Sensen the Dungeon (0, 50, D) a book of Vapours (0, 51, D) a staff of poison (0, 52, D) a +0 dagger a +0 dagger (0, 54, D) a +4 eveningstar of protection (1, 32, D) a +3 quarterstaff of draining (1, 33, D) a +1 short sword of speed a +0 leather armour a +5 hunting sling (1, 50, D) a +0 rapier of venom (2, 14, D) an amulet of magic regeneration (2, 16, D) a lightning rod (4/4) (2, 32, D) a tin of tremorstones (2/2) (2, 33, D) a +0 scimitar a +2 chain mail of cold resistance a phial of floods (2, 34, D) a +0 glaive of protection a book of Party Tricks (2, 50, D) a +0 dagger (2, 52, D) a +0 long sword a +0 long sword a +0 buckler a tin of tremorstones (2/2) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a tin of tremorstones (2/2) (3, 18, D) the +5 war axe of Savesios {venom, rElec rN+ Int+3 Stlth+} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (unseen) (3, 33, D) a +0 rapier (3, 34, D) a phial of floods (3, 49, D) a +0 long sword (3, 50, D) a +0 long sword a lightning rod (4/4) (3, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) 3 potions of haste (still there?) a +0 scimitar (still there?) (3, 54, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 ring mail (still there?) a +0 leather armour (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a ring of see invisible (4, 15, D) a +2 mace of draining (4, 16, D) a +2 battleaxe of electrocution (4, 31, D) a ring of wizardry (4, 32, D) a +0 longbow 15 arrows a +1 leather armour of poison resistance a lightning rod (4/4) (4, 33, D) the +7 chain mail "Noomoq" {-Cast rC+ SInv} rC: It protects you from cold. SInv: It lets you see invisible. -Cast: It prevents spellcasting. a +0 shortbow a +0 long sword a +0 short sword a +2 broad axe of freezing (4, 34, D) a +0 rapier the +4 longbow of the Countless Lies {freeze, rElec Dex+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (4, 35, D) a +0 short sword a +0 dagger a +2 vampiric rapier a +2 vampiric rapier a +0 leather armour (4, 36, D) a +0 rapier a +0 rapier a +0 leather armour (4, 51, D) a +0 leather armour a +2 helmet of intelligence a +0 leather armour the +9 quarterstaff "Wionaredd" {speed, rF+++ rC- rN++} Attacks with this weapon are significantly faster. rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. a +0 long sword a +0 ring mail a tin of tremorstones (2/2) a +5 arbalest (4, 52, D) a +3 dagger of venom (still there?) a lightning rod (4/4) (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +1 scale mail of cold resistance (still there?) (4, 56, D) a +0 short sword (unseen) (5, 14, D) a +2 battleaxe of flaming (5, 15, D) the +7 chain mail "Sazxav" {Will+} Will: It increases your willpower. (5, 16, D) a +2 dagger of draining (5, 33, D) a +0 leather armour (still there?) a condenser vane (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) a +3 vorpal executioner's axe (still there?) (5, 50, D) a +0 longbow 19 arrows a +0 leather armour (6, 14, D) a +2 war axe of freezing (6, 37, D) a +0 longbow 15 arrows a +0 leather armour a +0 long sword (6, 38, D) a +0 short sword a +0 short sword a +0 leather armour (6, 50, D) a +0 leather armour a +0 scimitar a +2 flail of holy wrath a +0 long sword (6, 55, D) a +0 longbow (still there?) a +0 leather armour (still there?) (6, 58, D) a staff of fire (7, 6, D) a scroll of holy word (7, 15, D) a +0 trident of flaming (7, 16, D) a +2 trident of protection (7, 31, D) a +0 rapier a box of beasts a +0 long sword a +2 vorpal hand axe the +10 quarterstaff of Zaaz {vorpal, rElec Str+3 Int+3 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 short sword of venom a book of Cantrips a staff of cold a +0 long sword (7, 35, D) a +4 flail of holy wrath (still there?) a +0 dagger (still there?) (7, 38, D) a +2 trident of protection (7, 49, D) a +0 leather armour the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. a +0 short sword a staff of fire a +0 long sword a +0 dagger a +0 short sword (7, 55, D) a +0 scimitar (still there?) a +0 scimitar (still there?) a +0 long sword (still there?) (8, 14, D) a +5 shortbow (8, 15, D) a +3 vampiric lajatang (8, 16, D) the +7 hunting sling "Hioteev" {flame, rElec Will+ Int+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Will: It increases your willpower. (8, 17, D) the +3 hand axe of Usmuewn {drain, rN+} A truly terrible weapon, it drains the life of any living foe it strikes. rN: It protects you from negative energy. (unseen) (8, 34, D) a +0 scimitar a +0 ring mail a +3 arbalest of flaming (8, 36, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a ring of magical power (still there?) a +1 short sword of holy wrath (still there?) (8, 37, D) the +6 glaive "Onanicumm" {vamp, rPois Int+5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+5). rPois: It protects you from poison. (unseen) (9, 14, D) a staff of poison (9, 15, D) a +0 flail of protection (9, 16, D) a +2 vorpal scimitar (9, 35, D) a +0 rapier a +0 dagger (9, 49, D) a +0 dagger (still there?) 