Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 8583950273094948081 621 Sensen the Zephyrmancer (level 7, -12/36 HPs) Began as a Tengu Air Elementalist on May 12, 2023. Was an Initiate of Vehumet. Mangled by an ogre ... wielding a +0 giant club (29 damage) ... on level 5 of the Dungeon. The game lasted 00:13:27 (4690 turns). Sensen the Zephyrmancer (Tengu Air Elementalist) Turns: 4690, Time: 00:13:27 Health: -12/36 AC: 5 Str: 11 XL: 7 Next: 46% Magic: 0/14 EV: 14 Int: 21 God: Vehumet [......] Gold: 293 SH: 0 Dex: 15 Spells: 2/14 levels left rFire + . . w - +2 falchion (holy) rCold x . . (no shield) rNeg + . . F - +2 leather armour {rPois} rPois + (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ d - ring "Kagobuan" {Fire rElec rN+ Str+3 Stlth+} HPRegen 0.26/turn u - ring "Epham" {Int+4 SInv} MPRegen 0.14/turn %: no passive effects @: sluggish, flying quickly and evasively, very slow A: beak, talons 3, nimble flight a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 293 gold pieces. Inventory: Hand Weapons l - a +0 quarterstaff q - a +1 dagger of venom r - a +2 dagger of speed w - a +2 falchion of holy wrath (weapon) Missiles s - 6 javelins Armour a - a +1 robe j - a +0 ring mail C - a +0 kite shield F - a +2 leather armour of poison resistance (worn) Jewellery d - the ring "Kagobuan" (left hand) {Fire rElec rN+ Str+3 Stlth+} (You found it on level 2 of the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you more stealthy. t - a +4 ring of protection u - the ring "Epham" (right hand) {Int+4 SInv} (You found it on level 3 of the Dungeon) [ring of see invisible] Int: It affects your intelligence (+4). SInv: It lets you see invisible. x - a ring of see invisible Wands G - a wand of iceblast (6) Scrolls c - a scroll of amnesia {unknown} e - a scroll of fear {unknown} g - 2 scrolls of immolation {unknown} i - a scroll of vulnerability {unknown} k - 3 scrolls of enchant armour m - a scroll of enchant weapon {unknown} p - a scroll of magic mapping {unknown} v - 3 scrolls of identify {unknown} y - a scroll of blinking {unknown} A - a scroll of noise {unknown} Potions b - a potion of magic f - 2 potions of heal wounds h - 2 potions of haste {unknown} n - a potion of curing {unknown} o - 2 potions of mutation {unknown} z - a potion of cancellation {unknown} B - a potion of attraction {unknown} D - 2 potions of flight {unknown} E - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 2.3 Conjurations - Level 3.0 Translocations - Level 8.1 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Blink Tloc 32% N/A 7% 2 c - Static Discharge Conj/Air 52% 2-5/arc 2% 2 d - Swiftness Air 38% N/A 1% 3 e - Airstrike Air 19% 2d(3-19) 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 32% N/A 7% 2 Momentum Strike Conj/Tloc 30% 3d8 8% 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Elyvilon Fedhas Makhleb Qazlal Uskayaw Vehumet Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History The ogre is lightly wounded. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit) The zap hits the ogre. The ogre is lightly wounded. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit) The zap hits the ogre. The ogre is moderately wounded. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 88% to hit) The zap hits the ogre. The ogre is moderately wounded. Unknown command. You start to feel a little slower. You feel sluggish. You start to feel a little faster. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (5% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 5% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, empty space bonus: 8/8) The air twists around and strikes the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ######## ########## ##### .......# #........# #.... .......# #........# #.... .......# #........# #.... .......# #........# #.... .......# #........# #.... .......#######........### #.... ...............#@###+##.## ##### ...............#.O.......# #. ...............#.........# #. .........†.....#.........# #. ...............#........######### ...............#........##.....## ...............#..##....##....... ...............#..##....##....... ..#######......#...#............. You could see an ogre. Vanquished Creatures 2 water moccasins (D:5) A howler monkey (D:4) A jelly (D:5) 2 orc priests A sleepcap (D:5) An iguana (D:3) Ijyb (D:4) 3 orc wizards Robin (D:2) 3 adders A worm (D:3) 2 dart slugs 14 orcs 7 endoplasms 3 giant cockroaches 13 goblins 6 hobgoblins 6 jackals 2 quokkas 2 ball pythons A bat (D:3) A frilled lizard (D:2) 4 kobolds 4 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sensen the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D:1 | You fall into a shaft and drop 1 floor! 58 | D:2 | Identified the ring "Kagobuan" {Fire rElec rN+ Str+3 | Stlth+} 66 | D:2 | Found a faded altar of an unknown god. 296 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 453 | D:1 | Found Mesmy's Weapon Emporium. 849 | D:1 | Reached skill level 5 in Air Magic 1198 | D:2 | Learned a level 2 spell: Blink 1201 | D:2 | Learned a level 2 spell: Static Discharge 1260 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/7 1407 | D:2 | Noticed Robin 1415 | D:2 | Killed Robin 1418 | D:2 | Reached skill level 6 in Air Magic 1811 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/8 2179 | D:3 | Identified the ring "Epham" {Int+4 SInv} 2291 | D:3 | Found a burning altar of Makhleb. 2369 | D:3 | Reached skill level 7 in Air Magic 2370 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2370 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/9 2398 | D:3 | Learned a level 3 spell: Swiftness 2988 | D:3 | Reached skill level 8 in Air Magic 3240 | D:3 | Reached XP level 6. HP: 29/32 MP: 6/10 3548 | D:4 | Noticed Ijyb 3878 | D:4 | Found a staircase to the Ecumenical Temple. 3888 | Temple | Entered the Ecumenical Temple 3896 | Temple | Became a worshipper of Vehumet 4111 | D:4 | Learned a level 4 spell: Airstrike 4295 | D:4 | Killed Ijyb 4419 | D:5 | Entered Level 5 of the Dungeon 4469 | D:5 | Noticed a water moccasin 4470 | D:5 | Killed a water moccasin 4471 | D:5 | Reached skill level 1 in Translocations 4471 | D:5 | Reached XP level 7. HP: 36/36 MP: 8/14 4690 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] D:2: layout_basic, ebering_ecumenical_altar_sacrificial, kennysheep_nub, minmay_misc_feat_square, uniq_robin D:3: layout_basic, mainiacjoe_overflow_concentric_impassable, minmay_quadrilaterals D:4: layout_gridville, temple_pool_b, uniq_ijyb D:5: layout_gridville, old_standard_altar, nicolae_hepliaklqana_monster_ancestors Temple: nicolae_temple_little_seven Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Air Magic | 5 6 7 8 | 8.1 Spellcasting | 4 | 4.0 Translocations | 1 3 | 3.0 Conjurations | 2 | 2.3 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Kick | 4 | 9 | || 13 Club | 1 | | || 1 Quarterstaff | 15 | | || 15 Peck | 1 | 6 | || 7 Dagger | | 2 | || 2 Falchion | | 34 | || 34 Cast: Shock | 56 | 73 | 13 || 142 Swiftness | | 2 | 1 || 3 Blink | | 1 | || 1 Airstrike | | 3 | 3 || 6 Use: Scroll | | 1 | || 1 Stab: Sleeping | 2 | | || 2 Armour: Robe | 2 | 8 | || 10 Dodge: Dodged | 11 | 29 | || 40