Serafim Level 1 of the Dungeon (1, 0, D:1) a stone (6, 30, D:1) a +0 hunting sling (8, 0, D:1) 11 stones (9, 19, D:1) a +0 spear (10, -6, D:1) 26 sling bullets (10, 7, D:1) a +0 ring mail (10, 35, D:1) a +0 hand axe (12, 4, D:1) a +0 robe (13, 24, D:1) a +0 leather armour (14, 0, D:1) a +0 robe (20, 4, D:1) a +0 club 22 sling bullets (29, 13, D:1) a +0 club (31, -1, D:1) 22 bolts (32, 49, D:1) a +0 hand axe (34, 28, D:1) a +0 club (40, 9, D:1) a +0 whip (44, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (unseen) (1, -16, D:2) a quokka corpse (skeletalised by now) a leopard gecko corpse (skeletalised by now) (1, -15, D:2) a +0 club (1, -14, D:2) a +0 club (2, -14, D:2) a +0 dagger a goblin corpse (skeletalised by now) (7, 1, D:2) a +0 whip (unseen) (12, -8, D:2) 13 stones (19, 1, D:2) a stone (29, 4, D:2) an adder skeleton (35, 5, D:2) 23 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (4, 3, D:3) a cursed ring of loudness