18 arrows (still there?) a +0 longbow (still there?) a +3 plate armour of poison resistance (still there?) a +0 ring mail (still there?) a +0 shortbow (still there?) a +1 robe of positive energy (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) (9, 53, D) a +0 long sword (still there?) a +0 leather armour (still there?) (9, 56, D) a +0 dire flail of distortion (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 14, D) a +6 demon whip of freezing (10, 15, D) a +3 flail of protection (10, 16, D) a +1 vorpal war axe (10, 33, D) 20 arrows a +0 helmet of intelligence a +0 scale mail a +4 flail of draining a +0 ring mail a +0 short sword of flaming (10, 35, D) a +0 longbow (still there?) 9 arrows (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) (10, 36, D) a +0 long sword a ring of resist corrosion (10, 49, D) a +4 war axe of electrocution (10, 50, D) 76 arrows a +0 longbow a +0 short sword a +0 scale mail the Reference Book on Shifting Evil Rites Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 yes b - Anguish Hexes/Necromancy 4 yes c - Petrify Transmutation/Earth 4 yes d - Death's Door Necromancy 9 yes a +1 scimitar of holy wrath a staff of cold (10, 53, D) a +0 short sword a +0 chain mail a staff of air a +0 dagger a +0 shortbow a staff of air 23 arrows a staff of air a +0 rapier a +0 rapier a +0 leather armour an amulet of reflection a tin of tremorstones (2/2) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +4 ring of evasion (11, 16, D) a +4 fustibalus (11, 33, D) a +0 rapier a +0 long sword a +0 dagger a +0 longbow 15 arrows a +0 leather armour a +1 scale mail of poison resistance (11, 53, D) a +0 shortbow (still there?) 10 arrows (still there?) (12, 14, D) Sizxueju's Disquisition on the Earthen Volcanoes Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Inner Flame Hexes/Fire 3 yes c - Iron Shot Conjuration/Earth 6 yes (12, 15, D) a book of Party Tricks (12, 16, D) a staff of poison (12, 31, D) a tin of tremorstones (2/2) a +0 short sword (12, 36, D) the +7 morningstar "Concordance" {pain, rF+ Will- Str+5 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+5). Int: It affects your intelligence (+4). rF: It protects you from fire. Will: It decreases your willpower. a +0 scale mail a +0 leather armour a +0 leather armour a +0 rapier a +4 quarterstaff of pain a +0 scale mail (12, 49, D) a +0 short sword (12, 50, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (12, 51, D) a +0 short sword a +0 short sword a +0 leather armour a ring of fire a +1 halberd of venom a +0 longbow 14 arrows a +0 leather armour a scroll of brand weapon (12, 52, D) a +4 ring mail of fire resistance a staff of death (13, 50, D) the +2 helmet "Poekkoc" {rCorr} rCorr: It protects you from acid and corrosion. (13, 51, D) a +7 hunting sling of freezing (13, 52, D) a +0 long sword (13, 53, D) a +0 dagger (still there?) a ring of wizardry (still there?) (14, 31, D) an amulet of regeneration (14, 34, D) the Compendium of Attacks Spells Type Level Known a - Iskenderun's Battlesphere Conjuration 5 yes b - Conjure Ball Lightning Conjuration/Air 6 yes c - Spellforged Servitor Conjuration/Summoning 7 yes (14, 50, D) a box of beasts (14, 52, D) a +3 dire flail of protection (17, 35, D) 6 large rocks (unseen) (18, 18, D) a +6 ring of strength (18, 48, D) a +0 long sword a +0 ring mail a +0 dagger an elf corpse (skeletalised by now) (18, 49, D) a staff of cold a +0 shortbow 17 arrows a +0 leather armour a staff of fire (18, 50, D) a +2 chain mail of poison resistance (19, 16, D) a condenser vane (19, 32, D) a staff of earth (19, 33, D) a +0 dagger a +0 robe (19, 48, D) a +0 longbow 22 arrows the +0 scale mail "Niumos" {rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. a +0 leather armour (19, 49, D) the +6 spear "Dygroc" {spect, rElec Int+6 SInv Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 leather armour a lightning rod (4/4) an elf corpse (skeletalised by now) (19, 51, D) an elf corpse (skeletalised by now) (20, 6, D) a +0 trident (20, 17, D) an Inescapable Atlas (20, 32, D) a +0 halberd a +0 plate armour a staff of death (20, 33, D) a +0 dagger a +0 robe (20, 34, D) 3 large rocks (20, 51, D) 14 arrows (still there?) a +2 great sword