Serus the Dungeon (0, 50, D) a +0 dagger of freezing (unseen) (0, 51, D) the +1 falchion "Use Feilo" {elec, rC++ Int-5} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (-5). rC: It greatly protects you from cold. (unseen) (0, 52, D) a +4 vorpal long sword (unseen) (1, 32, D) the +3 ring mail of Forking Paths {rF++ rN+ Stlth+} rF: It greatly protects you from fire. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (unseen) (1, 33, D) a +2 morningstar of protection (unseen) (1, 34, D) a +0 short sword (1, 50, D) a +5 rapier of speed (unseen) (1, 51, D) a +4 ring of slaying (1, 52, D) a +1 flail of holy wrath (unseen) (2, 14, D) a phial of floods (2, 15, D) a piece from Xom's chessboard (15/15) (still there?) a staff of poison (still there?) (2, 32, D) a +2 hand axe of distortion (unseen) (2, 33, D) a book of Maledictions (2, 34, D) a +0 vampiric glaive (still there?) a +0 short sword (still there?) a phial of floods (still there?) (2, 50, D) a book of Dreams (2, 51, D) a +6 sling of flaming (unseen) (2, 52, D) a ring of fire (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +4 ring of evasion (3, 15, D) a staff of air (still there?) a +2 ring mail of cold resistance (still there?) (3, 16, D) +0 ice dragon scales (3, 32, D) the +10 plate armour of Paranoia {Str+5} Str: It affects your strength (+5). (unseen) (3, 33, D) a +0 trident (still there?) a +1 whip of venom (still there?) (3, 34, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (3, 35, D) a +1 long sword of holy wrath (unseen) (3, 37, D) a +0 trident (3, 50, D) the Secrets of the Three Defenders Spells Type Level a - Shock Conjuration/Air 1 b - Summon Mana Viper Hexes/Summoning 5 c - Starburst Conjuration/Fire 6 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (3, 51, D) a +1 falchion of flaming (unseen) (3, 52, D) a book of Party Tricks (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +4 chain mail of fire resistance (unseen) (4, 15, D) a +1 robe of positive energy (unseen) (4, 16, D) a +2 vorpal trident (unseen) (4, 17, D) a +1 battleaxe of freezing (unseen) (4, 32, D) a +2 leather armour of willpower (unseen) (4, 33, D) a +2 vorpal arbalest (unseen) (4, 34, D) a +0 war axe a +0 short sword a +0 cloak a +0 dire flail (4, 35, D) a +0 scimitar (4, 36, D) a +0 battleaxe (still there?) a +0 cloak (still there?) 2 potions of heal wounds (still there?) a +6 morningstar of holy wrath (still there?) (4, 37, D) a +2 cloak a +0 scimitar (4, 38, D) a +0 scimitar (4, 50, D) a condenser vane (4, 51, D) a +1 vampiric rapier (unseen) (4, 52, D) the ring of the Assorted Moons {Fire Will++ Dex-3 Slay+5} (still there?) [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. rC: It makes you vulnerable to cold. Will: It greatly increases your willpower. the +3 robe "Lihiti" {rPois Int+5} (still there?) Int: It affects your intelligence (+5). rPois: It protects you from poison. (4, 53, D) a +6 flail of holy wrath (unseen) (5, 14, D) +1 shadow dragon scales (unseen) (5, 15, D) a +0 falchion of venom (unseen) (5, 16, D) a ring of ice (5, 32, D) a staff of conjuration (unseen) (5, 34, D) a +2 chain mail of cold resistance (unseen) (5, 36, D) a +0 bardiche a +0 cloak (5, 50, D) a staff of air (unseen) (5, 51, D) the Compilation of the Terrestrial Pyre Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sandblast Earth 1 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Lee's Rapid Deconstruction Earth 5 (unseen) (6, 14, D) a condenser vane (6, 15, D) a staff of death (unseen) (6, 16, D) the +3 dagger "Gilingiv" {holy, Str+2 Dex+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (6, 18, D) a +0 battleaxe of freezing an amulet of guardian spirit (6, 32, D) a +0 flail (6, 33, D) a +2 robe of willpower (unseen) (6, 34, D) a +0 hand axe a ring of protection from cold a +0 whip (6, 35, D) a +1 glaive of venom (still there?) a +0 cloak (still there?) a +4 ring of evasion (still there?) (6, 36, D) a +2 flail of venom a +2 short sword of speed a +0 cloak (6, 37, D) a +0 halberd (6, 50, D) a tin of tremorstones (2/2) (6, 51, D) a +4 mace of holy wrath (unseen) (7, 16, D) a +0 plate armour of fire resistance (7, 18, D) +0 ice