Sensen the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 mace of protection (61, 1, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (61, 11, D) a +0 shortbow (61, 12, D) a +0 shortbow a centaur skeleton (62, 0, D) a +1 flail of holy wrath (62, 1, D) the +3 ring mail "Uggei" {SInv} SInv: It lets you see invisible. (62, 2, D) a +0 robe a +0 trident a +2 quarterstaff of chaos (62, 3, D) a +0 club a +0 robe (62, 8, D) a +7 flail of holy wrath (62, 11, D) a +0 arbalest (63, 0, D) a +3 vorpal hand axe (63, 8, D) a +2 dagger of venom (63, 11, D) a +0 shortbow (68, 0, D) a +2 broad axe of freezing (69, 0, D) a +0 robe a +0 hand axe (70, 3, D) a +0 dagger a +0 robe a +0 buckler (70, 8, D) the Textbook on Frostbite and Hexes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 c - Confusing Touch Hexes 3 d - Enfeeble Hexes 7 (unseen) (70, 9, D) a book of Scorching (71, 8, D) the +0 cloak of the Secret Villages {Harm rF+++ Str+4 Stlth-} Str: It affects your strength (+4). rF: It renders you almost immune to fire. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (unseen) (72, 8, D) a ring of flight (72, 9, D) a manual of Axes (73, 1, D) a +0 arbalest a +5 vorpal great sword (75, 1, D) a +0 shortbow