Dungeon Sprint DCSS version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 807656410778915776 0 Sensen the Chiller (level 1, -5/13 HPs) Began as a Merfolk Ice Elementalist on May 18, 2023. Slain by Ijyb ... wielding a +0 club (6 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:11 (17 turns). Sensen the Chiller (Merfolk Ice Elementalist) Turns: 17, Time: 00:00:11 Health: -5/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: confused, on berserk cooldown, slowed, very slow A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Sensen the Merfolk Ice Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 club and carrying a wand of charming (7). There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb shouts! Ijyb zaps a wand. Your will is overpowered! You are confused. You feel a strong urge to attack something. Ijyb hits you with a +0 club. You feel your anger nearly subside. Ijyb hits you with a +0 club! You are no longer berserk. You are exhausted. You feel yourself slow down. You bump into the closed door. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb barely misses you. You bump into the rock wall. Ijyb zaps a wand. You resist with significant effort. You bump into the rock wall. Ijyb hits you but does no damage. Ijyb zaps a wand. Your will is overpowered! You are more confused. You hit Ijyb but do no damage. Ijyb zaps a wand. Your will is overpowered! You are more confused. You're too confused to move! Ijyb hits you with a +0 club. x2 You're too confused to move! Ijyb barely misses you. You bump into the rock wall. Ijyb zaps a wand. You resist with significant effort. Ijyb barely misses you. You bump into the closed door. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb zaps a wand. Your will is overpowered! You are more confused. The now-empty wand crumbles to dust. Ijyb barely misses you. You closely miss Ijyb. Ijyb hits you with a +0 club. You die... ####### #<.#.g+ #..'.@# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Sensen the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 17 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 3 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 4