dragon scales (7, 32, D) the +5 scale mail "Cufiaxzi" {+Blink Int+5} Int: It affects your intelligence (+5). +Blink: It lets you blink. (7, 33, D) a +1 helmet of see invisible (7, 34, D) a +0 scimitar (7, 35, D) a +2 trident of flaming (7, 36, D) a +0 dire flail (still there?) a +1 cloak (still there?) a +0 long sword (still there?) (7, 51, D) a phantom mirror (8, 14, D) a tin of tremorstones (2/2) (8, 15, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int: It affects your intelligence (+3). Clar: It protects you against confusion. (unseen) (8, 16, D) a condenser vane (still there?) a +2 broad axe of electrocution (still there?) (8, 33, D) a +0 rapier (still there?) Minoevvy's Opusculum on Displacement (still there?) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Portal Projectile Hexes/Translocation 3 (8, 34, D) a phial of floods (8, 35, D) a +0 dire flail (8, 37, D) a +0 trident (8, 50, D) the +3 pair of gauntlets of War {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (8, 51, D) a +7 mace of holy wrath (unseen) (8, 52, D) a +2 scale mail of poison resistance (unseen) (8, 53, D) a +5 sling of freezing (unseen) (9, 14, D) a +3 glaive of pain (unseen) (9, 16, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (unseen) (9, 33, D) a +0 short sword (still there?) a staff of poison (still there?) (9, 34, D) a +0 battleaxe a +4 ring of slaying a Grand Grimoire (9, 35, D) a +0 trident (9, 36, D) a +0 war axe (still there?) a +0 cloak (still there?) a +2 kite shield (still there?) (9, 50, D) a phantom mirror (9, 51, D) a staff of earth (still there?) a +2 vorpal great sword (still there?) (9, 53, D) a book of the Warp (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 14, D) the +2 ring mail of Fortification {+Inv rF- rC+ rCorr} rF: It makes you vulnerable to fire. rC: It protects you from cold. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (unseen) (10, 15, D) the Compendium of Rank Beckoning (still there?) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Summon Lightning Spire Summoning/Air 4 e - Summon Cactus Giant Summoning 6 a +4 hand axe of draining (still there?) (10, 16, D) a staff of death (unseen) (10, 32, D) a staff of fire (unseen) (10, 33, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (unseen) (10, 34, D) the +5 great mace of Grandeur {pain, rElec} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. a +0 mace (still there?) (10, 36, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 spear of flaming (still there?) (10, 50, D) a tin of tremorstones (2/2) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a phial of floods (11, 17, D) the Monograph on the Blaze Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Inner Flame Hexes/Fire 3 c - Ignition Fire 8 (unseen) (11, 32, D) a staff of air (unseen) (11, 33, D) a +0 trident (11, 34, D) a +0 dire flail a +0 scimitar a ring of see invisible a piece from Xom's chessboard (15/15) (11, 37, D) a +0 short sword (11, 50, D) a staff of poison (still there?) a +5 vorpal sling (still there?) (11, 51, D) a staff of death (unseen) (11, 52, D) an amulet of faith (12, 14, D) a +1 battleaxe of freezing (still there?) a box of beasts (still there?) (12, 15, D) a staff of air (still there?) a book of Cantrips (still there?) (12, 32, D) a +2 trident of pain (unseen) (12, 34, D) a phial of floods (12, 37, D) a +0 mace (12, 50, D) a ring of magical power (12, 51, D) a +0 helmet of see invisible (unseen) (12, 52, D) the +3 scale mail of Elyiptow {*Slow Str+4 Dex+3} Str: It affects your strength (+4). Dex: It affects your dexterity (+3). *Slow: It may slow you when you take damage. (unseen) (13, 32, D) a +0 flail (13, 33, D) a box of beasts (13, 34, D) a staff of fire (unseen) (13, 35, D) a +0 dire flail (13, 50, D) 4 scrolls of enchant weapon (13, 51, D) a box of beasts (13, 52, D) a Young Poisoner's Handbook (14, 50, D) a +2 vorpal battleaxe (unseen) (14, 52, D) a +7 great mace (unseen) (18, 48, D) a +0 war axe (19, 0, D) a staff of cold (19, 16, D) a lightning rod (4/4) (19, 17, D) the +0 buckler of Marbles {rElec rPois Will+++ Str-5} Str: It affects your strength (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It