Serus the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a staff of poison (59, 37, D) a book of the Moon (60, 36, D) the +0 pair of boots "Verghyme" {Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (60, 37, D) a +1 helmet of intelligence (60, 43, D) a +0 morningstar (61, 8, D) a tin of tremorstones (2/2) (61, 16, D) a +1 war axe of freezing (61, 36, D) a book of Hexes (61, 37, D) a staff of air (62, 0, D) the +10 war axe of the Modern Priests {freeze, Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). (62, 1, D) a +1 halberd of flaming (62, 8, D) a staff of cold (62, 9, D) a phantom mirror (62, 17, D) a staff of poison (62, 19, D) a +0 spear (62, 26, D) a +5 mace of protection (62, 29, D) a +0 falchion (62, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (62, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (62, 37, D) a +0 troll leather armour (63, 0, D) a lightning rod (4/4) (63, 8, D) a ring of flight (63, 16, D) a +2 vorpal great sword (63, 17, D) a staff of earth (63, 20, D) a ball python corpse (skeletalised by now) (63, 26, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (63, 27, D) a +1 battleaxe of flaming (63, 28, D) a +0 falchion an orc corpse (skeletalised by now) (63, 30, D) a +0 mace a +0 plate armour a +0 battleaxe a +0 chain mail a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 36, D) a book of Lightning (63, 37, D) 4 potions of heal wounds (64, 16, D) a staff of fire (64, 18, D) a +0 spear (64, 19, D) a ball python corpse (skeletalised by now) (64, 26, D) a staff of air (64, 30, D) a +0 dagger (65, 26, D) the +7 great mace of Yteci {vorpal, Int+6 Dex-5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). (67, 0, D) a phial of floods (69, 0, D) the +1 ring mail "Homaxi" {MP-9 Int+4 SInv} Int: It affects your intelligence (+4). MP: It affects your magic capacity (-9). SInv: It lets you see invisible. (69, 36, D) a phial of floods (70, 9, D) a phantom mirror (70, 25, D) the ring "Logh" {Ice rCorr Str+2 Dex+5} [ring of ice] It enhances your ice magic. Str: It affects your strength (+2). Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (70, 36, D) a +0 pair of boots of flying (70, 37, D) an amulet of regeneration (71, 8, D) a tin of tremorstones (2/2) (71, 16, D) a +1 eveningstar of draining (71, 20, D) a +0 trident (71, 26, D) the +7 long sword "Gein" {vorpal, rN+ rCorr Str+2 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (71, 29, D) a +0 flail (unseen) (72, 8, D) the +0 plate armour "Amaguyn" {Dex+5} Dex: It affects your dexterity (+5). (72, 16, D) a tin of tremorstones (2/2) (72, 17, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (72, 20, D) a +2 trident of protection (72, 30, D) a +0 battleaxe (72, 36, D) a staff of poison (72, 37, D) a lightning rod (4/4) (73, 16, D) a staff of earth (73, 20, D) a +0 shortbow (73, 21, D) a +0 trident (unseen) (73, 26, D) a condenser vane (73, 27, D) a staff of death (73, 29, D) a +0 spear a +0 robe (73, 36, D) a +3 hunting sling of flaming (73, 37, D) a staff of poison (74, 20, D) a +0 shortbow (unseen) (75, 1, D) the +8 plate armour of the Rose {Contam +Blink rElec Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped.