Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12315946135324300836 108 Serji the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 26, 2025. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:07:52 (1508 turns). Serji the Conjurer (Deep Elf Conjurer) Turns: 1508, Time: 00:07:53 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 58% Magic: 5/11 EV: 16 Int: 31 God: Gold: 77 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . f - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +5 ring of evasion HPRegen 0.24/turn k - +6 ring of intelligence MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -6) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Missiles n - 4 poisoned darts Armour a - a +0 robe (worn) Jewellery i - a +5 ring of evasion (worn) k - a +6 ring of intelligence (worn) Scrolls c - a scroll of brand weapon {unknown} d - a scroll of poison {unknown} g - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} l - a scroll of revelation {unknown} m - a scroll of teleportation Potions b - 2 potions of magic e - a potion of lignification {unknown} j - a potion of invisibility {unknown} Skills: + Level 2.6 Dodging + Level 3.0 Stealth + Level 3.6 Spellcasting + Level 6.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 10% 2 Passwall Erth 5% N/A 19% 3 Swiftness Air 5% N/A 19% 3 Fulminant Prism Conj/Alch 12% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You barely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 70% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The adder misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 70% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 70% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You die... #............ #........$... # #.## #............ #..... #........... .#... #.........# #..#. #........# # #.... #...ß.ß..# ..##..## #@# #....... #.# ..# ##^..... ###.###.# ##...... #ß...ß#.#####......# #.._..#.#.......#..# # #ß...ß#.#........... #.###.###...###......< #.. #.#....#.......... #..#'#......##....... There were no monsters in sight! Vanquished Creatures An ogre (D:3) An adder (D:3) 2 dart slugs (D:2) A ribbon worm (D:2) 2 endoplasms (D:2) A giant cockroach (D:2) 3 hobgoblins 3 ball pythons A bat (D:3) 3 frilled lizards 2 kobolds 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Serji the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 806 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 954 | D:2 | Reached skill level 5 in Conjurations 967 | D:2 | Learned a level 2 spell: Searing Ray 1442 | D:3 | Noticed an ogre 1447 | D:3 | Killed an ogre 1448 | D:3 | Reached skill level 6 in Conjurations 1448 | D:3 | Reached XP level 3. HP: 19/19 MP: 0/10 1448 | D:3 | Reached XP level 4. HP: 24/24 MP: 0/11 1488 | D:3 | Found a faded altar of an unknown god. 1507 | D:3 | HP: 1/24 [adder (2)] 1508 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic D:2: layout_basic D:3: layout_rooms, dreamdust_ecumenical_altar_angels_and_demons Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.1 Stealth | 3 | 3.0 Dodging | | 2.6 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 6 || 6 Cast: Magic Dart | 32 | || 32 Searing Ray | 6 | 4 || 10 Use: Scroll | 1 | || 1 Armour: Robe | 2 | 6 || 8 Dodge: Dodged | 2 | 4 || 6