greatly increases your willpower. (19, 48, D) the +7 scimitar of Paper {spect, rElec rF+++ rN+} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It renders you almost immune to fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 club (still there?) an orc corpse (skeletalised by now) (still there?) (19, 49, D) a +0 robe a phial of floods (19, 50, D) a +0 dagger (still there?) the +0 hat of the Solstice {Dex-5 Slay+5} (still there?) Dex: It affects your dexterity (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (19, 51, D) an orc corpse (skeletalised by now) (20, 0, D) a +3 long sword of protection (20, 2, D) a +5 dagger of venom (unseen) (20, 16, D) the +9 spear of Circularity {vorpal, SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. (20, 17, D) a +6 halberd of venom (20, 32, D) a lightning rod (4/4) a phantom mirror (20, 34, D) a ring of flight (still there?) a +2 robe of cold resistance (still there?) (20, 50, D) a +0 mace a book of Changes an orc corpse (skeletalised by now) (20, 51, D) a +5 battleaxe of draining (still there?) a +0 giant club (still there?) (21, 0, D) the +1 ring mail of the Gastropod {Int+3} Int: It affects your intelligence (+3). (21, 1, D) a tin of tremorstones (2/2) (21, 16, D) the +2 shield of Resistance {rF++ rC++ Will++} rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. (21, 17, D) a +6 hand axe of freezing (unseen) (21, 34, D) the +2 quarterstaff "Nodeolei" {protect, rF+ rC+++ Str-4 Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-4). Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It renders you almost immune to cold. (unseen) (21, 47, D) a staff of poison (unseen) (21, 48, D) a +1 plate armour of poison resistance (still there?) a +3 vorpal falchion (still there?) (21, 49, D) a +2 glaive (still there?) a +0 arbalest (still there?) the +5 plate armour of the Black Moon {*Corrode rPois rC+} (still there?) rC: It protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (21, 51, D) a +0 dire flail of protection (still there?) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (21, 52, D) a +3 mace of protection (still there?) a +0 plate armour (still there?) 3 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (22, 0, D) a +1 dire flail of protection (22, 1, D) a staff of earth (22, 32, D) a staff of cold (unseen) (22, 33, D) a lightning rod (4/4) a +4 spear of venom a staff of death (22, 34, D) the ring "Masuow" {+Blink rN+ Will+ Int+3 Dex+2} [ring of positive energy] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. +Blink: It lets you blink. Will: It increases your willpower. +0 storm dragon scales (22, 48, D) a +0 mace a +0 chain mail 4 potions of haste a +0 chain mail (22, 49, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +1 helmet of intelligence (still there?) an orc corpse (skeletalised by now) (still there?) (23, 0, D) a +3 plate armour of poison resistance (23, 1, D) a +3 dire flail of distortion (23, 16, D) a +2 long sword of holy wrath (23, 17, D) the +9 longbow of the Depths {flame, Fly rPois rN++ Str+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. Fly: It grants you flight. (unseen) (23, 18, D) a lightning rod (4/4) (23, 26, D) a +2 scythe of flaming (23, 32, D) a +5 quarterstaff of speed (unseen) (23, 33, D) a +2 leather armour of cold resistance (23, 48, D) a +0 falchion (still there?) a +0 ring mail (still there?) a staff of conjuration (still there?) (23, 49, D) a box of beasts (23, 50, D) a +0 bardiche a +0 chain mail a +0 battleaxe an orc corpse (skeletalised by now) (23, 53, D) a +5 falchion of electrocution (still there?) 