of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (20, 52, D) a +0 longbow (21, 0, D) a +4 hand axe of holy wrath (21, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (21, 15, D) the +11 spear "Suutuan" {antimagic, Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+3). (21, 16, D) the +6 quarterstaff "Lanol" {flame, rPois Str+3 Int-5 Dex+3} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Int: It affects your intelligence (-5). Dex: It affects your dexterity (+3). rPois: It protects you from poison. (21, 17, D) the +0 leather armour of the Mind {Rampage} Rampage: It bestows one free step when moving towards enemies. (21, 33, D) the +5 hand crossbow of Acvone {elec, Will+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Will: It increases your willpower. (21, 34, D) a +4 vorpal hand axe (21, 47, D) a +0 dagger (21, 49, D) the +0 chain mail of Cheibriados's Pride {rN+ Str+7 Slay+2} Str: It affects your strength (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. a +0 rapier a +0 long sword a staff of air an elf corpse (skeletalised by now) (21, 50, D) a +0 rapier a phial of floods an elf corpse (skeletalised by now) (21, 52, D) the amulet "Juuklewn" {Reflect Will+ SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. SH: It affects your SH (+5). Will: It increases your willpower. a +0 leather armour (still there?) (22, 0, D) a +0 robe (22, 1, D) the +5 scimitar of Annihilation {flame, Contam Fly rC- Str+8} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+8). rC: It makes you vulnerable to cold. Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (22, 2, D) a +3 morningstar a +0 robe (22, 16, D) a staff of conjuration (22, 17, D) a staff of earth (22, 32, D) a +0 mace a +0 plate armour a +0 dagger (22, 34, D) a +0 war axe of electrocution (22, 38, D) a +0 chain mail (still there?) a +2 glaive of flaming (still there?) (22, 47, D) a staff of poison a +0 ring mail (22, 49, D) a +0 long sword (still there?) a +0 ring mail (still there?) a piece from Xom's chessboard (15/15) (still there?) (22, 53, D) a +0 longbow (23, 1, D) a +0 dagger a +3 leather armour of cold resistance (23, 3, D) a +6 antimagic broad axe (still there?) a +0 robe (still there?) (23, 17, D) a +5 trident of distortion (23, 19, D) the ring "Cuzetaur" {Fire Dex+2} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. (23, 33, D) a +7 spectral quarterstaff a +0 robe a +0 robe the +2 ring mail of the Lute {Str+6} Str: It affects your strength (+6). (23, 34, D) a +0 chain mail (still there?) a +0 plate armour of cold resistance (still there?) a +0 great sword (still there?) a +0 arbalest (still there?) 11 bolts (still there?) a +4 plate armour of willpower (still there?) a staff of air (still there?) a condenser vane (still there?) (23, 35, D) a +2 dagger of venom (still there?) a +3 glaive of flaming (still there?) a +0 battleaxe (still there?) a +0 arbalest (still there?) 29 bolts (still there?) the Volume of Orthodoxy (still there?) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Summon Lightning Spire Summoning/Air 4 yes c - Metabolic Englaciation Hexes/Ice 5 yes d - Conjure Ball Lightning Conjuration/Air 6 yes a +0 kite shield (still there?) a +2 vorpal battleaxe (still there?) a +0 chain mail (still there?) (23, 50, D) a +0 dagger (still there?) a +0 short sword (still there?) a book of Changes (still there?) the +5 halberd of Certain Death {freeze, rPois Str+4} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rPois: It protects you from poison. the +2 rapier of the Traitor {flame, rPois rF- rC- MP+9} (still there?) It burns those it strikes, dealing additional fire damage. rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (23, 51, D) a +0 leather armour (still there?) a +0 leather armour (still there?) 20 arrows (still there?) a +0 short sword (still there?) a lightning rod (4/4) (still there?) (23, 53, D) a +0 long sword (24, 0, D) a staff of air (24, 1, D) a +1 leather armour of poison resistance (24, 16, D) a piece from Xom's chessboard (15/15) (24, 18, D) a +3 antimagic hand axe (24, 31, D) a +0 dagger (24, 32, D) a +0 broad axe a +0 leather armour a lightning rod (4/4) the +2 hand axe "Feumoela" {speed, Fly rPois Str+4 Stlth+} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). rPois: It protects you from poison. Fly: It grants you flight. Stlth: It makes you more stealthy. a +3 short sword of venom the +6 rapier of Dishonour {chaos, rPois rF+ Dex+3} Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (+3). rF: It protects you from fire. rPois: It protects you from poison. a +2 leather armour of poison resistance (24, 