Dungeon Sprint DCSS version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 4596353080114089293 0 Sensen the Chiller (level 1, -5/13 HPs) Began as a Merfolk Ice Elementalist on May 18, 2023. Slain by Ijyb ... wielding a +3 vampiric dagger (6 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:08 (16 turns). Sensen the Chiller (Merfolk Ice Elementalist) Turns: 16, Time: 00:00:09 Health: -5/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: on berserk cooldown, slowed, very slow A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Ijyb the Twisted Goblin comes into view. She is wielding a +3 vampiric dagger and carrying a wand of charming (9). Ijyb shouts! Ijyb zaps a wand. Your will is overpowered! You are confused. There is an open door here. Ijyb closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb zaps a wand. Your will is overpowered! You are more confused. You hit Ijyb. Ijyb is lightly wounded. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb closely misses you. You feel a strong urge to attack something. Ijyb zaps a wand. You resist with significant effort. There is an open door here. Ijyb screams, "No! No, no, no, no!" Ijyb misses you. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb barely misses you. You bump into the stone wall. You bump into the stone wall. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. Ijyb barely misses you. You bump into the stone wall. Ijyb closely misses you. You're too confused to move! Ijyb barely misses you. Ijyb hits you with a +3 vampiric dagger. Ijyb draws strength from your wounds! You bump into the stone wall. You feel less confused. Ijyb hits you with a +3 vampiric dagger! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss Ijyb. Ijyb zaps a wand. You resist with significant effort. Ijyb hits you with a +3 vampiric dagger. You die... ####### #<.#@g+ #..'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Sensen the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 16 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Use: Potion || 1 Dodge: Dodged || 7