Sensen

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 pair of gloves
(7, 13, D:1)
  a +0 dagger
  3 stones
(10, -6, D:1)
  a +0 club
(24, -6, D:1)
  a +0 club
(24, -3, D:1)
  a +0 hand axe
(25, -6, D:1)
  4 stones
(26, 39, D:1)
  a +0 club
(42, 9, D:1)
  a +1 pair of gloves

Level 2 of the Dungeon
(0, 0, D:2)
  a +0 short sword
(10, 24, D:2)
  a +0 short sword
(11, 25, D:2)
  a +0 sling
(17, 9, D:2)
  a +0 quarterstaff
(30, 15, D:2)
  a +0 war axe
(35, -5, D:2)
  a +0 leather armour
(40, -5, D:2)
  a +0 robe
(43, 25, D:2)
  a +0 club
(44, 12, D:2)
  a +0 robe
(44, 25, D:2)
  a +0 club
  a +0 dagger
  a +0 dagger
  a +0 sling
  a +0 club
  a +0 club
  a +0 animal skin
  a +0 helmet
  a +0 dagger
  a +0 sling
(45, 25, D:2)
  a +0 dagger
(47, 25, D:2)
  a +0 dagger
(48, 9, D:2)
  a book of Frost
(48, 25, D:2)
  a +0 dagger
(50, 9, D:2)
  a +0 dagger
(52, 24, D:2)
  3 stones
(55, 18, D:2)
  9 stones

Level 3 of the Dungeon
(12, 3, D:3)
  a +0 scale mail
(14, 11, D:3)
  a +0 dagger
(15, 15, D:3)
  a +0 club
(15, 23, D:3)
  a +0 scale mail
(21, 3, D:3)
  a +0 war axe
(24, 13, D:3)
  3 stones
(24, 15, D:3)
  a book of Air
(37, 23, D:3)
  a +0 short sword
(39, 13, D:3)
  a +0 club
(39, 22, D:3)
  a +0 ring mail
(41, 8, D:3)
  a +0 robe
(43, 2, D:3)
  a +0 whip
  a +0 leather armour
(48, 32, D:3)
  a +0 spear
(51, 32, D:3)
  a +0 cloak
(53, 20, D:3)
  a +2 quarterstaff of chaos
(54, 17, D:3)
  a +0 hammer

Level 4 of the Dungeon
(0, 0, D:4)
  a +0 flail
(6, -16, D:4)
  the +2 ring mail of Death's Door {Int+3}
    Int:       It affects your intelligence (+3).
(15, -6, D:4)
  a +0 dagger
(18, -9, D:4)
  a +0 club
(21, -13, D:4)
  a +0 short sword
  a +0 short sword
  a +0 dagger
  a +0 robe
(21, -11, D:4)
  a +0 hand axe
  a +0 dagger
  a +0 club
(32, 2, D:4)
  the +0 leather armour of Disaster {Fly rN+ Regen+ Stlth+}
    rN:        It protects you from negative energy.
    Fly:       It grants you flight.
    Regen:     It increases your rate of health regeneration.
    Stlth:     It makes you more stealthy.
(35, -34, D:4)
  a +0 ring mail
(40, -21, D:4)
  a +0 dagger
(43, -44, D:4)
  a +0 dagger
(43, -18, D:4)
  a +0 giant club
(44, -51, D:4)
  a +0 club

Level 5 of the Dungeon
[Shop] Gozag's Platinum Reserve
  the +1 leather armour "Qudyc" {+Blink Int+4} (2940 gold)
    Int:       It affects your intelligence (+4).
    +Blink:    It lets you blink.
  the +6 sling of the Shoals {elec, rPois Dex+3} (5120 gold)
    Dex:       It affects your dexterity (+3).
    rPois:     It protects you from poison.
  the ring of Doubt {rElec Will- MP-9 Int+8 SInv} (2270 gold)
    [ring of see invisible]
    
    Int:       It affects your intelligence (+8).
    rElec:     It insulates you from electricity.
    MP:        It affects your magic capacity (-9).
    SInv:      It lets you see invisible.
    Will:      It decreases your willpower.
  the +4 helmet of Muimp {Int+2 Dex+2} (3990 gold)
    Int:       It affects your intelligence (+2).
    Dex:       It affects your dexterity (+2).
(0, 0, D:5)
  a +0 flail of holy wrath
  a +2 flail of draining
  a +0 chain mail
(0, 1, D:5)
  a +0 dagger
  a +0 robe
(1, 1, D:5)
  a +0 hand axe
  a +0 leather armour
(1, 2, D:5)
  a +0 dagger
  a +0 robe
(10, -3, D:5)
  a +0 scale mail
(10, 8, D:5)
  2 stones
(23, 14, D:5)
  the +4 mace of Action {venom, +Blink rN+ Dex-3}
    Dex:       It affects your dexterity (-3).
    rN:        It protects you from negative energy.
    +Blink:    It lets you blink.
(24, 14, D:5)
  4 stones
(30, 28, D:5)
  a +0 glaive
(38, 18, D:5)
  6 stones
(38, 20, D:5)
  a +0 spear
(39, 18, D:5)
  a +0 flail
  a +0 flail
(52, -5, D:5)
  4 atropa-tipped darts
(55, 4, D:5)
  a +0 falchion

Level 6 of the Dungeon
(0, 0, D:6)
  a +0 pair of gloves
(6, -18, D:6)
  a +0 short sword
(8, -28, D:6)
  a book of Vapours
(15, -28, D:6)
  a +0 pair of boots
(15, -5, D:6)
  6 stones
(21, 4, D:6)
  a +0 whip
(35, 8, D:6)
  a +0 club
(36, 8, D:6)
  a +0 club
(37, 8, D:6)
  a +0 shortbow
(40, -27, D:6)
  a +0 club
(44, -4, D:6)
  a +0 shortbow
(50, -33, D:6)
  8 stones
(55, 5, D:6)
  a +0 trident