37, D) a +0 flail (still there?) a +0 chain mail (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) a +0 plate armour (still there?) a +0 trident (still there?) a +0 flail of protection (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) (24, 38, D) 5 large rocks (unseen) (24, 49, D) a ring of willpower a +0 long sword a +0 scimitar 25 arrows a +0 short sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 50, D) a +0 short sword (still there?) a +5 quick blade (still there?) a +0 longbow (still there?) a +0 scale mail (still there?) a +0 glaive of venom (still there?) a +0 ring mail (still there?) a +0 long sword (still there?) the ring "Motricel" {*Corrode rC+ Str+7 Int+3 Dex+6} (still there?) [ring of dexterity] Str: It affects your strength (+7). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. a +0 long sword of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (24, 51, D) a +0 leather armour (still there?) a book of Touch (still there?) (24, 52, D) the +10 war axe of Wouku {vorpal, rC+ Will+} It inflicts extra damage upon your enemies. rC: It protects you from cold. Will: It increases your willpower. (25, 0, D) a staff of fire (25, 1, D) a staff of fire (25, 5, D) a staff of conjuration (25, 16, D) a staff of poison (25, 17, D) a +5 antimagic quarterstaff (25, 18, D) the +7 scimitar of Hyryh Vilo {flame, rF+ Str-2 Int+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-2). Int: It affects your intelligence (+5). rF: It protects you from fire. (25, 48, D) a +0 long sword a +0 buckler (26, 0, D) a ring of poison resistance (26, 1, D) a ring of positive energy a +4 ring of protection a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of strength (26, 16, D) a staff of poison (26, 17, D) a +2 shortbow of flaming (26, 48, D) a condenser vane (26, 53, D) a +0 dagger (still there?) a +0 scale mail (still there?) an elf corpse (skeletalised by now) (still there?) (26, 54, D) a +0 long sword (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (27, 1, D) the +1 scale mail "Furetumi" {Fly} Fly: It grants you flight. (27, 3, D) a +0 robe (27, 16, D) a +1 vorpal shortbow (27, 17, D) a staff of cold (27, 33, D) a +2 leather armour of fire resistance a +2 battleaxe of venom a +0 dire flail a +0 chain mail a +0 plate armour a +0 war axe a staff of cold a +0 robe a +2 halberd of protection (27, 35, D) a +0 giant club a +0 mace a +0 rapier of electrocution 5 large rocks (27, 38, D) a +0 plate armour (27, 48, D) a +0 rapier a +0 leather armour a +0 scimitar a staff of cold an elf corpse (skeletalised by now) (27, 49, D) a +1 morningstar of protection a +0 short sword a +0 short sword a +0 leather armour a +0 short sword a +0 ring mail a book of Conjurations (27, 51, D) a +0 short sword (27, 54, D) a +0 long sword (still there?) a +0 leather armour (still there?) (28, 0, D) a tin of tremorstones (2/2) (28, 1, D) a tin of tremorstones (2/2) (28, 3, D) a +0 battleaxe (still there?) a +0 robe (still there?) (28, 17, D) a staff of fire (28, 32, D) a +0 mace (28, 47, D) a +3 tower shield a +3 kite shield (28, 48, D) a +0 short sword a +1 rapier of speed a book of Scorching (28, 51, D) a +0 longbow (still there?) 26 arrows (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (29, 1, D) a +0 vorpal long sword (29, 16, D) a piece from Xom's chessboard (15/15) (29, 17, D) a +2 war axe of holy wrath (29, 32, D) a +4 scale mail of fire resistance (29, 33, D) a +0 chain mail a +1 shortbow of freezing (29, 34, D) the +2 hand axe of Amorality {speed, Will+ rCorr SInv} Attacks with this weapon are significantly faster. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (29, 48, D) a ring of poison resistance a +0 short sword the +3 flail "Panoto" {vorpal, rElec Str-4 Int+4 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 leather armour a +0 long sword of holy wrath an elf corpse (skeletalised by now) (29, 49, D) 18 arrows a +0 longbow a +4 war axe of flaming a phial of floods the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. a ring of poison resistance a +0 dagger (29, 50, D) a +0 leather armour a ring of willpower (29, 52, D) a +0 scimitar (still there?) a +1 vorpal long sword (still there?) a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (30, 54, D) a +2 dagger of electrocution (31, 47, D) a staff of conjuration (31, 53, D) an elf corpse (skeletalised by now) (32, 47, D) a phial of floods (32, 48, D) the +4 hand axe "Nioril" {pain, rF- rN+ Dex+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. a +0 buckler of protection (still there?) a +4 glaive of flaming (still there?) a book of Fire (still there?) (33, 28, D) a +5 crystal plate armour (33, 48, D) a box of beasts (still there?) a +0 long sword (still there?) the Papyrus of the Nocuous Mountains (still there?) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Leda's Liquefaction Hexes/Earth 4 no c - Iron Shot Conjuration/Earth 6 yes d - Lehudib's Crystal Spear Conjuration/Earth 8 yes (33, 50, D) a +0 buckler a +0 chain mail a +0 ring mail a +0 long sword a +0 buckler an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (33, 53, D) a +2 spectral quarterstaff (still there?) a +0 leather armour (still there?) 11 arrows (still there?) a +0 longbow (still there?) (34, 48, D) a +5 trident of protection (34, 50, D) a +0 scimitar a +0 short sword a phial of floods a staff of death (34, 53, D) an elf corpse (skeletalised by now) (35, 15, D) a phial of floods (35, 28, D) a +2 pair of boots of rampaging (35, 29, D) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (36, 1, D) a book of Dreams a +0 flail of protection (36, 2, D) a ring of see invisible (36, 4, D) a +0 troll leather armour (36, 14, D) the +6 trident of Inteuch {flame, Will+} It burns those it strikes, dealing additional fire damage. Will: It increases your willpower. (36, 15, D) a +0 plate armour of fire resistance (36, 27, D) the +0 plate armour "Teob" {Str+5} Str: It affects your strength (+5). (36, 29, D) the +9 giant spiked club of the Twisting Mosquito {drain, rC+ rN+} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rN: It protects you from negative energy. Megioch's Tome of Creative Stones (still there?) Spells Type Level Known a - Sandblast Earth 1 yes b - Petrify Transmutation/Earth 4 yes c - Monstrous Menagerie Summoning 7 yes (37, 2, D) a +0 dagger (unseen) (37, 4, D) a +0 battleaxe a +0 plate armour (37, 14, D) the +1 halberd of Gravity {vorpal, Will++ Str-5} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). Will: It greatly increases your willpower. (37, 15, D) a +0 hand axe a +0 robe an amulet of reflection (37, 27, D) a phantom mirror (37, 29, D) +5 storm dragon scales (38, 1, D) a +0 robe of willpower a +0 vorpal arbalest 6 large rocks (38, 4, D) a +0 robe (38, 14, D) a +3 vorpal trident (38, 15, D) a lightning rod (4/4) (38, 16, D) the +7 longbow of the Undead {venom, rF+ Int+3 Stlth-} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rF: It protects you from fire. Stlth: It makes you less stealthy. a staff of earth (38, 28, D) a tin of tremorstones (2/2) a +0 hand crossbow of flaming (38, 48, D) Sif Muna's Papyrus of Confrontation and Summoning Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Summon Small Mammal Summoning 1 yes c - Fire Storm Conjuration/Fire 9 yes (38, 49, D) a +3 dire flail of holy wrath (38, 50, D) a +4 ring of evasion (38, 51, D) a +1 robe of cold resistance (39, 0, D) a +0 war axe a +1 morningstar of flaming (39, 4, D) a +0 dagger (unseen) (39, 27, D) the +0 plate armour of Gejac {Int-5 Dex+4} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). a staff of air (39, 49, D) a phantom mirror (40, 0, D) a phantom mirror a book of Necromancy a +0 giant club the +6 broad axe of the Saviour {flame, rF+ rN+ rCorr Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (40, 3, D) a +0 glaive (still there?) a +0 chain mail (still there?) a +0 robe (still there?) a ring of protection from cold (still there?) (40, 14, D) a +2 war axe of venom (40, 48, D) the +7 halberd of Laomieq {flame, rF+++ rN+ Int-4 Dex+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+6). rF: It renders you almost immune to fire. rN: It protects you from negative energy. (40, 49, D) a +0 helmet of see invisible (40, 50, D) a book of Vapours (41, 14, D) a +1 broad axe of electrocution (41, 16, D) a +1 dagger of electrocution (41, 47, D) a staff of poison (41, 48, D) a +0 vorpal scimitar the +1 scale mail of Baleful Contentment {rN+} rN: It protects you from negative energy. (41, 49, D) a +2 glaive of venom a hydra corpse (skeletalised by now) (41, 50, D) a staff of earth a swamp drake corpse (skeletalised by now) (41, 51, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (42, 2, D) a +1 antimagic broad axe (42, 13, D) a tin of tremorstones (2/2) (42, 28, D) a staff of poison a staff of poison (42, 29, D) a tin of tremorstones (2/2) (42, 47, D) a +6 ring of dexterity a +4 ring of evasion a +4 ring of protection a +6 ring of strength an amulet of the acrobat a ring of flight a ring of resist corrosion a +6 ring of dexterity a +5 executioner's axe a +4 ring of slaying (43, 1, D) a +0 dagger (43, 14, D) a +1 rapier of venom a +0 halberd of flaming (43, 15, D) a condenser