Serus the Dungeon (0, 12, D) a +0 club a +0 scale mail a +0 dagger a +0 war axe a +0 chain mail (0, 13, D) a +0 whip 6 poisoned darts a +1 dagger of flaming a boomerang (0, 14, D) a +0 dagger a boomerang a +0 leather armour (0, 15, D) a +0 shortbow 14 arrows (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (4, 9, D) a +0 club (4, 14, D) a +3 ring mail (5, 4, D) a +2 quarterstaff a +2 trident (5, 14, D) a +1 vorpal trident (6, 4, D) a +2 mace a +2 hand axe (6, 14, D) a +1 mace of protection (6, 15, D) a +1 dagger of venom (7, 4, D) a +2 dagger (7, 9, D) a +0 spear (7, 14, D) a +2 vorpal hand axe (7, 15, D) a +1 quarterstaff of protection (8, 9, D) a +0 spear (8, 19, D) a +0 club 8 poisoned darts (9, 6, D) a +0 dagger a stone (17, 19, D) a +5 ring mail (17, 21, D) a +2 scimitar of holy wrath (17, 22, D) a +2 dire flail of protection (17, 23, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (18, 20, D) a +4 chain mail (18, 21, D) a +2 rapier of electrocution (18, 22, D) a +2 vorpal war axe (18, 23, D) a +2 halberd of venom (19, 8, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (22, 15, D) 3 large rocks (24, 16, D) a +0 club (24, 22, D) a +0 flail (27, 23, D) a blink frog corpse (skeletalised by now) (28, 22, D) a blink frog corpse (skeletalised by now) (29, 11, D) a +0 flail (30, 12, D) a +0 dagger a +0 robe a kobold corpse (36, 20, D) a +0 dagger a +0 robe a kobold corpse