Serus the Dungeon (0, 52, D) a +5 dire flail of protection (1, 34, D) a +0 trident (still there?) 3 throwing nets (still there?) an amulet of faith (still there?) a book of Fire (still there?) (1, 52, D) a condenser vane (2, 14, D) a +2 long sword of draining (2, 15, D) a staff of fire (2, 33, D) a +0 spear (still there?) a javelin (still there?) a +0 leather armour (still there?) the amulet of Coatwois {RegenMP Str+4 Int+2} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+4). Int: It affects your intelligence (+2). a +2 hat of willpower (still there?) a merfolk corpse (still there?) (2, 34, D) a staff of poison (2, 36, D) a sea snake corpse (still there?) a merfolk corpse (still there?) (2, 52, D) a book of Callings (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) the +6 lightning scales {swift, rElec} It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (3, 15, D) a staff of earth (3, 32, D) a lightning rod (4/4) (3, 33, D) a +3 leather armour of willpower (3, 34, D) a +0 quarterstaff (still there?) a +0 longbow (still there?) 14 arrows (still there?) a box of beasts (still there?) (3, 38, D) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (3, 52, D) a +4 great sword of holy wrath (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a phial of floods (4, 15, D) a book of Misfortune (4, 16, D) a ring of resist corrosion (4, 32, D) a +3 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) the +3 short sword of Pain and Death {antimagic, *Corrode rElec rPois Will-} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Will: It decreases your willpower. (4, 33, D) a +2 quarterstaff of holy wrath (still there?) a +0 robe (still there?) a tin of tremorstones (2/2) (still there?) (4, 34, D) a +1 dagger of venom (4, 37, D) a +0 trident (4, 52, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (5, 14, D) a lightning rod (4/4) a +1 fustibalus of freezing (5, 16, D) a +0 dagger of protection (5, 32, D) a +1 rapier of speed (5, 33, D) a +2 morningstar of flaming (5, 37, D) a +0 trident of venom (still there?) a throwing net (still there?) a +2 ring mail of willpower (still there?) (5, 52, D) a There-And-Back Book (5, 54, D) a caustic shrike corpse (6, 16, D) a piece from Xom's chessboard (15/15) a ring of see invisible (6, 32, D) +0 acid dragon scales (6, 33, D) a staff of death (6, 34, D) a +0 vorpal hand crossbow (6, 35, D) a snapping turtle corpse (6, 36, D) an alligator snapping turtle corpse (6, 38, D) a +0 robe (6, 52, D) a staff of death (7, 32, D) a staff of earth (7, 34, D) a tin of tremorstones (2/2) a wind drake corpse (7, 35, D) 3 large rocks a manticore corpse (7, 37, D) a wind drake corpse (7, 52, D) a staff of air (8, 14, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. a phantom mirror (8, 33, D) a +7 spear a javelin a +0 leather armour a box of beasts (8, 34, D) a +2 hand crossbow of freezing (8, 35, D) a +2 vampiric rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (8, 38, D) a +1 trident of flaming (8, 52, D) the +6 war axe "Jubigakh" {vorpal, MP+9} It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). (9, 13, D) a staff of conjuration (9, 14, D) the +4 shortbow "Daisut" {venom, rPois rN+} Any ammunition fired from it poisons the flesh of those it strikes. rPois: It protects you from poison. rN: It protects you from negative energy. a +1 dagger of venom (9, 15, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (9, 34, D) a +0 trident of flaming (still there?) a +0 chain mail of cold resistance (still there?) a staff of air (still there?) (9, 36, D) a +0 trident (9, 52, D) the ring of Rijol {rPois rC++ rN+ Will- Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rC: It greatly protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. Will: It decreases your willpower. