit the worm. The worm is almost dead. You hit the worm. The worm is almost dead. The worm bites you! You die... #.........# +.........+ #.........# #...<.....# #.........# ####'###### ######.######$#. #...##.#.w...... ### +...'..#@# #<# #...####.# #.....# +...'....# #..)..# #...###### #.....# ##### ##....# . .....# .. #####.####... #...#........ #........#. You could see a worm. Vanquished Creatures An endoplasm (D:1) 4 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) A quokka (D:1) 4 bats (D:1) A frilled lizard (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Semilg the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 247 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 687 | D:1 | Found Qotekk's General Store. 690 | D:1 | Bought 2 javelins for 17 gold pieces 879 | D:1 | Reached skill level 3 in Spellcasting 1077 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 1077 | D:1 | Learned a level 1 spell: Summon Small Mammal 1206 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_rooms, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_a, serial_shops, nicolae_shop_behind_doors D:2: layout_basic, hellmonk_ecumenical_altar_heavens_door Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Dodging | | 2.3 Stealth | | 1.6 Action || total -------------------------++------- Melee: Dagger || 15 Cast: Magic Dart || 42 Armor: Robe || 5 Dodge: Dodged || 7