Serafim Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, 11, D:1) a goblin corpse (skeletalised by now) (9, 8, D:1) a +0 whip (11, 15, D:1) a ball python corpse (skeletalised by now) (21, 20, D:1) a hobgoblin corpse (21, 30, D:1) 14 stones (30, -14, D:1) a +0 whip (31, 25, D:1) a +0 whip (47, 20, D:1) 26 stones (48, 24, D:1) 15 stones (50, 12, D:1) a +0 club (51, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (62, 12, D:1) a +0 club (63, 12, D:1) a +0 club (63, 13, D:1) a stone (64, 14, D:1) a stone (64, 15, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (6, -2, D:2) a fruit (7, 4, D:2) a bat corpse (7, 17, D:2) 18 stones (7, 18, D:2) a +0 dagger (9, 20, D:2) 14 gold pieces (11, 1, D:2) a jackal corpse (12, -6, D:2) 2 potions of curing (12, 1, D:2) a +2 short sword of holy wrath (unseen)