Serafim Level 1 of the Dungeon (20, 28, D:1) a +0 robe (21, 1, D:1) 8 curare-tipped needles (24, 4, D:1) a +0 club (26, 3, D:1) a cursed -3 club (26, 12, D:1) 10 stones (31, 16, D:1) a +0 club (33, 0, D:1) a +0 buckler (40, 21, D:1) 31 bolts (42, -6, D:1) a +0 dagger (42, 17, D:1) a +0 short sword (43, 18, D:1) a +0 club (44, -4, D:1) a +0 hunting sling (50, 12, D:1) a +0 club Level 2 of the Dungeon (0, 3, D:2) 26 arrows (5, -19, D:2) a +0 flail (6, -19, D:2) a +0 whip a +0 club a +0 club (10, -4, D:2) 18 sling bullets (14, 15, D:2) a +0 chain mail (29, -10, D:2) a +1 vampiric spear (36, -8, D:2) a +0 vampiric short sword (41, 7, D:2) 26 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe a +0 trident (0, 2, D:3) a +0 flail (0, 3, D:3) a +0 spear (0, 10, D:3) a +0 whip (1, 0, D:3) a +0 chain mail (1, 10, D:3) a +0 halberd (1, 14, D:3) a +0 club (14, 16, D:3) a +0 flail a +0 whip a +0 ring mail a +0 hand axe (22, -4, D:3) a +0 club (30, 16, D:3) 30 stones (32, 13, D:3) a +0 club (39, 27, D:3) a +0 club (45, 4, D:3) a stone (54, 8, D:3) a +0 robe (56, 31, D:3) a +0 club a +0 ring mail Level 4 of the Dungeon [Shop] Replipenyrph's Book Shoppe a book of the Warp (1260 gold) a book of Conjurations (420 gold) a book of Party Tricks (700 gold) a book of Necromancy (420 gold) a book of Geomancy (490 gold) a book of Changes (350 gold) Sif Muna's Guide on Evil Beguiling (1037 gold) Spells Type Level a - Confusing Touch Hexes 1 b - Corpse Rot Necromancy 2 c - Sublimation of Blood Necromancy 2 d - Cause Fear Hexes 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Death Channel Necromancy 6 a book of Transfigurations (770 gold) a book of Maledictions (350 gold) a book of Maledictions (350 gold) a book of Flames (490 gold) a book of Power (630 gold) [Shop] Weufuoje's Armour Boutique a +2 hat (224 gold) a +0 robe (9 gold) a cursed -2 chain mail (1 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 pair of boots (63 gold) a +1 scale mail of cold resistance (224 gold) a +0 robe (9 gold) a +0 pair of boots (63 gold) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} (547 gold) It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (0, 0, D:4) 18 stones (7, 6, D:4) 15 stones (13, -10, D:4) a +0 hand axe a cursed +0 leather armour (14, -36, D:4) a +0 ring mail (15, -36, D:4) a +0 robe (19, -36, D:4) a +0 plate armour (22, 2, D:4) a +0 hand axe (47, -2, D:4) a +0 robe (64, -23, D:4) a +0 whip (65, -27, D:4) a +0 hunting sling (68, -6, D:4) a +0 giant spiked club a +0 ring mail (71, -14, D:4) 30 arrows Level 5 of the Dungeon (0, 0, D:5) a potion of might (5, 5, D:5) a +0 whip (7, -7, D:5) a +0 buckler (10, -7, D:5) a +0 whip (12, 9, D:5) a +0 robe (13, 10, D:5) a +0 leather armour (17, 3, D:5) a +0 short sword (19, -14, D:5) 20 bolts