Serus the Dungeon (0, 0, D) a ring of fire the ring of Wozam {EV+4 Str-3 Int+3} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (-3). Int: It affects your intelligence (+3). the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. (0, 15, D) a ring of ice a +6 ring of dexterity a +6 ring of dexterity the ring "Baijymaa" {rN+ Int-3 Dex+5 SInv} [ring of positive energy] Int: It affects your intelligence (-3). Dex: It affects your dexterity (+5). rN: It protects you from negative energy. SInv: It lets you see invisible. the ring of Komoer {Wiz Dex+3} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+3). an amulet of the acrobat a +6 ring of dexterity a ring of protection from cold a ring of fire an amulet of guardian spirit (1, -2, D) a ring of poison resistance (1, -1, D) a ring of fire a staff of conjuration (1, 16, D) a phial of floods (1, 17, D) a staff of fire (2, 15, D) a +1 short sword of draining (2, 16, D) a +2 hand axe of flaming (3, -21, D) an amulet of the acrobat (3, -19, D) a +6 spear a tin of tremorstones (2/2) (3, -3, D) a +2 scale mail of poison resistance (3, 15, D) a +3 leather armour of fire resistance (3, 16, D) a +2 robe of fire resistance (4, -33, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -32, D) a +5 lajatang (4, -31, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, -19, D) a +4 morningstar of protection (4, 0, D) a +2 rapier of distortion (4, 15, D) a ring of flight (4, 16, D) a staff of poison (unseen) (4, 17, D) a piece from Xom's chessboard (15/15) (5, -33, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -32, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -31, D) a +5 bardiche a +5 demon trident (5, -30, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -28, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (5, -27, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, -21, D) a staff of poison (5, -20, D) a book of Rime (5, -19, D) a staff of conjuration (5, -3, D) a +0 crystal plate armour (5, -2, D) a +5 vorpal war axe a +2 spear of freezing (5, 0, D) the +5 hand axe of the Summoning Gods {drain, rPois} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. (5, 15, D) A Thorough Guide to Hermeneutics Spells Type Level a - Lehudib's Crystal Spear Conjuration/Earth 8 (5, 17, D) the +6 spear "Agaesixu" {elec, *Rage rPois rC+++ Stlth-} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It renders you almost immune to cold. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you less stealthy. (6, -19, D) the +8 lajatang of Fatigue {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. rPois: It protects you from poison. (6, -16, D) +0 ice dragon scales (6, -3, D) the +9 shortbow "Nouruy" {flame, Dex+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). (6, 16, D) a lightning rod (4/4) (still there?) a +2 falchion of holy wrath (still there?) a tin of tremorstones (2/2) (still there?) (6, 17, D) the Grimoire of Changing and Intoxication Spells Type Level a - Sting Transmutation/Poison 1 b - Ice Form Ice/Transmutation 4 c - Alistair's Intoxication Transmutation/Poison 5 (7, -20, D) a box of beasts (7, -18, D) a +2 robe of fire resistance (7, -2, D) a box of beasts the +3 short sword "Fetigeiz" {flame, *Noise Int+9 Dex-3 Stlth+} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+9). Dex: It affects your dexterity (-3). *Noise: It may make noises in combat. Stlth: It makes you more stealthy. a staff of fire a +8 vorpal war axe (7, 15, D) a +2 chain mail of cold resistance a +0 trident of holy wrath (7, 18, D) a +2 buckler of reflection a staff of fire a +2 antimagic glaive (8, -22, D) a phial of floods (8, -20, D) a +2 battleaxe of freezing a box of beasts (8, -3, D) the +2 robe of Fun {rC+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. (8, 1, D) (unseen) (8, 15, D) a piece from Xom's chessboard (15/15) a box of beasts (9, -21, D) a ring of willpower the ring of Obsession {Fly rPois rF- Will+} [ring of flight] rF: It makes you vulnerable to fire. rPois: It protects you from poison. Fly: It grants you flight. Will: It increases your willpower. the ring "Paicwais" {*Corrode rElec rPois MP+9 Stlth-} [ring of magical power] rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. Stlth: It makes you less stealthy. the ring of Egi Qegusm {rN+ Will+} [ring of willpower] rN: It protects you from negative energy. Will: It increases your willpower. the ring "Pofor" {Ice *Corrode Str+6} [ring of ice] It enhances your ice magic. Str: It affects your strength (+6). rF: It makes you vulnerable to fire. rC: It protects you from cold. *Corrode: It may corrode you when you take damage. the ring "Uxeevyun" {Wiz rPois MP+9} [ring of wizardry] It improves your spell success rate. rPois: It protects you from poison. MP: It affects your magic capacity (+9). a ring of magical power (9, -18, D) a staff of fire (still there?) a phial of floods (still there?) (9, -2, D) the +6 mace of the Lamprey {elec, rF+ rN+} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. rN: It protects you from negative energy. a +3 spectral quarterstaff the +1 robe "Ler Akk" {Fly} Fly: It grants you flight. (9, 19, D) (unseen) (10, 15, D) a staff of air a phial of floods (10, 17, D) a box of beasts (11, -35, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, -31, D) a lightning rod (4/4) (11, -3, D) a staff of poison a +1 vorpal longbow (11, -2, D) the +0 leather armour of the Endless Expanse {Rampage Int+5} Int: It affects your intelligence (+5). Rampage: It bestows one free step when moving towards enemies. (12, -35, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -21, D) a lightning rod (4/4) a tin of tremorstones (2/2) a +1 troll leather armour a phial of floods (12, -3, D) a book of the Sky (12, -2, D) a tin of tremorstones (2/2) (12, 15, D) a box of beasts (13, -21, D) a staff of earth a +4 hunting sling of freezing (13, -20, D) a +3 dire flail of holy wrath (13, -19, D) a +1 rapier of flaming a lightning rod (4/4) (13, -1, D) the +6 glaive "Xiblin" {drain, Dex+6} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+6). (13, 15, D) the +7 trident "Vuucin" {drain, rElec Will++} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. Will: It greatly increases your willpower. (13, 18, D) a piece from Xom's chessboard (15/15) (14, -3, D) a staff of fire (14, -2, D) a +1 ring mail of cold resistance (14, -1, D) a +2 plate armour of fire resistance (15, 15, D) the +4 longbow of Wuitif {vorpal, rPois Int+6 Dex-3 SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). rPois: It protects you from poison. SInv: It lets you see invisible. (15, 16, D) a +1 spectral quarterstaff (15, 17, D) a staff of poison an amulet of regeneration (19, -3, D) a condenser vane (19, 13, D) a staff of death (still there?) a +2 robe of willpower (still there?) (19, 15, D) a +0 battleaxe a +0 chain mail a +0 plate armour (19, 17, D) a +1 long sword of holy wrath (20, -35, D) a +1 glaive of protection (20, -34, D) a staff of air (20, 14, D) a +0 chain mail (20, 15, D) a +0 cloak of stealth a lightning rod (4/4) a +1 war axe a +3 ring mail of cold resistance (21, -35, D) a condenser vane (21, -34, D) a +1 ring mail of cold resistance (21, -18, D) a piece from Xom's chessboard (15/15) a +3 vorpal war axe (21, -15, D) a +0 chain mail a +1 great sword of flaming (21, -3, D) a +2 vorpal hunting sling (21, -2, D) a +1 mace of venom (21, 16, D) a +0 chain mail (still there?) a +0 great mace (still there?) (21, 18, D) 11 large rocks (22, -35, D) a phantom mirror (22, -34, D) the +1 steam dragon scales of Infinity {Str+5} Str: It affects your strength (+5). (22, -16, D) a +2 hand axe a +0 robe (22, -4, D) a staff of