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 13, D) the +0 scale mail of the Valley of Death {rF+ Regen+ Dex-3} Dex: It affects your dexterity (-3). rF: It protects you from fire. Regen: It increases your rate of health regeneration. (10, 16, D) a lightning rod (4/4) (10, 32, D) a +5 rapier of electrocution a +0 robe (10, 33, D) a +0 trident (10, 34, D) a +2 scimitar of holy wrath (still there?) a tin of tremorstones (2/2) (still there?) (10, 36, D) a +0 trident (still there?) 2 boomerangs (still there?) a merfolk corpse (still there?) (10, 37, D) a +1 trident of protection (still there?) a +0 leather armour (still there?) the ring "Idwodioc" {rF+ Will+} (still there?) [ring of willpower] rF: It protects you from fire. Will: It increases your willpower. a merfolk corpse (still there?) (10, 52, D) a staff of conjuration (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) a +1 long sword of holy wrath a staff of fire (11, 20, D) a +0 chain mail (still there?) a +0 great mace (still there?) (11, 33, D) a +2 rapier of electrocution a +0 robe a +0 leather armour a merfolk corpse (11, 34, D) a staff of conjuration (11, 36, D) a +0 leather armour of willpower (11, 52, D) a +1 scale mail of willpower (12, 13, D) a condenser vane (12, 14, D) a +0 short sword of holy wrath (12, 32, D) a staff of conjuration (12, 36, D) a +0 spear of pain (still there?) 2 javelins (still there?) a +0 leather armour (still there?) an alligator snapping turtle corpse (still there?) (12, 52, D) the +7 long sword "Xoczoin" {freeze, *Corrode rElec Str+5 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (13, 33, D) a +0 robe (13, 34, D) a staff of cold (still there?) a merfolk corpse (still there?) (13, 35, D) a +0 rapier (still there?) a sea snake corpse (still there?) (13, 52, D) a +0 scale mail of fire resistance (14, 52, D) a +3 plate armour of cold resistance (18, 35, D) a black mamba corpse (19, 16, D) a phantom mirror (19, 17, D) a staff of death (19, 37, D) a +0 robe (20, 0, D) the +8 long sword "Sikkonis" {speed, rCorr Str-4 Int+9 Dex-5} Attacks with this weapon are significantly faster. Str: It affects your strength (-4). Int: It affects your intelligence (+9). Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. (20, 1, D) the -1 buckler of Geunt {rF+++ Regen+ Str-3 Int+4} Str: It affects your strength (-3). Int: It affects your intelligence (+4). rF: It renders you almost immune to fire. Regen: It increases your rate of health regeneration. (20, 16, D) a +0 falchion of holy wrath (20, 32, D) the +1 scale mail of the Doldrums {rC+} rC: It protects you from cold. (20, 33, D) a +5 battleaxe of venom a +0 robe a box of beasts a staff of air a +0 flail (20, 34, D) a naga corpse (21, 16, D) a staff of cold a +0 dagger of protection (21, 32, D) a +1 pair of boots of flying (21, 34, D) a staff of earth (still there?) a black mamba corpse (still there?) (22, 0, D) a staff of death (22, 1, D) a ring of positive energy (22, 16, D) a staff of fire (22, 32, D) a +1 pair of boots of stealth (22, 34, D) a phial of floods (22, 35, D) an anaconda corpse (22, 37, D) a +0 short sword (still there?) a +0 hand crossbow of flaming (still there?) a naga corpse (still there?) (23, 0, D) a +6 dagger of venom (23, 1, D) a staff of cold (23, 17, D) a staff of poison a phial of floods (23, 40, D) a +0 hand axe a guardian serpent corpse a guardian serpent corpse (23, 41, D) a +0 glaive a +2 hunting sling of flaming a naga corpse (24, 0, D) a +1 hand crossbow of freezing a +1 fustibalus of freezing (24, 17, D) the +9 broad axe of Joraxot {freeze, rElec Will+ Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Will: It increases your willpower. the +6 broad axe of Severance {flame, rN+ rCorr Dex-5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (24, 20, D) a +6 ring of dexterity (24, 33, D) a +0 quarterstaff of draining (still there?) a +0 robe (still there?) a ring of resist corrosion (still there?) a staff of cold (still there?) the amulet "Fioconal" {Spirit Str+2} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+2). a naga corpse (still there?) a black mamba corpse (still there?) a naga corpse (still there?) (24, 38, D) a +0 flail (24, 42, D) a +0 whip (still there?) a +0 robe (still there?) a naga corpse (still there?) (25, 0, D) a +0 chain mail of positive energy (25, 1, D) a +2 vorpal falchion (25, 17, D) a +2 plate armour of fire resistance (25, 18, D) a +2 vorpal scimitar (25, 19, D) a ring of magical power a +6 ring of intelligence a +6 ring of intelligence a ring of ice a +6 ring of dexterity (25, 32, D) a lightning rod (4/4) (25, 33, D) a +2 flail of protection a +0 robe a +0 club a +2 mace of protection a +0 club a +0 trident a +0 short sword an adder corpse (25, 40, D) a guardian serpent corpse (25, 41, D) a +0 long sword (still there?) a +0 robe (still there?) a naga corpse (still there?) (26, 0, D) a +2 scimitar of pain a +2 cloak of poison resistance (26, 1, D) a +3 scale mail of willpower (26, 20, D) a +4 ring of slaying the ring of Japsar {Fire Dex+6} [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. a ring of wizardry a ring of ice a +6 ring of intelligence a +6 ring of dexterity the ring "Neiniar" {Drain rC+ AC+4 Slay+2} [ring of protection] AC: It affects your AC (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. a ring of magical power a +6 ring of intelligence a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (26, 31, D) an adder corpse (26, 33, D) a +0 battleaxe (still there?) a +0 robe (still there?) a ring of resist corrosion (still there?) (26, 37, D) a +2 mace of holy wrath a +0 robe a naga corpse a guardian serpent corpse (27, 0, D) a piece from Xom's chessboard (15/15) the +8 scimitar "Hocapeaca" {spect, Drain rC+ Int+2 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). rC: It protects you from cold. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (27, 16, D) a staff of cold a +0 hand axe of electrocution a +1 glaive of flaming (27, 32, D) a +0 flail a +0 spear (27, 33, D) a +1 dagger of electrocution (still there?) a condenser vane (still there?) (28, 0, D) a +0 pair of boots of stealth (28, 17, D) the +1 robe "Rigaja" {-Cast +Blink rPois Str+9} Str: It affects your strength (+9). rPois: It protects you from poison. +Blink: It lets you blink. -Cast: It prevents spellcasting. (29, 0, D) a +0 robe of positive energy (29, 1, D) the +3 war axe of Distraction {venom, rN+} It poisons the flesh of those it strikes. rN: It protects you from negative energy. (29, 16, D) a +2 arbalest of flaming (29, 17, D) a +2 war axe of electrocution (29, 32, D) a tin of tremorstones (2/2) (29, 36, D) a ring of willpower (30, 33, D) a lightning rod (4/4) (33, 13, D) a +0 leather armour of fire resistance (34, 15, D) a box of beasts (34, 28, D) a box of beasts (35, 3, D) a +0 leather armour (35, 13, D) a +0 longbow of flaming (35, 29, D) a +0 hand axe of draining (36, 0, D) a tin of tremorstones (2/2) (36, 1, D) a tin of tremorstones (2/2) (36, 2, D) +1 shadow dragon scales (still there?) 