Serafim Level 1 of the Dungeon (1, -8, D:1) a +0 club (7, 6, D:1) 4 stones (15, 36, D:1) a +0 spear (18, -4, D:1) a +0 ring mail (20, -6, D:1) a +0 short sword (22, -5, D:1) a +0 club (24, -4, D:1) a +0 dagger (30, -7, D:1) a +0 chain mail (44, 6, D:1) a +0 club (45, -22, D:1) a bat corpse (skeletalised by now) (45, 4, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 spear a rat corpse (1, 0, D:2) a +0 spear a gnoll corpse (1, 7, D:2) a +0 leather armour (5, 1, D:2) a giant cockroach corpse (9, 1, D:2) a scroll of identify (11, 1, D:2) 16 stones (22, 6, D:2) 23 bolts (25, -25, D:2) a frilled lizard corpse (skeletalised by now) (26, 6, D:2) a +0 hand axe (27, -15, D:2) a +0 whip a bat corpse (skeletalised by now) (27, -14, D:2) a jackal corpse (skeletalised by now) (27, -13, D:2) a quokka corpse (skeletalised by now) (28, 2, D:2) a cursed -1 dagger a goblin corpse (39, -25, D:2) a +0 war axe (43, -24, D:2) a +1 helmet