conjuration (22, -2, D) a condenser vane a +2 vorpal battleaxe (22, -1, D) a staff of conjuration (22, 13, D) a +0 plate armour (23, -35, D) a phantom mirror (23, -34, D) a +1 vampiric spear (23, -19, D) a +0 dagger (23, -18, D) a staff of death (23, -16, D) a phial of floods (23, -4, D) a +0 whip of venom a +0 arbalest of flaming a piece from Xom's chessboard (15/15) (23, -1, D) a staff of death the Handbook of Creation Spells Type Level a - Haunt Necromancy/Summoning 7 b - Dragon's Call Summoning 9 (23, 0, D) a +0 scimitar of flaming (23, 13, D) a +0 chain mail a +0 plate armour the +5 battleaxe of Palarew {freeze, Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). a +0 great sword a +0 long sword a +0 chain mail a box of beasts (23, 15, D) a +3 vampiric long sword a +0 broad axe a +0 bardiche a +0 plate armour a +3 battleaxe of distortion (23, 16, D) a +3 long sword (still there?) a +4 falchion of pain (still there?) (23, 17, D) a +0 chain mail (still there?) the +9 battleaxe of Emidd {antimagic, rPois Int+3} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3). rPois: It protects you from poison. a +0 chain mail (still there?) (24, -35, D) a staff of earth (24, -34, D) a +0 scale mail of cold resistance (24, -19, D) a phantom mirror (24, -18, D) a +3 antimagic lajatang a +0 robe (24, -16, D) a +0 glaive a +3 hunting sling of flaming a +0 chain mail (24, -13, D) a +2 ring mail of cold resistance (still there?) a +0 hand axe (still there?) (24, -12, D) a +1 great sword (still there?) the +2 arbalest "Miehu" {freeze, rN++ MP+9 Str-5} (still there?) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-5). rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). a +0 chain mail (still there?) (24, -1, D) a +2 scimitar of flaming a +1 rapier of electrocution (24, 0, D) the +8 mace "Jioxap" {venom, Str+3 Int+3 Stlth+} (still there?) It poisons the flesh of those it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. a +2 demon whip of venom (still there?) (24, 17, D) a +0 chain mail (25, -35, D) a staff of cold (25, -34, D) a +2 ring mail of positive energy (25, -18, D) a phantom mirror a +0 war axe (25, -17, D) a +2 dagger of speed (25, -16, D) a +2 lajatang of distortion (25, -15, D) a +0 trident (still there?) a ring of poison resistance (still there?) (25, -4, D) the +1 scale mail of the Blind Marksman {rN+} rN: It protects you from negative energy. (25, 0, D) a phantom mirror (still there?) a +1 great sword of flaming (still there?) (25, 15, D) a +6 ring of strength the ring of Fahetisi {rN++ MP+9 Str+6 Slay-6} [ring of strength] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). a +6 ring of strength a +6 ring of strength (25, 17, D) a +0 arbalest (26, -35, D) a staff of fire (26, -34, D) a lightning rod (4/4) (26, -16, D) a +0 robe (still there?) a +1 glaive of freezing (still there?) the +7 glaive "Giozaumuli" {pain, rF+ Will+ Int+3} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). rF: It protects you from fire. Will: It increases your willpower. (26, -15, D) a +0 dagger (26, -14, D) a +0 robe (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) (26, -1, D) a lightning rod (4/4) (26, 0, D) a staff of cold (still there?) a +0 great sword of flaming (still there?) (26, 2, D) +0 fire dragon scales (26, 13, D) a +3 chain mail of fire resistance a +0 battleaxe a +0 chain mail a +0 war axe (26, 15, D) a +0 plate armour a +2 war axe of freezing a +0 battleaxe the +5 chain mail "Butor" {-Tele rCorr Str+3 SInv} Str: It affects your strength (+3). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a book of Armaments (26, 16, D) a staff of death (still there?) a +0 arbalest (still there?) (26, 17, D) a +0 bardiche a +0 plate armour (27, -34, D) a +0 pair of gloves of strength (27, -18, D) a +0 dagger a +0 robe (27, -4, D) a +2 robe of the Archmagi (27, 12, D) a +2 pair of gloves of hurling a +0 tower shield (27, 14, D) the amulet "Egomic" {RegenMP Will++} [amulet of magic regeneration] It increases your rate of magic regeneration. Will: It greatly increases your willpower. (27, 15, D) a +0 battleaxe a +0 chain mail a +4 great mace a phial of floods a +0 great sword a condenser vane a +0 plate armour (27, 17, D) a +0 war axe a +0 chain mail a +0 kite shield (28, -35, D) a +3 flail of protection (28, -15, D) a +0 shortbow of freezing (28, 1, D) a +5 vorpal fustibalus (still there?) a +2 great sword of flaming (still there?) a tin of tremorstones (2/2) (still there?) (28, 18, D) a +0 great mace a +0 plate armour (29, -34, D) a tin of tremorstones (2/2) (29, -19, D) the +8 mace "Lymiohed" {pain, rElec rC- rCorr Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (29, -4, D) a staff of conjuration (29, 14, D) a +0 great mace a +0 plate armour (29, 15, D) a +1 glaive of venom a +0 plate armour +0 shadow dragon scales a +0 chain mail a +0 plate armour 6 large rocks (29, 17, D) a +2 falchion of holy wrath a +0 arbalest a +3 dire flail of protection a +0 plate armour (29, 18, D) a +0 long sword (30, -34, D) a staff of poison (30, -19, D) a tin of tremorstones (2/2) (30, -3, D) a tin of tremorstones (2/2) (30, -1, D) a lightning rod (4/4) (30, 14, D) a staff of conjuration the +4 bardiche of Salt {flame, Fly} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Fly: It grants you flight. a +0 arbalest (30, 16, D) a +0 great mace (still there?) a +2 ring mail of fire resistance (still there?) (31, -1, D) a piece from Xom's chessboard (15/15) (31, 14, D) a +0 great sword a +0 chain mail a staff of air (31, 15, D) 4 large rocks a +0 great mace a tin of tremorstones (2/2) a +0 arbalest a +0 arbalest (31, 19, D) a +0 chain mail (32, 13, D) a +0 battleaxe a +3 vorpal hand axe a +0 chain mail a book of Vapours a +1 dagger of venom (32, 19, D) a +0 great mace (33, 16, D) a +6 vorpal scimitar (still there?) a +0 arbalest (still there?) a +5 glaive of venom (still there?) a book of Party Tricks (still there?) (34, 13, D) a +0 chain mail a +0 plate armour a +0 long sword (34, 14, D) a +0 plate armour a book of the Moon the Tome of the Escort and Envenoming Spells Type Level a - Call Imp Summoning 2 b - Eringya's Noxious Bog Transmutation/Poison 6 c - Monstrous Menagerie Summoning 7 (35, 13, D) a +0 war axe (36, -35, D) a staff of earth (36, -21, D) a +1 vorpal bardiche (36, -7, D) a staff of earth (37, -35, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (37, -20, D) the +5 troll leather armour of the Fae Slorg {Regen+ Dex+4} Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. (37, -7, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (37, -6, D) a +2 demon whip of draining (38, -35, D) a staff of poison (38, -34, D) a book of Callings (38, -33, D) a +1 vorpal long sword a +0 leather armour (38, -29, D) a +0 dagger (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) (38, -21, D) a +2 robe of cold resistance (38, -20, D) a lightning rod (4/4) (38, -7, D) a +1 leather armour of cold resistance (38, -6, D) Great Wizards, Vol. II a staff of fire (38, -2, D) a +0 great sword of flaming (39, -34, D) a +0 club (39, -33, D) a +0 giant spiked club (39, -32, D) a +0 giant club a +0 giant spiked club (39, -30, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 glaive of venom (still there?) 3 boomerangs (still there?) a +0 plate armour (still there?) (39, -21, D) a condenser vane (39, -19, D) a ring of fire a ring of protection from cold a +6 ring of strength a ring of fire an amulet of the acrobat a +6 ring of strength an amulet of magic regeneration a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail (39, -16, D) a +2 vorpal mace (39, -7, D) a condenser vane a phantom mirror (39, -5, D) a +0 great sword of flaming (39, -2, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (39, 13, D) a +3 ring mail of fire resistance (39, 15, D) a lightning rod (4/4) (40, -35, D) a staff of death (40, -30, D) a +0 vorpal dire flail (still there?) a +0 plate armour (still there?) a +0 halberd (still there?) a +0 plate armour (still there?) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) (40, -29, D) a +0 great mace (still there?) a +0 chain mail (still there?) (40, -21, D) the +4 plate armour of Hedging {rC- Dex+9 Slay+3} Dex: It affects your dexterity (+9). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It makes you vulnerable to cold. (40, -20, D) a ring of flight an amulet of reflection a +6 ring of dexterity a +4 ring of protection a ring of wizardry a ring of resist corrosion (40, -6, D) a lightning rod (4/4) a +2 shortbow of flaming a +2 chain mail of poison resistance (40, -4, D) a +3 vampiric demon whip (40, 13, D) a +0 short sword a +0 shortbow a phantom mirror (40, 14, D) a lightning rod (4/4) a +0 short sword a +3 ring mail of cold resistance a +0 rapier a +2 hunting sling of flaming (40, 16, D) a piece from Xom's chessboard (15/15) a +0 rapier a +0 leather armour (41, -35, D) an Everburning Encyclopedia (41, -34, D) a box of beasts (41, -30, D) a +0 giant spiked club (41, -29, D) a +0 mace the +1 leather armour "Potuj" {rN+ Int-5 Dex+3} Int: It affects your intelligence (-5). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (41, -28, D) a +0 great sword a +0 chain mail (41, -4, D) a +0 demon whip (41, -3, D) a +2 great sword of flaming (41, 16, D) a +0 longbow a +3 leather armour of poison resistance (41, 18, D) a +1 battleaxe of flaming (42, -35, D) a +0 short sword (42, -34, D) a +0 trident (42, -28, D) a +4 morningstar of protection (still there?) 2 boomerangs (still there?) a +0 plate armour (still there?) (42, -20, D) a staff of conjuration (42, -18, D) a staff of poison (42, -7, D) a book of the Sky (42, -6, D) a +1 short sword of flaming (43, -35, D) a phial of floods (43, -34, D) a +0 vampiric trident (43, -21, D) a staff of poison (43, -7, D) a +2 shortbow of flaming (43, 12, D) a +5 battleaxe of electrocution a +0 leather armour (43, 14, D) a +2 dagger of protection the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 chain mail a +3 plate armour of positive energy a +0 longbow a +0 leather armour a +0 short sword a +0 dagger a +0 scale mail the +9 battleaxe "Pesh" {flame, rElec Dex+5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. (44, -21, D) a tin of tremorstones (2/2) (44, -7, D) a book of Rime (44, -6, D) a staff of fire (44, 12, D) a +2 pair of boots of rampaging (44, 13, D) a book of Death (44, 14, D) a +0 dagger a +2 leather armour of fire resistance a +0 long sword a +0 long sword a +0 leather armour a +0 longbow a +0 dagger (44, 18, D) a +0 dagger (44, 20, D) a +0 rapier (45, -7, D) a staff of cold (45, 12, D) a +0 dagger (45, 13, D) a +0 leather armour a +0 long sword (46, 14, D) the +10 halberd of Change {protect, rF+ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. Stlth: It makes you more stealthy. a +0 dagger a staff of conjuration a +0 ring mail a +4 quarterstaff of speed (46, 17, D) a +0 dagger (still there?) a condenser vane (still there?) a +0 short sword (still there?) a +0 great sword of electrocution (still there?) the +1 ring mail of Resilience {Rampage Drain rF+ rC+} (still there?) rF: It protects you from fire. rC: It protects you from cold. Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. a +0 quick blade (still there?) a +0 quick blade (still there?) a staff of poison (still there?) a +0 leather armour (still there?) a book of Changes (still there?) the +9 flail "Not Bekh" {freeze, Will++} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It greatly increases your willpower. a +0 long sword (still there?) a +0 leather armour (still there?) a staff of conjuration (still there?) (46, 19, D) a +0 longbow a +2 ring mail of cold resistance (47, 14, D) a box of beasts a There-And-Back Book (47, 19, D) a +0 longbow a +0 leather armour (48, 14, D) a +1 ring mail of cold resistance a +0 dagger a book of Scorching (48, 19, D) a +2 glaive of flaming a +0 dagger a +0 rapier (48, 20, D) a +0 rapier a +0 rapier a +0 leather armour (49, 13, D) a +1 pair of boots of flying (49, 14, D) a +2 trident of pain a +0 dagger a +0 shortbow a +0 leather armour a +4 hand axe of draining a staff of death (49, 15, D) a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +4 war axe of freezing a +0 long sword (49, 17, D) a +0 leather armour (still there?) a +0 rapier (still there?) (49, 18, D) a +0 longbow (49, 22, D) a +0 long sword (50, -34, D) a tin of tremorstones (2/2) (50, 15, D) a +0 dagger a +0 chain mail a +1 kite shield of protection (50, 16, D) a +0 dagger the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. a +0 scale mail (51, -35, D) a condenser vane (51, -34, D) a book of Hexes (51, -23, D) a +2 whip of holy wrath (51, -22, D) a piece from Xom's chessboard (15/15) (51, -17, D) a +1 scimitar of flaming (still there?) a +0 fustibalus (still there?) a +0 robe (still there?) a +0 buckler (still there?) (51, -11, D) a condenser vane (51, 2, D) a +2 plate armour of willpower a +5 giant spiked club (51, 13, D) a +0 short sword (51, 14, D) a +0 long sword (51, 15, D) the Catalogue of Icy Stones Spells Type Level a - Sandblast Earth 1 b - Frozen Ramparts Ice 3 c - Ozocubu's Armour Ice 3 d - Animate Armour Summoning/Earth 4 the +8 short sword "Tilumn" {pain, rCorr Int+2 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. a +0 ring mail a +0 buckler a +0 rapier (51, 16, D) a +0 leather armour a +0 vorpal morningstar a +0 scale mail (51, 18, D) a +0 dagger (51, 19, D) a staff of conjuration (52, -35, D) a condenser vane (52, -23, D) a +0 vampiric halberd (52, -11, D) a +2 trident of freezing (52, -6, D) the +6 arbalest "Cudgha Vuega" {freeze, Drain +Blink rElec SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (52, 13, D) a +0 short sword a +0 ring mail (52, 15, D) a +0 short sword a +0 short sword (53, -35, D) a +7 vorpal halberd (53, -34, D) the +9 broad axe of Success {flame, Drain rN+ Dex+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. (53, -23, D) the +11 chain mail "Lojeorosk" {Str+3} Str: It affects your strength (+3). (53, -16, D) a +2 morningstar of holy wrath (still there?) a +0 robe (still there?) (53, -15, D) a +4 falchion of flaming a +0 shortbow a +0 robe (53, -11, D) a +3 chain mail of willpower (53, 1, D) a staff of poison (53, 15, D) a +5 arbalest of freezing a +0 longbow a +2 leather armour of willpower a +0 short sword a +1 glaive of protection a box of beasts (53, 17, D) a +1 flail of protection a +0 ring mail a +0 rapier (53, 18, D) a +0 long sword (54, -34, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. (54, -22, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (54, -11, D) a box of beasts (54, -10, D) a +2 quarterstaff of draining a +0 antimagic spear (54, 1, D) a +2 hand crossbow of freezing (54, 2, D) a ring of flight (54, 14, D) a +0 short sword the +4 fustibalus "Ofri" {speed, Fragile rPois Will++ Dex+4} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+4). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Will: It greatly increases your willpower. a +0 shortbow a +0 leather armour the +8 battleaxe of Toraxt {flame, rN+ Int-2 Dex+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (54, 15, D) a +0 leather armour (54, 17, D) a +0 leather armour (55, -22, D) a box of beasts (55, -10, D) a +3 leather armour of willpower (55, 1, D) a staff of poison (55, 12, D) a +0 dagger (55, 16, D) a +0 dagger (56, -35, D) a +0 scimitar of holy wrath (56, -22, D) a phial of floods (56, -11, D) a +1 great sword of holy wrath (56, 17, D) a staff of cold (58, 15, D) a +0 dire flail a +0 vorpal spear (58, 18, D) a +0 chain mail (59, 12, D) a +0 chain mail (60, 1, D) a staff of cold (60, 12, D) an amulet of faith (still there?) a +0 great sword (still there?) a +3 scale mail of willpower (still there?) a +0 arbalest (still there?) a +1 chain mail of willpower (still there?) (60, 13, D) a +0 kite shield a +0 chain mail a +0 long sword (60, 14, D) a +0 arbalest (still there?) a box of beasts (still there?) (61, 1, D) a piece from Xom's chessboard (15/15) (61, 2, D) a +3 chain mail of cold resistance (61, 12, D) 2 large rocks (61, 13, D) a +0 bardiche (still there?) a +0 plate armour (still there?) a +2 dire flail of venom (still there?) a +0 plate armour (still there?) (62, -35, D) a staff of air (62, -27, D) a staff of death (62, 1, D) a +1 spear of venom (62, 2, D) a tin of tremorstones (2/2) (62, 12, D) a +0 great mace a +0 chain mail a +0 great sword (62, 15, D) a +2 plate armour of fire resistance (still there?) a +0 plate armour (still there?) a +0 broad axe (still there?) a +4 vorpal flail (still there?) a +2 whip of electrocution (still there?) (63, -35, D) a tin of tremorstones (2/2) (63, -34, D) a lightning rod (4/4) (63, -27, D) a +4 halberd of venom (63, -26, D) a +0 shortbow of freezing (63, -19, D) a +1 vorpal battleaxe (63, -18, D) a +0 giant club a +0 whip of electrocution (63, -15, D) a +0 giant spiked club (63, -14, D) a +0 giant club (still there?) a +0 giant club (still there?) (63, -9, D) the +2 shortbow "Tawkugg" {vorpal, Int+2} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). (63, 1, D) a +1 vampiric glaive (63, 2, D) a +1 war axe of electrocution (63, 12, D) a phantom mirror (still there?) 6 large rocks (still there?) a +1 war axe (still there?) a +0 plate armour (still there?) (63, 13, D) a condenser vane a +0 chain mail a book of Touch (63, 15, D) a +0 chain mail a +0 great mace (63, 16, D) a +0 long sword (64, -35, D) a staff of conjuration (64, -19, D) a staff of death (64, -15, D) a +0 giant club a +0 giant club (64, -14, D) a +0 giant club (64, -9, D) a +1 hunting sling of freezing (64, 1, D) a +3 vampiric great sword (64, 11, D) a +0 chain mail (64, 17, D) a +1 falchion of venom (65, -19, D) a +2 vampiric dagger (65, -18, D) a +2 vorpal falchion (65, -14, D) a +0 giant club (65, -13, D) a +0 giant club (still there?) a +0 giant club (still there?) (65, -8, D) a scarf of resistance (65, 13, D) a +0 plate armour (still there?) a +0 battleaxe (still there?) a +0 arbalest (still there?) a +0 war axe (still there?) +0 shadow dragon scales (still there?) a book of Unlife (still there?) (65, 16, D) a +0 chain mail (66, -9, D) a condenser vane (66, 12, D) a +2 pair of gloves of infusion (66, 15, D) a +2 war axe (still there?) a +0 plate armour (still there?) an amulet of faith (still there?) a +0 chain mail (still there?) 3 large rocks (still there?) a +1 vorpal arbalest (still there?) the +4 leather armour of Terror {Str+4 Dex+4} (still there?) Str: It affects your strength (+4). Dex: It affects your dexterity (+4). (66, 16, D) a +0 war axe (still there?) a +0 bardiche (still there?) a +0 chain mail (still there?) a staff of death (still there?) (67, 11, D) a +0 plate armour (67, 13, D) a +4 vorpal hunting sling (still there?) +0 shadow dragon scales (still there?) a +0 chain mail (still there?) a phial of floods (still there?) a +0 tower shield (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a book of Hexes (still there?) (67, 14, D) a +0 kite shield (still there?) a +0 broad axe (still there?) a +0 great mace (still there?) +0 shadow dragon scales (still there?) a +1 ring mail of poison resistance (still there?) (67, 17, D) a +2 spear of freezing (still there?) a +0 arbalest (still there?) (68, -35, D) a piece from Xom's chessboard (15/15) (68, 15, D) a staff of conjuration (68, 16, D) a +0 long sword a +0 plate armour (69, -35, D) a staff of air (69, 12, D) a +0 arbalest (69, 14, D) a +0 chain mail (still there?) a +0 great sword (still there?) the +5 war axe of Wyoc {drain, Fragile Str+4 Stlth+} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. a book of Callings (still there?) 