Serus the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 leather armour of poison resistance (61, 3, D) a +0 short sword (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (61, 8, D) a +0 falchion of flaming (61, 16, D) a +0 chain mail of fire resistance (62, 1, D) a phantom mirror (62, 3, D) a +0 rapier a +0 robe a black bear corpse (skeletalised by now) (62, 8, D) a +1 ring mail of fire resistance (62, 9, D) a +2 vorpal trident a river rat corpse (skeletalised by now) (62, 10, D) a river rat corpse (skeletalised by now) (62, 16, D) a staff of air (62, 17, D) a +2 spear of venom (63, 0, D) a box of beasts (63, 10, D) an iguana corpse (skeletalised by now) (63, 16, D) a +1 vorpal long sword (63, 17, D) a staff of earth (64, 16, D) a condenser vane (64, 17, D) a lightning rod (4/4) (67, 3, D) a +0 troll leather armour (unseen) (68, 0, D) a +2 arbalest of flaming (68, 2, D) a +0 giant club (unseen) (69, 0, D) a +3 scale mail of poison resistance (69, 2, D) 4 large rocks (69, 11, D) a ball python corpse (skeletalised by now) (70, 11, D) a water moccasin corpse (skeletalised by now) (71, 8, D) the +1 ring mail of Ceumel {rCorr} rCorr: It protects you from acid and corrosion. (71, 11, D) an adder corpse (skeletalised by now) (71, 16, D) a +1 vorpal executioner's axe (71, 17, D) a +0 vampiric lajatang (71, 26, D) a +3 hand crossbow of flaming (71, 27, D) the +1 robe "Quorim" {Harm rF+ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. Harm: It increases damage dealt and taken. (72, 8, D) the +4 ring mail of Elit Cumea {+Inv rElec Int-5 SInv} Int: It affects your intelligence (-5). rElec: It insulates you from electricity. SInv: It lets you see invisible. +Inv: It lets you turn invisible. (72, 9, D) a +0 vorpal quarterstaff (72, 11, D) a ball python corpse (skeletalised by now) (72, 16, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (72, 17, D) a +4 mace of protection (72, 26, D) a +2 falchion of freezing (72, 27, D) a +5 spectral quarterstaff (73, 1, D) a +1 robe of resistance (73, 16, D) the +7 short sword "Faacahit" {flame, +Blink rN+ Int+3} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rN: It protects you from negative energy. +Blink: It lets you blink. (73, 26, D) the +5 scimitar of Taceqots {protect, rElec rC- rCorr} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (73, 27, D) the +9 dire flail of Adei {spect, Str+6 Int+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+6). Int: It affects your intelligence (+3). (73, 29, D) a wolf corpse (73, 31, D) a bullfrog corpse (73, 32, D) an iguana corpse