vane (43, 28, D) an Everburning Encyclopedia (43, 49, D) a +4 flail of protection a +0 hunting sling of flaming (43, 52, D) a +2 glaive of flaming (still there?) a +6 ring of dexterity (still there?) (43, 53, D) a staff of air (still there?) a rime drake corpse (skeletalised by now) (still there?) (44, 28, D) an amulet of faith (44, 47, D) Gian's Grimoire of Weightlessness Spells Type Level Known a - Static Discharge Conjuration/Air 2 yes b - Swiftness Air 3 yes c - Airstrike Air 4 yes (44, 48, D) an amulet of guardian spirit a staff of cold (44, 49, D) a +1 hat the +3 dagger of War {drain, *Rage Dex+6} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+6). *Rage: It berserks you when you make melee attacks (+20% chance). +0 ice dragon scales a staff of conjuration the Catalogue of Torrid Snow Spells Type Level Known a - Freeze Ice 1 yes b - Scorch Fire 2 yes c - Sticky Flame Conjuration/Fire 4 yes a +2 spectral quarterstaff a staff of earth an iron dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (44, 54, D) a shadow dragon corpse (skeletalised by now) (46, 47, D) an acid dragon corpse (skeletalised by now) (47, 48, D) a staff of cold a +3 vorpal arbalest +0 acid dragon scales a staff of fire a hydra corpse (skeletalised by now) (47, 51, D) quicksilver dragon scales a staff of conjuration (47, 52, D) +0 shadow dragon scales (still there?) an iron dragon corpse (skeletalised by now) (still there?) (47, 53, D) a quicksilver dragon corpse (skeletalised by now) (48, 50, D) +0 shadow dragon scales a +1 leather armour of fire resistance a book of Blasting a book of the Spheres a shadow dragon corpse (skeletalised by now) (49, 0, D) a +2 long sword of draining (49, 1, D) a +0 scimitar a +0 dire flail (49, 2, D) a +3 quarterstaff of draining (49, 12, D) the ring "Kuabizyl" {rPois Int+2} [ring of poison resistance] Int: It affects your intelligence (+2). rPois: It protects you from poison. (49, 24, D) a +4 hand axe of electrocution (49, 36, D) a +5 long sword of holy wrath (49, 37, D) a +2 great sword of electrocution (49, 47, D) the Guide on Destructive Venom Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Poisonous Vapours Poison/Air 2 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes (49, 51, D) a +0 robe of cold resistance a rime drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (49, 53, D) +0 fire dragon scales (50, 1, D) a staff of fire (50, 12, D) an amulet of the acrobat an amulet of reflection a staff of cold (50, 24, D) a phantom mirror (50, 36, D) a staff of fire (50, 47, D) a staff of conjuration a shadow dragon corpse (skeletalised by now) (50, 50, D) a +5 vorpal shortbow a staff of conjuration an iron dragon corpse (skeletalised by now) (50, 51, D) a fire dragon corpse (skeletalised by now) (51, 1, D) a +0 hand axe (51, 2, D) a +2 vorpal quarterstaff (51, 3, D) a +0 halberd (51, 12, D) a staff of air (51, 24, D) a +1 vorpal long sword a tin of tremorstones (2/2) (51, 36, D) a box of beasts (51, 37, D) a +5 lajatang of speed (51, 38, D) a +0 great sword of flaming (51, 52, D) +0 ice dragon scales a wyvern corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (51, 54, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (52, 0, D) a +0 hand axe a staff of poison (52, 2, D) a +0 hand axe (still there?) a +0 hand axe (still there?) a +4 great mace of venom (still there?) (52, 13, D) a +0 chain mail a +1 long sword of flaming (52, 24, D) a staff of death (52, 36, D) a phial of floods a +2 mace of protection (52, 38, D) a +1 great sword of flaming (52, 47, D) a +0 rapier of venom (52, 48, D) a piece from Xom's chessboard (15/15) +0 shadow dragon scales a staff of death (53, 3, D) a +0 short sword (53, 12, D) a +0 broad axe a +3 halberd of venom (53, 13, D) a +2 robe of cold resistance (53, 17, D) a +0 war axe (53, 24, D) a tin of tremorstones (2/2) (53, 25, D) a staff of poison (53, 26, D) the +3 war axe of Oghaov {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (53, 36, D) a +2 troll leather armour (53, 37, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (53, 49, D) a +2 plate armour of willpower a staff of conjuration a staff of fire (53, 51, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (54, 1, D) a +0 short sword the +8 demon whip of Zakkasy Iffa {flame, Str+2 SInv} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). SInv: It lets you see invisible. a +0 antimagic spear (54, 2, D) a +0 long sword (unseen) (54, 14, D) a +2 dagger of holy wrath (still there?) a +1 dagger of freezing (still there?) a +0 robe (still there?) (54, 15, D) a +0 robe (54, 47, D) a +2 robe