Sergey Level 1 of the Dungeon (0, 0, D:1) 10 stones Level 2 of the Dungeon (0, 0, D:2) 16 gold pieces Level 3 of the Dungeon [Shop] Ydiagaxt's Distillery a potion of curing (39 gold) a potion of curing (39 gold) 2 potions of ambrosia (208 gold) a potion of mutation (104 gold) a potion of brilliance (52 gold) a potion of curing (39 gold) (1, 10, D:3) a +0 club (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) (2, 10, D:3) a +3 mace a +0 leather armour (2, 11, D:3) a +0 hand axe (3, 9, D:3) a +0 whip (unseen) (3, 10, D:3) a +0 dagger (still there?) a +0 robe (still there?) (3, 12, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a ring of fire (5, -1, D:4) 9 gold pieces (12, -14, D:4) 17 gold pieces (15, -1, D:4) a +0 robe (still there?) a +1 scimitar of freezing (still there?) (16, -1, D:4) a +0 robe (still there?) a +2 hand axe (still there?) (20, -6, D:4) 19 stones Level 5 of the Dungeon [Shop] Feomemon's Magic Scroll Emporium a scroll of blinking (82 gold) a scroll of immolation (38 gold) a scroll of enchant weapon (82 gold) a scroll of vulnerability (82 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of teleportation (33 gold) a scroll of teleportation (33 gold) a scroll of identify (22 gold) a scroll of enchant armour (82 gold) a scroll of enchant weapon (82 gold) a scroll of amnesia (38 gold) (0, 0, D:5) 19 stones (17, 5, D:5) 9 gold pieces Level 6 of the Dungeon (0, 0, D:6) 7 gold pieces (6, -12, D:6) a +0 spear (7, -10, D:6) a +0 whip (7, -8, D:6) a +0 dagger (still there?) a +0 robe (still there?) (7, 7, D:6) a +0 hand axe (unseen) (7, 8, D:6) a +0 short sword of venom 10 gold pieces (8, -11, D:6) a +0 dagger a +0 robe (8, -10, D:6) a +0 flail of draining (8, 7, D:6) a +0 dagger (still there?) a +0 robe (still there?) (8, 8, D:6) a +0 whip (still there?) a +0 chain mail (still there?) 6 gold pieces (still there?) (8, 9, D:6) a +0 dagger a +0 robe (9, -11, D:6) a +0 dagger (still there?) a +0 robe (still there?) (20, 25, D:6) a +0 dagger of electrocution (20, 28, D:6) a +0 whip (unseen) (21, 26, D:6) a +0 hand axe a +0 morningstar a +0 chain mail (21, 27, D:6) a +0 club (23, -14, D:6) 6 gold pieces (25, -4, D:6) a +2 leather armour of cold resistance Level 7 of the Dungeon (0, 0, D:7) 6 gold pieces (6, 8, D:7) a +0 battleaxe (still there?) a +0 chain mail (still there?) (8, 8, D:7) a +0 dagger (still there?) a +0 robe (still there?) (9, 8, D:7) a +0 dagger (still there?) a +0 robe (still there?) (22, 38, D:7) 5 boomerangs (still there?) a +0 club (still there?) (22, 39, D:7) a +0 hand axe a +0 trident (23, 38, D:7) a +0 club a +0 ring mail a +0 short sword (35, 7, D:7) a +0 kite shield (35, 36, D:7) 24 stones (36, 23, D:7) a +0 falchion (45, 26, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Ryh Yzan's Antique Armour Boutique the +1 pair of boots of Liberty {rElec} (470 gold) It insulates you from electricity. the +3 robe of Folly {Archmagi, Will-- Int+5} (1080 gold) It affects your intelligence (+5). It greatly decreases your willpower. a +2 hat (320 gold) a +0 robe (14 gold) a +4 chain mail of poison resistance (570 gold) the +0 leather armour of Youthful Indiscretion {Int+3} (306 gold) It affects your intelligence (+3). a +0 scale mail (80 gold) a +0 scale mail (80 gold) a +0 plate armour (460 gold) a +0 chain mail (90 gold) a +1 pair of gloves (230 gold) (43, -16, D:8) a +0 trident a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (2, -6, D:10) a +0 robe (3, 0, D:10) a +2 dagger of flaming a +0 robe (3, 21, D:10) a +0 battleaxe (4, -1, D:10) a +0 shortbow (still there?) 30 arrows (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +0 club (still there?) (4, 0, D:10) a +0 dagger (4, 21, D:10) the +3 leather armour "Nits" {Dex+7} It affects your dexterity (+7). (4, 26, D:10) a +0 robe (4, 29, D:10) an amulet of reflection (5, 29, D:10) a +0 robe (8, 0, D:10) a +0 leather armour (18, 14, D:10) a +0 dagger (24, 19, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 hand crossbow (6, -16, D:11) 5 large rocks (9, -1, D:11) a +0 mace (still there?) a +0 leather armour (still there?) (9, 0, D:11) a +0 dagger a +0 mace 3 boomerangs a +0 leather armour a +0 short sword of venom a +0 flail a +0 leather armour (10, -1, D:11) a +0 whip (still there?) a +0 short sword (still there?) (10, 0, D:11) a +0 war axe (still there?) a +0 flail (still there?) (10, 1, D:11) a +0 war axe 6 boomerangs (11, 1, D:11) a +0 dagger (still there?) a +0 robe (still there?) (12, -13, D:11) a +0 dagger (15, -33, D:11) a +0 plate armour (26, -33, D:11) a potion of curing {@q2} (28, -40, D:11) a +0 quarterstaff (34, -50, D:11) a +0 scythe Level 12 of the Dungeon (0, 0, D:12) 8 gold pieces (8, 0, D:12) 22 stones (10, 9, D:12) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (23, -19, D:12) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) Level 13 of the Dungeon [Shop] Uwkewumo's Assorted Antiques a wand of iceblast (8) (396 gold) a scroll of identify (66 gold) a +0 morningstar (132 gold) a +0 glaive (214 gold) a +2 leather armour of cold resistance (627 gold) a scroll of identify (66 gold) a +5 vorpal arbalest (1112 gold) the +4 hand axe of the Glimmering Puffin {flame, Int+4 Dex-5} (999 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (-5). (0, 0, D:13) 2 large rocks (1, 25, D:13) 23 gold pieces (2, 16, D:13) 24 stones (10, -1, D:13) a +0 long sword Level 14 of the Dungeon (0, 0, D:14) a +0 scale mail (2, 6, D:14) a +0 giant club (5, 3, D:14) 4 gold pieces (9, -5, D:14) a scroll of blinking (11, -3, D:14) a +0 pair of boots the Ecumenical Temple