2 silver javelins (still there?) a +0 rapier (still there?) a +0 robe (still there?) (36, 27, D) a +0 hand axe (36, 28, D) a staff of fire (36, 29, D) a phantom mirror (37, 0, D) a phial of floods (37, 1, D) a +0 spear a +0 fustibalus 4 sling bullets a +0 leather armour (37, 2, D) a +2 trident of distortion (unseen) (37, 4, D) a +0 morningstar of protection (still there?) a +1 spear of flaming (still there?) a +0 spear (still there?) (37, 13, D) a piece from Xom's chessboard (15/15) (37, 14, D) a staff of death (38, 28, D) a +0 club a +3 leather armour of willpower a +0 club (38, 29, D) a +1 robe of positive energy a staff of earth a +0 robe a staff of cold (39, 1, D) a +1 trident of flaming (39, 2, D) a +0 robe (unseen) (39, 14, D) a +3 leather armour of fire resistance (39, 15, D) a staff of poison (39, 28, D) a +2 scale mail of poison resistance a piece from Xom's chessboard (15/15) (40, 1, D) a +0 trident of venom a +2 ring mail of fire resistance (40, 3, D) a +0 rapier a +0 robe (40, 15, D) a staff of conjuration (40, 29, D) a +2 halberd of protection a +0 short sword of draining (41, 0, D) a +0 robe (41, 1, D) a condenser vane (41, 3, D) a +0 trident (still there?) 3 boomerangs (still there?) a ring of fire (still there?) (41, 13, D) a +4 trident of flaming (41, 14, D) a staff of earth (41, 15, D) a +2 chain mail of fire resistance a +1 chain mail of fire resistance (41, 29, D) an amulet of guardian spirit (42, 0, D) a +0 spear (42, 1, D) the +8 falchion of the Stoat {spect, Fly Str+7} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+7). Fly: It grants you flight. 3 silver javelins a +0 leather armour (42, 4, D) a +0 rapier (unseen) (42, 5, D) a +0 robe (42, 15, D) a ring of poison resistance a +5 vorpal mace (42, 31, D) a +2 morningstar of pain (43, 31, D) a +0 scimitar (44, 30, D) a +0 mace (still there?) the +1 leather armour "Lecak" {rElec rC+ Str+3} (still there?) Str: It affects your strength (+3). rC: It protects you from cold. rElec: It insulates you from electricity. a book of Rime (still there?) (48, 25, D) a +0 long sword (49, 0, D) a +6 hand crossbow of freezing (49, 1, D) a staff of earth (49, 37, D) a tin of tremorstones (2/2) (50, 0, D) a +1 vorpal shortbow (50, 1, D) a piece from Xom's chessboard (15/15) (50, 3, D) a +2 great sword of flaming (still there?) a +2 demon whip of electrocution (still there?) (50, 12, D) a staff of fire (50, 13, D) the +6 war axe of Insufficient Pleasure {flame, MP+9 Str-2 Dex+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (-2). Dex: It affects your dexterity (+6). MP: It affects your magic capacity (+9). (50, 15, D) a +0 dire flail (still there?) a +0 robe (still there?) (50, 24, D) a +0 great mace of protection a +0 chain mail a +0 arbalest 13 bolts (50, 25, D) a +2 long sword of electrocution a +3 hand crossbow of flaming a +0 plate armour a +0 plate armour a +0 chain mail (50, 36, D) a phial of floods (50, 37, D) a lightning rod (4/4) (50, 38, D) a +0 rapier (still there?) a +0 robe (still there?) (50, 42, D) 4 large rocks (51, 0, D) a +0 great sword of flaming a +1 vorpal glaive (51, 1, D) the +3 sling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (51, 13, D) a box of beasts (51, 15, D) a +0 trident (unseen) (51, 36, D) the +2 robe of Polytheism {rC- Dex+4 Slay+2 SInv} Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (51, 37, D) a staff of conjuration (51, 38, D) a +0 spear (51, 43, D) a +0 rapier a +0 robe (52, -1, D) a staff of earth (52, 0, D) a +0 vorpal flail (52, 2, D) a +0 great sword of flaming (52, 13, D) a +3 vorpal hunting sling (52, 25, D) a +3 bardiche (52, 29, D) a +0 chain mail (52, 36, D) a piece from Xom's chessboard (15/15) (52, 37, D) a +6 spear of venom 3 silver javelins a +0 leather armour a staff of earth (52, 38, D) a +2 rapier of draining a +0 robe (53, 1, D) a lightning rod (4/4) (53, 3, D) a +2 executioner's axe of holy wrath (53, 12, D) a staff of poison (53, 13, D) a +3 leather armour of cold resistance (53, 14, D) a +0 robe a +0 trident (53, 18, D) a +0 robe (53, 24, D) a phantom mirror a piece from Xom's chessboard (15/15) (53, 25, D) a +0 halberd a +3 fustibalus of flaming a +0 chain mail a +0 glaive a condenser vane (53, 27, D) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) (53, 28, D) a +0 broad axe a +4 plate armour of fire resistance (53, 36, D) a staff of cold (53, 37, D) a +0 vorpal long sword (54, 0, D) a +1 dire flail of draining (54, 12, D) a +2 hunting sling of freezing (54, 15, D) a +0 whip (54, 16, D) a +0 long sword (still there?) 