Dungeon Sprint DCSS version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 4407877201948306097 0 Sensen the Chiller (level 1, -1/13 HPs) Began as a Merfolk Ice Elementalist on May 18, 2023. Slain by Ijyb ... wielding a +0 club (5 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:12 (17 turns). Sensen the Chiller (Merfolk Ice Elementalist) Turns: 17, Time: 00:00:13 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: on berserk cooldown, slowed, very slow A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Ijyb is lightly wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You bump into the rock wall. You're too confused to move! You feel a strong urge to attack something. Ijyb zaps a wand. You resist with significant effort. You bump into the rock wall. You are no longer berserk. You are exhausted. You feel yourself slow down. Ijyb barely misses you. You miss Ijyb. Ijyb is lightly wounded. Ijyb barely misses you. You barely miss Ijyb. Ijyb is lightly wounded. You feel less confused. Ijyb hits you with a +0 club. Ijyb screams, "Get away!" Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 club. You hit Ijyb. Ijyb is moderately wounded. Ijyb barely misses you. Ijyb zaps a wand. You resist with significant effort. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. You hit Ijyb. Ijyb is moderately wounded. Ijyb screams, "You nasty! Big nasty!" Ijyb hits you with a +0 club. Ijyb barely misses you. You closely miss Ijyb. Ijyb is moderately wounded. Ijyb barely misses you. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. You die... ####### #<.#.g+ #..'@.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Sensen the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 17 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 10 Use: Potion || 1 Dodge: Dodged || 8