3 boomerangs (still there?) a +0 chain mail (still there?) (24, 0, D) a staff of poison (24, 16, D) a box of beasts (24, 32, D) a ring of see invisible (24, 33, D) a staff of fire (24, 34, D) a ring of see invisible (24, 49, D) a +0 barding of cold resistance (unseen) (24, 50, D) a +0 long sword a +0 plate armour 4 potions of heal wounds a +0 troll leather armour a condenser vane an orc corpse (skeletalised by now) (24, 51, D) a +3 dire flail (still there?) a +0 chain mail (still there?) a troll corpse (skeletalised by now) (still there?) (24, 53, D) a +0 long sword a +0 chain mail a ring of magical power an orc corpse (skeletalised by now) (24, 55, D) a warg corpse (skeletalised by now) (25, 1, D) the +0 leather armour "Hexomaqa" {Harm} Harm: It increases damage dealt and taken. (25, 17, D) a +5 giant spiked club a +2 antimagic broad axe (25, 18, D) an amulet of regeneration (25, 19, D) +0 shadow dragon scales (25, 32, D) a staff of poison (25, 33, D) a box of beasts (25, 34, D) a +0 lajatang of pain (still there?) an Everburning Encyclopedia (still there?) (25, 48, D) a tin of tremorstones (2/2) (25, 49, D) a +0 giant spiked club a book of Geomancy (25, 50, D) a +0 giant club a box of beasts an ogre corpse (skeletalised by now) (25, 53, D) a +0 giant spiked club a +0 dagger a +2 robe an ogre corpse (skeletalised by now) (26, 0, D) a box of beasts (26, 16, D) the +0 ring mail of Asyur {rC+} rC: It protects you from cold. (26, 17, D) a ring of resist corrosion (26, 32, D) the +4 mace "Gargoyle's Regret" {spect, rC+ rN+ Dex+4 Stlth-} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rC: It protects you from cold. rN: It protects you from negative energy. Stlth: It makes you less stealthy. (26, 33, D) a +1 scale mail of cold resistance (26, 48, D) the +10 flail "Pyure" {holy, +Blink rElec Will+ Int-5} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (-5). rElec: It insulates you from electricity. +Blink: It lets you blink. Will: It increases your willpower. (26, 50, D) a +0 mace a +0 battleaxe a +0 troll leather armour a +0 whip a troll corpse (skeletalised by now) (26, 51, D) 4 large rocks (27, 0, D) a ring of flight (27, 17, D) a +2 pair of boots of stealth (27, 32, D) a tin of tremorstones (2/2) (27, 33, D) the +8 mace of the Forgotten Deaths {flame, rElec rF+} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rElec: It insulates you from electricity. a book of Conjurations (27, 48, D) a book of Vapours (27, 49, D) a +4 scimitar of protection (still there?) a +0 robe (still there?) a +3 falchion of protection (still there?) an orc corpse (skeletalised by now) (still there?) (27, 50, D) a +0 arbalest (still there?) the +1 falchion "Jellyslayer" {flame, rC+ Will+ Stlth+} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. Will: It increases your willpower. Stlth: It makes you more stealthy. a +2 morningstar of protection (still there?) an orc corpse (skeletalised by now) (still there?) (27, 53, D) a +0 arbalest (still there?) a +7 great mace of protection (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (27, 56, D) 4 large rocks (28, 0, D) the +10 halberd "Vurev" {chaos, rElec Int+4 Dex-3} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. (28, 15, D) the +1 pair of gloves of Feasting {Int+2} Int: It affects your intelligence (+2). (unseen) (28, 16, D) a condenser vane a ring of resist corrosion (28, 32, D) a ring of flight (28, 33, D) a +2 plate armour of cold resistance (unseen) (28, 48, D) a +0 dagger (28, 49, D) a +0 arbalest (still there?) the +7 hand axe of Currency {elec, Dex+2} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). a +0 chain mail (still there?) a +0 war axe (still there?) an orc corpse (skeletalised by now) (still there?) (28, 51, D) a +0 plate armour (still there?) a +2 chain mail of willpower (still there?) (28, 52, D) a +2 quarterstaff of holy wrath (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) a +0 plate armour of poison resistance (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (28, 55, D) an ettin corpse (skeletalised by now) (29, -1, D) a piece from Xom's chessboard (15/15) (29, 0, D) a +2 flail of protection (29, 16, D) the +1 robe of Skepticism {Int+4} Int: It affects your intelligence (+4). (29, 32, D) a box of beasts (29, 33, D) a staff of cold (unseen) (29, 48, D) a +0 dagger (29, 49, D) a staff of air (unseen) (29, 52, D) a +0 giant club (29, 54, D) a +0 dire flail (30, 48, D) a +3 arbalest of flaming (still there?) a +0 trident (still there?) a +0 chain mail (still there?) a +0 club (still there?) (30, 49, D) a +0 spectral quarterstaff (still there?) a staff of earth (still there?) (30, 50, D) a +3 scale mail of fire resistance (still