of cold resistance (54, 48, D) a +1 lajatang of speed (54, 49, D) a staff of poison a +3 scale mail of fire resistance (54, 50, D) a staff of air (55, 0, D) a +0 short sword (55, 1, D) a +0 dire flail (55, 2, D) a +3 flail of protection (55, 13, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight 4 scrolls of amnesia (56, 12, D) a staff of death (57, 35, D) a +2 scimitar of electrocution (58, 47, D) a tin of tremorstones (2/2) (58, 48, D) a +0 robe a box of beasts (59, 36, D) a +1 great sword of holy wrath a +0 robe a +0 dagger (59, 49, D) a +0 robe a spriggan corpse (60, 16, D) a +0 helmet of see invisible (60, 36, D) a +0 war axe of freezing (60, 40, D) a +5 short sword of speed a +1 robe of willpower (60, 47, D) a +0 buckler (60, 48, D) a +7 quick blade (still there?) a +6 arbalest of freezing (still there?) a +0 robe (still there?) a +0 robe (still there?) the amulet of Hess {Spirit rPois} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. a spriggan corpse (still there?) a spriggan corpse (still there?) (60, 49, D) the Catalogue of Stolen Souls Spells Type Level Known a - Vampiric Draining Necromancy 3 yes b - Dispel Undead Necromancy 4 yes c - Excruciating Wounds Necromancy 5 yes (60, 50, D) a +1 vorpal morningstar a +0 robe (60, 51, D) a cane toad corpse (61, 0, D) the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (61, 8, D) a staff of cold (61, 12, D) a +0 short sword a +0 robe (61, 29, D) a +0 halberd (still there?) a +0 chain mail (still there?) (61, 36, D) a box of beasts (61, 37, D) a box of beasts (61, 40, D) a +0 chain mail (61, 48, D) a +4 vorpal mace (still there?) a +0 robe (still there?) a +1 crystal plate armour (still there?) (61, 49, D) the +1 ring mail of Ethics {rF- rC- Regen+ Str+10} Str: It affects your strength (+10). rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. (61, 50, D) a +6 flail of protection a +0 robe a +0 buckler a spriggan corpse (61, 51, D) a +0 robe (still there?) a spriggan corpse (still there?) (61, 52, D) a +0 antimagic war axe (62, 0, D) the +1 dagger of Distant Worlds {vorpal, *Noise rN+ Int-3 Dex+7 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+7). rN: It protects you from negative energy. SInv: It lets you see invisible. *Noise: It may make noises in combat. (62, 1, D) the +1 hand axe of Upheaval {venom, Contam Fly Str+2 Int+5} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+5). Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (62, 8, D) a +0 war axe of venom (62, 11, D) a +0 short sword a +0 robe a +0 buckler (62, 17, D) a +2 helmet of see invisible (62, 20, D) +0 acid dragon scales (62, 26, D) a +0 hunting sling of flaming (62, 27, D) the +5 hand crossbow of Oheofy {venom, rElec rCorr} Any ammunition fired from it poisons the flesh of those it strikes. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (62, 30, D) a +0 club (still there?) a +0 leather armour (still there?) a +1 dagger of electrocution (still there?) a +0 robe (still there?) a +0 hand axe (still there?) a +3 leather armour (still there?) (62, 41, D) a +0 great sword a +0 plate armour a +0 robe (62, 47, D) a +2 battleaxe of holy wrath (62, 50, D) a +2 ring mail of willpower a +2 battleaxe of electrocution a komodo dragon corpse (63, 16, D) +0 steam dragon scales a +10 plate armour of ponderousness a staff of poison (63, 17, D) a +3 chain mail of fire resistance (63, 26, D) a +3 arbalest of flaming (63, 27, D) a +4 morningstar of venom (63, 29, D) a +0 flail (still there?) a +0 ring mail (still there?) a +0 club (still there?) (63, 30, D) a +0 dagger a +0 robe (63, 36, D) a +5 broad axe a +0 buckler a +0 scale mail (63, 37, D) a staff of fire (63, 50, D) a book of Weapons (63, 51, D) a +0 war axe (still there?) a +0 animal skin (still there?) (64, 17, D) the +6 rapier "Errili" {vorpal, rF- rC++ rN+ SInv} It inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (64, 26, D) a +2 ring mail of cold resistance (64, 30, D) a +0 glaive (still there?) a +0 plate armour (still there?) (64, 35, D) a +4 dagger of draining (64, 39, D) the +6 morningstar of the Crushing Augurer {vorpal, rC+ Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). rC: It protects you from cold. (64, 40, D) a +4 dagger of chaos a +0 animal skin a -2 spear (64, 47, D) the +5 spear of Abuse {vorpal, rN+ Will+ SInv} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. (64, 48, D) a +0 robe a +0 robe a staff of conjuration a +0 robe a staff of air (64, 50, D) a +1 hunting sling of flaming (still there?) a staff of death (still there?) (65, 26, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (65, 