4 large rocks (still there?) a +0 battleaxe (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) (69, 15, D) a +0 war axe (still there?) a +0 chain mail (still there?) (70, 1, D) a tin of tremorstones (2/2) (70, 13, D) the +8 mithril axe "Arga" {speed, Will+} (still there?) Attacks with this weapon are significantly faster. Will: It increases your willpower. a +0 chain mail (still there?) a +0 mace of draining (still there?) a +0 chain mail (still there?) a +0 chain mail (still there?) the +6 war axe of Jeax {drain, Int+2 Dex+4} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). a +0 arbalest (still there?) (70, 17, D) a +3 plate armour of cold resistance (71, -27, D) a lightning rod (4/4) (71, -26, D) a tin of tremorstones (2/2) (71, -4, D) a +0 short sword (still there?) a +0 chain mail (still there?) (71, 1, D) a +3 vorpal falchion (71, 11, D) a potion of might (still there?) a +0 glaive (still there?) a phantom mirror (still there?) (72, -27, D) a +3 vorpal scimitar (72, -18, D) a piece from Xom's chessboard (15/15) (72, -16, D) a +0 giant club (72, -9, D) the +9 great sword "Ogiuk" {freeze, Contam rPois Str-3 Dex+8} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-3). Dex: It affects your dexterity (+8). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (72, -8, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (72, 1, D) the +5 scale mail of the Hot Ocelot {rF++ MP+9 Stlth-} rF: It greatly protects you from fire. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. (72, 12, D) a +0 war axe (72, 17, D) a +0 plate armour (73, -27, D) a +1 hand axe of venom (73, -26, D) the +5 plate armour of Divine Tender Moments {rElec} rElec: It insulates you from electricity. (73, -18, D) a +1 vorpal halberd (73, -9, D) a +0 leather armour of willpower (73, -8, D) a +0 dagger a +0 vorpal glaive (73, -5, D) a +0 long sword a +0 scale mail (73, 11, D) the +9 hunting sling of the Real Monster {freeze, rPois} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. a +0 halberd (73, 12, D) a +0 chain mail (73, 13, D) a +1 pair of boots of stealth (still there?) a phantom mirror (still there?) a +2 hand axe of flaming (still there?) a +0 plate armour (still there?) +0 shadow dragon scales (still there?) a +0 war axe (still there?) a +0 great sword (still there?) a staff of conjuration (still there?) a +1 mace of venom (still there?) (73, 14, D) a +0 great mace (still there?) a +3 great sword (still there?) (74, -34, D) the +8 shortbow of Defiance {flame, rF+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It protects you from fire. (74, -19, D) the +0 ring mail of Keoher {rPois rF+ Will+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. (74, -18, D) a +2 vorpal hand axe (74, -16, D) a +0 giant club (unseen) (74, -15, D) a +0 giant club a +0 giant club (74, -14, D) a +0 giant club a +0 giant club (74, -9, D) a box of beasts (74, -3, D) a +0 short sword (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (74, 1, D) a ring of poison resistance (74, 2, D) a tin of tremorstones (2/2) (74, 12, D) a staff of air a +2 vampiric scimitar (75, 12, D) a +3 scale mail of cold resistance (75, 17, D) a +0 plate armour (76, 12, D) a +0 chain mail a +4 scimitar of protection (76, 13, D) a +0 arbalest (still there?) a +1 flail of protection (still there?) a +1 spear of freezing (still there?) (76, 14, D) a box of beasts a +0 arbalest