there?) a +1 flail of protection (still there?) a +0 robe (still there?) a staff of air (still there?) a book of Party Tricks (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (30, 51, D) a +0 arbalest a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (31, 49, D) a +0 flail (still there?) a +0 arbalest (still there?) the +6 longbow "Giantbane" {flame, rN+} (still there?) Any ammunition fired from it burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. (31, 53, D) the +9 great sword of Contumacious Valour {chaos, rN+} (still there?) Each time it hits an enemy it has a different, random effect. rN: It protects you from negative energy. a +0 plate armour (still there?) (32, 48, D) a +4 dire flail of protection (unseen) (32, 49, D) a +0 plate armour (32, 51, D) a tin of tremorstones (2/2) (still there?) a staff of cold (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (32, 52, D) a +0 dire flail a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (33, 48, D) a lightning rod (4/4) (33, 49, D) 5 large rocks a +0 plate armour a condenser vane a stone giant corpse (skeletalised by now) (33, 50, D) a +0 battleaxe a +0 chain mail a +0 dagger (33, 51, D) 3 large rocks a +0 war axe a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (34, 16, D) a tin of tremorstones (2/2) an amulet of faith (34, 29, D) a +2 scale mail of willpower (35, 1, D) a +3 long sword of flaming a +0 shortbow a +0 robe a ring of resist corrosion a +4 spectral quarterstaff (35, 14, D) a condenser vane (35, 18, D) a +0 giant club (36, 16, D) a +3 glaive (still there?) a +0 chain mail (still there?) 4 scrolls of enchant armour (still there?) the +8 whip "Snakebite" {venom, curare, rPois} (still there?) It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. a +0 chain mail (still there?) a +0 battleaxe (still there?) (36, 27, D) a +2 falchion of protection (unseen) (36, 28, D) the +7 scimitar of Death's Door {distort, rPois} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rPois: It protects you from poison. (36, 29, D) a staff of air a +5 sling of flaming (37, 0, D) a +3 halberd of protection a staff of earth (37, 13, D) a +0 ring mail (38, 0, D) a staff of conjuration (38, 1, D) a staff of fire (38, 3, D) a +3 falchion of flaming (still there?) a +0 shortbow (still there?) a +0 robe (still there?) (38, 15, D) a +0 short sword a +0 kite shield a +0 trident a +2 chain mail of positive energy (38, 18, D) a +0 trident (38, 29, D) a box of beasts a staff of poison (38, 48, D) a condenser vane (still there?) the Catalogue of the Cunning Wind (still there?) Spells Type Level a - Slow Hexes 1 b - Poisonous Vapours Poison/Air 2 c - Cause Fear Hexes 4 d - Chain Lightning Conjuration/Air 9 (38, 49, D) a +4 scale mail of willpower (unseen) (38, 50, D) a +0 vorpal falchion (still there?) a staff of cold (still there?) (39, 0, D) a +1 kite shield of reflection a staff of earth (39, 1, D) a +0 triple crossbow of flaming (39, 5, D) a +0 robe (39, 7, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) a +3 sacred scourge of holy wrath (still there?) (39, 15, D) a +0 trident a +0 plate armour a +0 plate armour a +3 war axe of freezing a +3 spear of pain (39, 29, D) a phial of floods (39, 48, D) a staff of death (unseen) (40, 2, D) a +0 tower shield (40, 14, D) a lightning rod (4/4) (40, 15, D) a +0 dagger a +0 robe a +2 chain mail of cold resistance a +5 scimitar of freezing (40, 29, D) a staff of earth (40, 48, D) a staff of air (unseen) (40, 51, D) a +1 trident of venom (unseen) (41, 0, D) a +2 scimitar of flaming a staff of conjuration (41, 2, D) a +2 eudemon blade of holy wrath (41, 15, D) a piece from Xom's chessboard (15/15) (41, 16, D) a +0 arbalest (still there?) the +3 flail of the Endless Expanse {flame, Contam rPois Will+} (still there?) It burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. a +0 plate armour (still there?) a +0 plate armour (still there?) a +0 hand axe (still there?) (41, 19, D) a +0 giant club (41, 28, D) the +7 great sword "Hidedyg" {vorpal, Fly rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. Fly: It grants you flight. (41, 29, D) a piece from Xom's chessboard (15/15) (41, 48, D) a +1 dire flail of protection (unseen) (41, 49, D) a +3 plate armour of willpower (still there?) Bus Vergh's Grimoire of the Mountains and the Pyre (still there?) Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Lehudib's Crystal Spear Conjuration/Earth 8 (41, 50, D) a +1 ring mail of willpower (unseen) (41, 53, D) a ring of protection from fire (still there?) a +0 vampiric demon blade (still there?) (42, 0, D) a +5 spear of venom (42, 15, D) a +0 dire flail (42, 28, D) a +1 chain mail of positive energy (42, 29, D) a +4 ring mail of poison resistance (42, 48, D) the ring of Vusaocy {rN+ Slay+4} [ring of slaying] Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rN: It protects you from negative energy. (unseen) (42, 49, D) a box of beasts (42, 50, D) a +1 scale mail of cold resistance (unseen) (42, 51, D) a +0 chain mail (43, 14, D) a +0 dagger (43, 16, D) a +0 robe the +7 mace of False Accusations {vamp, rPois rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (43, 28, D) a +5 dagger of speed (43, 29, D) a +5 hand axe of flaming (43, 30, D) a +0 dagger a +0 robe (43, 48, D) a phantom mirror (43, 50, D) a manual of Summonings (still there?) a +1 vorpal sling (still there?) (44, 48, D) a condenser vane (44, 49, D) a staff of conjuration (still there?) a +2 battleaxe of electrocution (still there?) (44, 51, D) a book of Changes (44, 52, D) a ring of fire (44, 57, D) a +1 scale mail of fire resistance (unseen) (45, 48, D) a scroll of brand weapon (45, 50, D) a +2 flail of holy wrath (still there?) a phantom mirror (still there?) (45, 57, D) the ring of Dogma {rCorr Str+4} (still there?) [ring of resist corrosion] Str: It affects your strength (+4). rCorr: It protects you from acid and corrosion. a +0 longbow of flaming (still there?) (46, 48, D) a +3 vampiric broad axe (46, 51, D) a staff of conjuration (still there?) a staff of conjuration (still there?) (46, 58, D) a +3 demon whip of flaming (unseen) (47, 35, D) a +2 morningstar of holy wrath (unseen) (47, 37, D) a staff of conjuration (unseen) (47, 48, D) a box of beasts (47, 49, D) a staff of death (unseen) (48, 1, D) a phial of floods a +0 rapier a +0 cloak a +0 dire flail a +0 flail a +2 demon whip of draining a +0 dire flail (48, 35, D) a staff of death a +0 chain mail a +2 plate armour of cold resistance (48, 48, D) a +3 vorpal flail (still there?) a staff of death (still there?) (48, 49, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. a +0 arbalest of freezing (still there?) (48, 50, D) a +1 vampiric war axe (still there?) the Codex of the Sepulchral Impact (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Sublimation of Blood Necromancy 2 c - Infestation Necromancy 8 (48, 52, D) a book of Decay (still there?) a +1 battleaxe of flaming (still there?) (49, 5, D) a +0 glaive (49, 40, D) a +0 long sword (still there?) the +5 scythe "Finisher" {speed, eviscerate} (still there?) Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. a book of Winter (still there?) (49, 48, D) a +2 robe (unseen) (49, 51, D) +2 swamp dragon scales (unseen) (50, 12, D) a lightning rod (4/4) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (50, 24, D) +0 fire dragon scales (50, 25, D) a staff of conjuration (50, 26, D) a +4 triple sword of holy wrath a +2 chain mail of fire resistance (50, 29, D) a potion of curing (50, 48, D) a +4 halberd of protection (unseen) (51, 3, D) a +2 flail of protection a +2 scimitar of holy wrath a +0 broad axe (51, 24, D) a +0 mace (51, 27, D) a +0 great sword of electrocution a +0 robe a +0 hand axe (51, 35, D) a +3 leather armour of positive energy a tin of tremorstones (2/2) (52, 0, D) a +0 dire flail (52, 4, D) a +0 halberd (52, 13, D) a ring of positive energy a +6 ring of dexterity a ring of magical power an amulet of magic regeneration an amulet of the acrobat a ring of protection from cold a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (52, 24, D) a staff of air a +1 sling of flaming (52, 26, D) a +0 dagger a +0 robe (52, 27, D) a +0 chain mail (52, 28, D) a +2 vorpal bardiche (still there?) a +2 plate armour of positive energy (still there?) a staff of cold (still there?) a potion of lignification (still there?) a +2 whip of electrocution (still there?) (52, 47, D) a Necronomicon (52, 48, D) a staff of conjuration (still there?) a +1 cloak of willpower (still there?) +2 swamp dragon scales (still there?) the +5 quarterstaff "Nacylell" {vamp, rElec rC+ rCorr Str-5} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-5). rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (52, 50, D) an amulet of magic regeneration (53, 0, D) a +0 long sword (53, 1, D) a phial of floods (still there?) a +2 morningstar of protection (still there?) (53, 2, D) a +0 short sword a +0 short sword the +6 short sword of Ciajuhi {vorpal, rN++} It inflicts extra damage upon your enemies. rN: It greatly protects you from negative energy. (53, 12, D) a +1 spectral quarterstaff a +2 scimitar of holy wrath (53, 15, D) a +0 cloak of willpower (53, 25, D) a +0 leather armour of willpower (53, 47, D) a ring of protection from cold (53, 48, D) a ring of flight (still there?) the amulet of the Four Winds {rN+ Will+++ Clar} (still there?) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. (54, 0, D) a +2 falchion of pain (54, 23, D) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (54, 24, D) a +0 mace of pain (54, 26, D) a +0 robe (55, 1, D) a +0 morningstar (55, 3, D) the +7 trident "Voygid" {freeze, Fly rN+ Will+ SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. SInv: It lets you see invisible. Fly: It grants you flight. Will: It increases your willpower. (55, 14, D) a ring of flight (55, 36, D) the +3 chain mail of Lexaq {Rampage +Blink rF++ Int-3} Int: It affects your intelligence (-3). rF: It greatly protects you from fire. +Blink: It lets you blink. Rampage: It bestows one free step when moving towards enemies. (unseen) (56, 3, D) a +0 short sword (58, 47, D) a staff of earth (unseen) (58, 48, D) a +4 ring of evasion (58, 49, D) a +0 leather armour of cold resistance (unseen) (59, 36, D) a +0 war axe (59, 38, D) a +0 battleaxe a +0 plate armour (59, 46, D) a staff of cold (unseen) (59, 47, D) the +7 quarterstaff of Ash {flame, rF+++ Str-3 Int+6 Dex-5} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). rF: It renders you almost immune to fire. (unseen) (59, 49, D) a +4 ring of slaying (still there?) a +1 glaive of flaming (still there?) (60, 36, D) a +0 glaive (60, 37, D) a +0 giant club a staff of poison (60, 38, D) a +0 giant club (60, 40, D) a +5 rapier of venom (still there?) a +0 chain mail (still there?) (60, 48, D) a staff of earth (unseen) (60, 49, D) a tin of tremorstones (2/2) (still there?) a +2 sling of freezing (still there?) (61, 0, D) a +4 ring mail of cold resistance (unseen) (61, 8, D) a +0 pair of gloves of infusion (61, 19, D) a +0 trident 3 boomerangs (61, 26, D) a staff of earth (61, 37, D) a staff of fire (61, 38, D) a +0 giant club a +0 flail (61, 39, D) a +2 dagger of venom a +2 robe of fire resistance (61, 41, D) 3 large rocks (61, 47, D) a +1 robe (unseen) (61, 51, D) an iron dragon corpse (62, 0, D) the +5 short sword of the Boiling Point {venom, Int-4 Dex+4 Stlth+} It poisons the flesh of those it strikes. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. (62, 3, D) a +0 scimitar a +0 leather armour (62, 8, D) a phial of floods (62, 9, D) a condenser vane (62, 16, D) a +2 robe of willpower (62, 17, D) a tin of tremorstones (2/2) (62, 26, D) a staff of death a +1 leather armour of poison resistance (62, 27, D) a +0 shortbow (62, 36, D) a +0 halberd (62, 41, D) a +2 dire flail of holy wrath (still there?) a +0 chain mail (still there?) (62, 42, D) a +4 flail of draining a +0 chain mail (62, 47, D) the +1 ring mail "Paafotadgh" {Int+3} Int: It affects your intelligence (+3). (unseen) (63, 1, D) a +0 rapier (63, 2, D) a +0 war axe a +0 chain mail (63, 16, D) the +7 whip of Ruination {flame, rElec rCorr} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (63, 17, D) a +2 shortbow of freezing (still there?) a +4 ring of evasion (still there?) (63, 19, D) a +0 trident (63, 26, D) a +2 flail of draining the +1 leather armour of Failure {rN+ Will- Regen+} rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. Will: It decreases your willpower. (63, 28, D) a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour (63, 30, D) a +0 long sword (63, 32, D) a +2 flail of draining (63, 37, D) a staff of cold (63, 47, D) a +2 long sword of freezing (unseen) (63, 48, D) a staff of death (still there?) a tin of tremorstones (2/2) (still there?) 