Serafim Level 1 of the Dungeon (2, -26, D:1) a +0 mace (17, -34, D:1) 20 stones (23, -15, D:1) a +0 dagger (24, -15, D:1) a +0 club (28, -27, D:1) a +0 club (28, -5, D:1) a +0 dagger (36, -18, D:1) 10 stones (37, -29, D:1) a +0 dagger (39, -27, D:1) a +0 club (40, -28, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, -17, D:2) 24 sling bullets (10, -23, D:2) 11 stones (11, -13, D:2) a +0 dagger (12, -10, D:2) a cursed +0 robe (20, -25, D:2) a +0 dagger (20, 9, D:2) a +0 robe (22, 22, D:2) 22 bolts (24, 12, D:2) a +0 club (33, -14, D:2) a +0 club (43, -17, D:2) a +0 whip (46, -16, D:2) a +0 dagger a +0 animal skin (47, -15, D:2) a +0 hunting sling (49, -5, D:2) 18 stones (49, -3, D:2) a bat corpse (skeletalised by now) (53, -31, D:2) 8 stones (55, 5, D:2) 22 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 morningstar (1, 6, D:3) a bat corpse (3, 5, D:3) 9 poisoned needles (9, 6, D:3) a +0 club (14, 3, D:3) 24 bolts