Serafim

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 hand axe
(6, 11, D:1)
  a goblin corpse (skeletalised by now)
(9, 8, D:1)
  a +0 whip
(11, 15, D:1)
  a ball python corpse (skeletalised by now)
(21, 20, D:1)
  a hobgoblin corpse
(21, 30, D:1)
  14 stones
(30, -14, D:1)
  a +0 whip
(31, 25, D:1)
  a +0 whip
(47, 20, D:1)
  26 stones
(48, 24, D:1)
  15 stones
(50, 12, D:1)
  a +0 club
(51, 16, D:1)
  a +0 dagger
  a goblin corpse (skeletalised by now)
(62, 12, D:1)
  a +0 club
(63, 12, D:1)
  a +0 club
(63, 13, D:1)
  a stone
(64, 14, D:1)
  a stone
(64, 15, D:1)
  a stone

Level 2 of the Dungeon
(0, 0, D:2)
  a scroll of identify
(6, -2, D:2)
  a fruit
(7, 4, D:2)
  a bat corpse
(7, 17, D:2)
  18 stones
(7, 18, D:2)
  a +0 dagger
(9, 20, D:2)
  14 gold pieces
(11, 1, D:2)
  a jackal corpse
(12, -6, D:2)
  2 potions of curing
(12, 1, D:2)
  a +2 short sword of holy wrath
  (unseen)