3 potions of haste (still there?) (54, 25, D) a +0 long sword 3 large rocks a +0 arbalest a staff of death 10 bolts a box of beasts (55, 0, D) a staff of death (still there?) an amulet of faith (still there?) (55, 12, D) a staff of poison (55, 15, D) a +0 flail (56, 2, D) a +0 great sword of flaming (57, 15, D) a +0 robe (57, 18, D) a +0 dire flail a +0 robe (57, 19, D) a +0 scimitar an amulet of reflection (59, 37, D) a +4 plate armour of fire resistance (59, 41, D) a +1 great sword of flaming (60, 36, D) a staff of earth a +2 vorpal hunting sling (60, 37, D) the +3 short sword of Guile {elec, rPois rF+++ Dex+3 Stlth-} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). rF: It renders you almost immune to fire. rPois: It protects you from poison. Stlth: It makes you less stealthy. (61, 0, D) a +4 chain mail of fire resistance (61, 3, D) a +0 long sword (still there?) a +0 robe (still there?) (61, 16, D) a staff of poison (61, 36, D) a +1 arbalest of freezing (61, 41, D) a +0 great sword of flaming (61, 42, D) a +1 great sword of flaming (62, 0, D) a staff of poison (62, 3, D) a +0 short sword a +0 robe (62, 9, D) a +2 robe of the Archmagi (62, 16, D) a staff of cold (62, 17, D) a +3 scale mail of cold resistance (62, 26, D) a lightning rod (4/4) a +0 halberd of venom (62, 27, D) a +4 shortbow of flaming (62, 36, D) a staff of cold (62, 37, D) the +5 morningstar of the Viper {vorpal, rPois rN++ Stlth+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. (63, 0, D) a +1 lajatang of electrocution (63, 16, D) the +4 falchion "Ixkis" {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (63, 17, D) a condenser vane (64, 17, D) the +4 hand axe of Secsed {freeze, rC- Will+ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (64, 26, D) a staff of poison (64, 27, D) a +1 rapier of speed (65, 26, D) an orb of mayhem (68, 0, D) the +5 leather armour of Restlessness {Harm Int-4 Slay+4} Int: It affects your intelligence (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). Harm: It increases damage dealt and taken. (69, 0, D) a lightning rod (4/4) (69, 36, D) a staff of air (70, 8, D) a lightning rod (4/4) (70, 9, D) a +1 robe of fire resistance (70, 12, D) a +0 club (unseen) (71, 8, D) a staff of death (71, 10, D) a +0 hand axe (71, 11, D) a +0 club a +0 scale mail a +0 dagger a +0 robe (71, 16, D) a condenser vane (71, 17, D) a ring of poison resistance (71, 26, D) a +1 falchion of holy wrath (71, 27, D) the +6 spear "Donniy" {vorpal, Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (71, 36, D) a phial of floods (71, 37, D) a +1 halberd of venom a staff of conjuration (71, 38, D) a +2 vorpal battleaxe (72, 8, D) a phial of floods (72, 9, D) a staff of conjuration (72, 11, D) a +0 club (still there?) a +0 ring mail (still there?) (72, 16, D) a +1 demon blade of electrocution (72, 26, D) a +4 spectral quarterstaff (72, 27, D) a +1 shortbow of freezing (72, 37, D) a condenser vane (still there?) a +3 battleaxe of holy wrath (still there?) (73, 1, D) a staff of poison (73, 16, D) the +8 quarterstaff of the Elven Halls {vamp, rF- rCorr Int+3 Dex+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (73, 17, D) a +0 hand crossbow of freezing (73, 26, D) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (74, 2, D) a +0 dagger (still there?) a +0 leather armour (still there?) (74, 38, D) a box of beasts (75, 2, D) a +0 dagger a +0 robe