Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 13251988980714190194 130 Sensen the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Apr 8, 2022. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:09:56 (3557 turns). Sensen the Conjurer (Deep Elf Conjurer) Turns: 3557, Time: 00:09:57 Health: -1/24 AC: 5 Str: 4 XL: 4 Next: 89% Magic: 0/10 EV: 12 Int: 25 God: Gold: 107 SH: 0 Dex: 16 Spells: 3/9 levels left rFire . . . SeeInvis + t - +3 quarterstaff (chaos) rCold + . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . b - +1 hat rElec . Harm . s - +0 cloak rCorr . Rampage . j - +0 pair of gloves Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.08/turn c - ring of Xom's Capriciousness {rC+ Dex+3 Stlth+} MPRegen 0.12/turn k - ring of see invisible @: lethally poisoned (-1 -> -12) A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons t - a +3 quarterstaff of chaos (weapon) Missiles e - 2 poisoned darts Armour a - a +0 robe (worn) b - a +1 hat (worn) j - a +0 pair of gloves (worn) s - a +0 cloak (worn) Jewellery c - the ring of Xom's Capriciousness (left hand) {rC+ Dex+3 Stlth+} (You acquired it on level 3 of the Dungeon) [ring of protection from cold] Dex: It affects your dexterity (+3). rC: It protects you from cold. Stlth: It makes you more stealthy. k - a ring of see invisible (right hand) Wands q - a wand of flame (23) Scrolls d - a scroll of immolation g - 2 scrolls of identify o - 2 scrolls of blinking {unknown} p - a scroll of torment {unknown} Potions f - 3 potions of mutation {unknown} h - 2 potions of attraction {unknown} i - a potion of berserk rage l - 2 potions of ambrosia {unknown} m - a potion of magic n - a potion of cancellation r - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Dazzling Flash Conj/Hex 42% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 16% 2 Wereblood Tmut 3% N/A 16% 2 Ozocubu's Armour Ice 3% N/A 30% 3 Summon Guardian Golem Hex/Summ 3% N/A 30% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Orb of Destruction Conj 19% 9d8 99% 7 Ozocubu's Refrigeration Ice 1% 4d5 100% 7 Spellforged Servitor Conj/Summ 10% N/A 100% 7 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 2 runed translucent doors Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The searing ray misses the water moccasin. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin bites you but does no damage. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! The searing ray misses the water moccasin. The water moccasin closely misses you. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You die... .............# ###.#.# ###..##.##.###############.# ##......##.# #...##........# .....#####.# #......######## ##.#.#####.# #...#### ...........# ##>## #...######## #.# #...# #########.######### #...###.....#...@S....... ....†...###.#.#.##.#..... ..........#.#.#..#... ... ........#..........#... . #...###.###.#.#..#.#..... #...# #.....#......##.### #>..# #######.......... #...# #.####.##### ##.## #####.####.## You could see a water moccasin. Vanquished Creatures Crazy Yiuf (D:3) 4 gnolls (D:3) An adder (D:2) An adder skeleton (D:2) A dart slug (D:3) 2 ball pythons 4 endoplasms 3 giant cockroaches 5 hobgoblins 4 jackals (D:1) 2 quokkas 5 bats 3 frilled lizards 4 goblins 5 kobolds 7 rats 52 creatures vanquished. Vanquished Creatures (others) 3 plants (D:1) 3 withered plants (D:1) 6 creatures vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sensen the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 247 | D:1 | Found a faded altar of an unknown god. 579 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 581 | D:1 | Reached skill level 5 in Conjurations 661 | D:1 | Learned a level 2 spell: Searing Ray 1436 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1440 | D:2 | Learned a level 3 spell: Dazzling Flash 2293 | D:3 | Reached skill level 6 in Conjurations 2354 | D:3 | Identified a scroll of acquirement 2520 | D:3 | Found a runed translucent door. 2521 | D:3 | Noticed Crazy Yiuf 2691 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/10 3109 | D:3 | Killed Crazy Yiuf 3119 | D:3 | Acquired the ring of Xom's Capriciousness {rC+ Dex+3 | Stlth+} 3358 | D:4 | Found a runed translucent gate. 3362 | D:4 | Found a runed translucent gate. 3545 | D:4 | Noticed a water moccasin 3556 | D:4 | HP: 1/24 [poisoned by a water moccasin] 3557 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, shapermc_ecumenical_altar_flowoftime D:2: layout_rooms, minmay_tromino_mix6 D:3: layout_basic, uniq_crazy_yiuf_cottage D:4: layout_loops_cross, ebering_ghost_rock_garden, nicolae_concentric_dashed_squares_mild, minmay_misc_feat_rugged, uniq_eustachio Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 36 | || 36 Cast: Magic Dart | 71 | 8 || 79 Searing Ray | 2 | 5 || 7 Use: Scroll | 5 | 1 || 6 Armor: Robe | 7 | 2 || 9 Dodge: Dodged | 9 | 3 || 12