51, D) a staff of poison a +0 buckler a +1 demon whip of electrocution a +0 animal skin Sif Muna's Almanac of Supportive Contamination Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Spider Form Transmutation/Poison 3 yes c - Summon Cactus Giant Summoning 6 yes a +1 leather armour of willpower a +2 antimagic broad axe a +0 robe a staff of poison a spriggan corpse a spriggan corpse (65, 54, D) a +0 animal skin (66, 47, D) a +0 quarterstaff a phantom mirror a +0 robe a staff of fire (66, 52, D) a +6 ring of intelligence a +1 robe of fire resistance a +0 robe a +0 animal skin a piece from Xom's chessboard (15/15) a polar bear corpse a spriggan corpse a basilisk corpse a water moccasin corpse (66, 54, D) a +1 flail of draining a +0 robe a +0 buckler a spriggan corpse (67, 0, D) the +0 helmet of Restlessness {Regen+} Regen: It increases your rate of health regeneration. (67, 48, D) a +1 short sword of draining (68, 46, D) +0 ice dragon scales (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (68, 48, D) a +0 robe a book of Ice a water moccasin corpse (69, 0, D) a +0 tower shield of cold resistance (69, 3, D) a +0 rapier a +0 robe (69, 38, D) a +0 dagger (still there?) a +0 dagger (still there?) a +0 robe (still there?) (69, 40, D) a +0 robe (69, 46, D) a staff of conjuration a blink frog corpse (69, 49, D) a +0 quarterstaff (still there?) a +0 robe (still there?) an amulet of reflection (still there?) a +2 great mace of venom (still there?) a +0 robe (still there?) a +1 pair of gloves of dexterity (still there?) a +0 quarterstaff (still there?) a +0 animal skin (still there?) a +0 quarterstaff (still there?) a +2 quarterstaff of draining (still there?) a +0 robe (still there?) a staff of death (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (69, 52, D) a +0 war axe (still there?) a +0 animal skin (still there?) (70, 3, D) a +0 dagger a +0 robe (70, 17, D) a +0 arbalest (70, 18, D) 19 bolts (70, 37, D) a +2 chain mail of positive energy (70, 47, D) a +2 short sword of venom a +0 rapier of protection a staff of air (70, 56, D) a cane toad corpse (still there?) an elephant corpse (still there?) (71, 8, D) a +1 vorpal broad axe (71, 36, D) a +0 war axe a +0 leather armour (71, 37, D) a +2 halberd of venom a +0 plate armour (71, 38, D) a +0 mace a boomerang a +0 chain mail a +0 club (71, 47, D) a staff of conjuration a water moccasin corpse (71, 48, D) a staff of conjuration a piece from Xom's chessboard (15/15) a cane toad corpse (72, 9, D) a staff of earth (72, 16, D) a +4 hand axe of freezing (72, 18, D) a +3 scale mail of poison resistance (still there?) a +1 war axe of venom (still there?) a +0 arbalest (still there?) 18 bolts (still there?) (72, 19, D) a +0 arbalest (still there?) 13 bolts (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) (72, 26, D) a +1 scale mail of cold resistance (72, 27, D) the +8 autumn katana {vorpal, manifold assault} It sometimes launches melee attacks against multiple visible enemies. (72, 30, D) a +0 spear a +2 buckler of protection (72, 36, D) the +8 flail of the Elven Halls {vorpal, rC+ rN+ Int-5 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (72, 37, D) a +0 club a +0 vorpal hunting sling (72, 48, D) a +1 vorpal broad axe a book of Annihilations a +6 quick blade a +0 robe a +0 buckler an amulet of guardian spirit a +2 quarterstaff of speed a yak corpse (73, 19, D) a +0 flail (still there?) a +0 ring mail (still there?) (73, 26, D) the +3 bardiche of Mourning {vorpal, rElec rF++ Str-2} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). rF: It greatly protects you from fire. rElec: It insulates you from electricity. (73, 27, D) the +4 halberd of Earthquakes {protect, Fly rPois rF+ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. rPois: It protects you from poison. Fly: It grants you flight. Stlth: It makes you more stealthy. (73, 32, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) (73, 36, D) a +3 spectral quarterstaff (73, 37, D) a +0 mace a +0 plate armour (73, 49, D) a +2 spectral quarterstaff a +0 robe a +3 plate armour of fire resistance (74, 3, D) a +0 war axe (74, 37, D) a +0 hand axe (74, 49, D) a +0 quarterstaff a spriggan corpse (74, 50, D) a +5 flail of holy wrath a +0 robe a +3 short sword of speed a +0 robe (74, 52, D) a +0 buckler (75, 46, D) an amulet of reflection (75, 47, D) a staff of air (75, 48, D) a +3 leather armour of fire resistance (75, 49, D) the Almanac of the Voyage Spells Type Level Known a - Lesser Beckoning Translocation 3 yes b - Teleport Other Translocation 3 yes c - Manifold Assault Translocation 5 yes