Level 7 of the Dungeon
(0, 0, D:7)
  4 stones
(8, 4, D:7)
  a +0 ring mail
(16, -8, D:7)
  a +3 morningstar
  a +0 robe
(17, -8, D:7)
  a +0 dagger
  a +0 robe
(17, -7, D:7)
  a +1 dire flail
  a +0 robe
  a +4 dagger
  a +0 robe
  a +0 battleaxe
  a +0 robe
(18, -9, D:7)
  a +0 club
  a +0 orcbow
  a +0 club
  a +0 chain mail
(19, -9, D:7)
  a +0 club
  a +0 leather armour
(22, -7, D:7)
  a +0 spectral quarterstaff
(28, 21, D:7)
  a +0 dagger
  a +0 leather armour
(28, 22, D:7)
  a +0 short sword
  a +0 trident
(29, 23, D:7)
  a +0 trident
  a +0 chain mail
(30, 15, D:7)
  a book of Storms
(40, 13, D:7)
  a +0 dagger
(43, 25, D:7)
  a +0 trident
(46, 11, D:7)
  a stone

Level 8 of the Dungeon
(18, -18, D:8)
  3 stones
(19, -17, D:8)
  a +0 giant spiked club
  a +2 dire flail of protection
(29, 13, D:8)
  a +0 chain mail
  a +0 club
(31, -1, D:8)
  a +0 dagger
  a +0 robe
(33, -4, D:8)
  a +0 hand axe
  a +0 robe
(33, -3, D:8)
  a +2 morningstar
  a +0 robe
(34, -7, D:8)
  a +0 giant club
  a +0 giant club
(35, -10, D:8)
  a +0 animal skin
(39, -10, D:8)
  a +0 spear

Level 9 of the Dungeon
(0, 0, D:9)
  a +0 robe
(1, -5, D:9)
  a +1 short sword
(2, 12, D:9)
  a +0 giant spiked club
  a +0 giant club
(8, -18, D:9)
  a +0 leather armour
(9, -43, D:9)
  a +0 giant club
  a +0 giant spiked club
(18, -22, D:9)
  a +3 long sword
(21, -30, D:9)
  a +4 battleaxe
  a +0 chain mail
  a +0 dire flail
  a +0 giant club
(22, -27, D:9)
  a staff of conjuration
(23, -21, D:9)
  8 stones
(23, -3, D:9)
  a +0 helmet
(25, -27, D:9)
  a book of Lightning
(25, -15, D:9)
  a +1 flail of protection
  a +0 leather armour
(26, -27, D:9)
  a +0 scale mail
(26, -15, D:9)
  a +0 glaive
(26, -14, D:9)
  a +0 war axe
  a +0 robe
(26, -13, D:9)
  a +3 mace
  a +0 robe
  a +3 mace
  a +0 robe
(30, -3, D:9)
  a +0 flail
(31, -3, D:9)
  a +0 spear
  a +0 ring mail
(31, 16, D:9)
  a book of Armaments
(32, -3, D:9)
  a +0 whip
  a +0 club
(33, -3, D:9)
  a +0 heavy spear
(35, -42, D:9)
  a +0 whip
(36, -42, D:9)
  a +1 short sword of speed
(37, -42, D:9)
  a +0 club
  a +0 whip
(40, -42, D:9)
  a +0 dagger
(50, -41, D:9)
  a +0 ring mail
(51, 6, D:9)
  a +0 quarterstaff
(53, -10, D:9)
  a +1 spear of freezing
  a +0 robe
(53, -9, D:9)
  a +0 battleaxe
  a +0 robe
(55, -6, D:9)
  a +0 great sword
  a +0 robe

Level 10 of the Dungeon
(0, 0, D:10)
  a +0 shortbow
  a centaur corpse
(5, 12, D:10)
  a +0 spear
(18, 2, D:10)
  a +0 falchion
  a +0 leather armour
(19, 7, D:10)
  a +0 robe
  a +0 dagger
(20, 3, D:10)
  a +0 hand axe
  a +0 long sword
  a +0 chain mail
(30, 10, D:10)
  5 stones
(39, 25, D:10)
  a manticore corpse
  a hydra corpse
  a boulder beetle corpse
(40, 25, D:10)
  a shapeshifter corpse
(41, 18, D:10)
  the Spellbook of Transforming Haze
    Spells                            Type                      Level
     a - Wereblood                     Transmutation                 2
     b - Vhi's Electric Charge         Translocation/Air             3
     c - Dragon Form                   Transmutation                 7
     d - Maxwell's Capacitive Coupling Air                           8
    
    
    Trog disapproves of the use of such an item.
  (unseen)
(41, 19, D:10)
  the amulet "Syiwuit" {Faith -Tele +Inv rElec Dex-4}
    [amulet of faith]
    
    It allows you to gain divine favour quickly.
    Dex:       It affects your dexterity (-4).
    rElec:     It insulates you from electricity.
    +Inv:      It lets you turn invisible.
    -Tele:     It prevents most forms of teleportation.
  (unseen)
(42, 18, D:10)
  a +3 dagger of venom
  (unseen)
(42, 19, D:10)
  the +5 glaive of the Guard {elec, spectral, AC+5}
    AC:        It affects your AC (+5).
  (unseen)
(45, 16, D:10)
  a +0 arbalest
(48, 5, D:10)
  a warg corpse (skeletalised by now)