Sensen Level 1 of the Dungeon (6, -41, D:1) a +0 leather armour (6, -23, D:1) a +0 mace (14, -33, D:1) a +0 club (23, -43, D:1) a +0 whip 4 stones (27, -34, D:1) a +0 club a stone (32, -6, D:1) 15 stones (42, -38, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ziuz's Weapon Shop 15 stones (18 gold) a +0 trident (42 gold) a +0 spear (36 gold) a +0 club (12 gold) a +0 halberd of flaming (110 gold) a +0 hand axe (36 gold) the +10 scythe of the Water Diviner {flame, MP+9 Int-2 Dex+6 Stlth+} (1110 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. a +0 dagger (24 gold) 20 stones (24 gold) (0, 0, D:2) a +0 whip a kobold corpse (skeletalised by now) (6, 1, D:2) 24 sling bullets (8, -1, D:2) 22 arrows (12, -5, D:2) a +0 hand axe 2 boomerangs an orc corpse (13, 35, D:2) an adder corpse (13, 41, D:2) 8 gold pieces (14, -4, D:2) a +0 club (16, 12, D:2) a +0 short sword a kobold corpse (skeletalised by now) (17, 18, D:2) a +0 falchion (17, 22, D:2) 22 stones (23, 0, D:2) a rat corpse (23, 18, D:2) a +0 short sword a kobold skeleton (41, -2, D:2) 12 stones (48, 4, D:2) a +0 dagger (48, 19, D:2) a +0 dagger (57, 26, D:2) a +0 dagger