Serafim Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (12, -8, D:1) a +0 club (16, -42, D:1) a +0 club (16, -20, D:1) a +0 dagger (18, -20, D:1) a +0 club (25, -34, D:1) a +0 club (29, -42, D:1) 14 stones (33, -47, D:1) a +0 leather armour (33, -44, D:1) a +0 dagger (36, -21, D:1) 22 stones (43, -15, D:1) 27 sling bullets (48, -39, D:1) a cursed +0 scale mail (52, -30, D:1) 29 sling bullets Level 2 of the Dungeon (0, 22, D:2) a +0 hand axe (1, -7, D:2) 27 stones (12, 2, D:2) 31 stones (12, 10, D:2) a cursed -2 club a hobgoblin corpse (skeletalised by now) (13, 20, D:2) a cursed -1 hunting sling (13, 31, D:2) 23 bolts (22, 22, D:2) 20 sling bullets (26, 26, D:2) a +0 club a +0 flail a +0 whip (40, -11, D:2) a bat corpse (44, -8, D:2) a stone (44, -7, D:2) a stone (46, -8, D:2) a stone (50, -9, D:2) a +0 short sword a stone (53, -7, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail (4, -10, D:3) a scroll of magic mapping (6, -5, D:3) 6 gold pieces (7, -22, D:3) a +0 rapier (7, -10, D:3) a +0 robe (19, -13, D:3) a +0 dagger of venom a +0 scale mail an orc corpse (20, -13, D:3) 6 needles of sleeping (24, -20, D:3) a frilled lizard corpse