Serus the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a staff of air (49, 25, D) a +0 shortbow the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (49, 36, D) a +2 chain mail of fire resistance (49, 37, D) a staff of poison (49, 40, D) a +0 short sword (50, 13, D) a phial of floods (50, 24, D) a +0 long sword of holy wrath (50, 25, D) a staff of death (50, 36, D) a +0 leather armour (50, 37, D) a staff of fire (50, 40, D) a +0 longbow (still there?) a +0 chain mail (still there?) an elf corpse (skeletalised by now) (still there?) (50, 41, D) a +0 long sword (still there?) a +0 vorpal battleaxe (still there?) an elf corpse (skeletalised by now) (still there?) (51, 12, D) the +0 fire dragon scales of Mysticism {rF++ rC- rN+++ Str-4 Dex+5} Str: It affects your strength (-4). Dex: It affects your dexterity (+5). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. (51, 13, D) the ring "Usulaheo" {rF+ rC- rN+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (51, 24, D) a +2 spear of flaming (51, 25, D) the +1 robe of Xeoheptirua {+Inv rElec rN++ Str-4} Str: It affects your strength (-4). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. +Inv: It lets you turn invisible. (51, 27, D) a +0 arbalest (still there?) a staff of death (still there?) a yaktaur skeleton (still there?) (51, 28, D) a staff of cold (still there?) a +0 longbow (still there?) a centaur skeleton (still there?) (51, 29, D) 8 large rocks (still there?) a stone giant skeleton (still there?) (51, 36, D) the +6 scale mail of Leynnaosk {rPois Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. (51, 37, D) a +0 antimagic halberd (51, 40, D) a +0 longbow a +3 plate armour of fire resistance (51, 41, D) a +4 trident of freezing (52, 12, D) a +0 rapier of protection (52, 17, D) a +2 whip of electrocution (52, 28, D) a +0 arbalest a +0 arbalest a yaktaur skeleton (52, 29, D) 3 large rocks a cyclops skeleton (52, 36, D) a +0 short sword (52, 37, D) a +3 scimitar of holy wrath (52, 40, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (52, 41, D) a +0 short sword (still there?) the amulet "Neulunie" {Reflect rN+ Will+ Slay-5 SH+5} (still there?) [amulet of reflection] It reflects blocked missile attacks. Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rN: It protects you from negative energy. SH: It affects your SH (+5). Will: It increases your willpower. a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (53, 12, D) Sotibahe's Volume of Changing and Confrontation Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Iskenderun's Battlesphere Conjuration 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Conjure Ball Lightning Conjuration/Air 6 (53, 13, D) a +0 rapier of venom (53, 25, D) the +10 eveningstar of Odudim Zidgh {venom, rC+} It poisons the flesh of those it strikes. rC: It protects you from cold. (53, 28, D) a +0 longbow (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) (53, 29, D) a +0 arbalest (still there?) a yaktaur skeleton (still there?) (53, 37, D) the +3 quarterstaff of Unreason {drain, rElec rC- rN+ rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (53, 38, D) a +0 dagger an elf corpse (skeletalised by now) (54, 12, D) a +6 ring of dexterity (54, 13, D) a lightning rod (4/4) (54, 17, D) a +3 shortbow of flaming (still there?) a staff of death (still there?) (54, 25, D) the +0 plate armour of Dyspraxia {rPois rC++ Int+4 Dex-2} Int: It affects your intelligence (+4). Dex: It affects your dexterity (-2). rC: It greatly protects you from cold. rPois: It protects you from poison. (54, 29, D) a +0 shortbow (still there?) the amulet of Biawna {Acrobat Will- rCorr Int+2 SInv} (still there?) [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (+2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. a centaur skeleton (still there?) (54, 36, D) a +0 scale mail of fire resistance (59, 36, D) a staff of conjuration (59, 37, D) a +2 ring mail of positive energy (59, 41, D) a +0 robe (60, 36, D) the +1 scale mail "Roitantoto" {rC- MP+9 Str+3} Str: It affects your strength (+3). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). (60, 41, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (61, 0, D) a box of beasts (61, 3, D) a +0 short sword (still there?) a +0 leather armour (still there?) (61, 8, D) the +6 glaive "Ranonoil" {flame, Dex+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+6). (61, 16, D) a +2 vorpal shortbow (61, 26, D) a piece from Xom's chessboard (15/15) (61, 31, D) a +0 club (still there?) a +0 flail (still there?) (61, 37, D) a staff of cold (61, 40, D) a +0 vampiric trident (still there?) a +0 robe (still there?) (61, 41, D) a +0 rapier of speed (still there?) a +0 animal skin (still there?) (62, 3, D) a +0 hand axe a +0 dagger (62, 8, D) a +3 rapier of flaming (62, 16, D) a book of the Senses (62, 26, D) the +6 hunting sling "Ihuwes" {flame, rC++ Str-3 Int+2 SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (-3). Int: It affects your intelligence (+2). rC: It greatly protects you from cold. SInv: It lets you see invisible. (62, 31, D) a +0 flail a +0 long sword a +0 short sword (62, 36, D) a scarf of harm (63, 3, D) a +0 short sword (63, 8, D) a staff of air (63, 16, D) the +7 chain mail "Judabuf" {rCorr} rCorr: It protects you from acid and corrosion. (63, 17, D) a phantom mirror (63, 31, D) a +0 hand axe a +0 war axe (63, 32, D) a +0 hand axe (63, 37, D) a box of beasts (64, 17, D) a staff of earth (64, 26, D) the +3 ring mail of the Hidden Vale {Contam Dex+6 SInv} Dex: It affects your dexterity (+6). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. (68, 0, D) a +5 hunting sling of flaming (69, 0, D) the +0 cloak of Stoicism {*Slow rF+ Dex+4} Dex: It affects your dexterity (+4). rF: It protects you from fire. *Slow: It may slow you when you take damage. a +0 cloak of preservation (69, 21, D) a +0 shortbow (unseen) (70, 11, D) (unseen) (70, 21, D) a +0 trident (still there?) a +0 shortbow (still there?) (71, 8, D) a piece from Xom's chessboard (15/15) (71, 16, D) a phantom mirror (71, 17, D) a staff of fire (71, 26, D) a +3 scimitar of protection (71, 27, D) the +5 quarterstaff of the Chickpea {venom, rElec rPois Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (71, 36, D) the ring "Utocvucio" {rF- rN++ Will+++ SInv Stlth+} [ring of see invisible] rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. a phantom mirror (71, 37, D) a lightning rod (4/4) (72, 8, D) the +1 chain mail of Muttered Phrases {rElec rC+ Str-4 SInv} Str: It affects your strength (-4). rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (72, 9, D) a book of the Sky (72, 21, D) a +0 trident (72, 37, D) a staff of earth (73, 1, D) the +11 flail of Unif {speed, rN+} Attacks with this weapon are significantly faster. rN: It protects you from negative energy. (73, 17, D) a +4 rapier of holy wrath (73, 26, D) a +3 shortbow of flaming (73, 36, D) a staff of fire (73, 37, D) a +1 vampiric halberd (75, 1, D) a +4 hand axe of distortion