6 large rocks (still there?) a +6 ring of strength (still there?) a stone giant corpse (still there?) (63, 49, D) a +3 vampiric trident (still there?) a phantom mirror (still there?) a phial of floods (still there?) (64, 2, D) a +0 short sword a +0 buckler (64, 16, D) a staff of earth (64, 17, D) 5 large rocks a +0 pair of gloves of hurling (64, 18, D) a +2 trident of protection (still there?) a boomerang (still there?) (64, 26, D) the +7 sling of Fortitude {flame, rPois} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. (64, 29, D) a +0 glaive (64, 32, D) a +0 long sword a +0 ring mail (64, 47, D) a +3 trident of distortion (unseen) (64, 49, D) a ring of resist corrosion (still there?) a +2 robe of willpower (still there?) (64, 50, D) a +0 mace (still there?) the Precepts of the Pestilent Wind (still there?) Spells Type Level a - Sting Transmutation/Poison 1 b - Olgreb's Toxic Radiance Poison 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Maxwell's Capacitive Coupling Air 8 an iron dragon corpse (still there?) (65, 18, D) a +0 shortbow (65, 26, D) a +2 sling of freezing (65, 47, D) a staff of cold (unseen) (65, 48, D) 4 large rocks (still there?) the Incunabulum of the Caves (still there?) Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 (65, 49, D) the +6 morningstar of Hepliaklqana's Esteem {holy, Will+ Str+4 Int+3 SInv} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+4). Int: It affects your intelligence (+3). SInv: It lets you see invisible. Will: It increases your willpower. a +2 hand crossbow of freezing (still there?) (65, 50, D) a staff of cold quicksilver dragon scales a +0 ring mail of fire resistance an iron dragon corpse an iron dragon corpse a quicksilver dragon corpse (65, 52, D) an iron dragon corpse (66, 49, D) a staff of death a staff of poison a quicksilver dragon corpse (66, 56, D) quicksilver dragon scales a quicksilver dragon corpse (66, 57, D) quicksilver dragon scales a quicksilver dragon corpse (67, 0, D) a box of beasts (67, 47, D) a staff of fire (67, 50, D) quicksilver dragon scales (still there?) a +0 mace (still there?) a +1 vampiric rapier (still there?) a phantom mirror (still there?) an iron dragon corpse (still there?) a quicksilver dragon corpse (still there?) (67, 52, D) a quicksilver dragon corpse (68, 47, D) the +2 leather armour of the Barber Surgeon {*Corrode rPois Will++ Slay+6} Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (unseen) (68, 48, D) an amulet of faith (still there?) a +6 vorpal hand axe (still there?) (68, 50, D) a lightning rod (4/4) (still there?) 6 large rocks (still there?) quicksilver dragon scales (still there?) a +1 pair of boots of rampaging (still there?) a quicksilver dragon corpse (still there?) (69, 47, D) a book of Transfigurations (69, 49, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} (still there?) It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. a +0 quarterstaff of speed (still there?) the +8 demon blade "Leech" {vamp, Harm Drain rN+} (still there?) It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. an iron dragon corpse (still there?) (70, 8, D) a +3 broad axe of electrocution (70, 29, D) a +3 shortbow (unseen) (70, 36, D) a box of beasts (70, 37, D) a +1 whip of flaming (70, 47, D) a staff of poison (still there?) a +1 scale mail of cold resistance (still there?) (71, 7, D) a staff of poison (71, 16, D) a staff of poison (71, 17, D) a staff of death (71, 19, D) a +0 spear (71, 27, D) a condenser vane (71, 29, D) a +0 shortbow (71, 31, D) a +0 trident (71, 36, D) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (71, 37, D) a staff of air (71, 47, D) a tin of tremorstones (2/2) (71, 50, D) a book of Cantrips quicksilver dragon scales (72, 17, D) a ring of poison resistance (72, 19, D) a +0 quarterstaff a +0 robe (72, 26, D) a phantom mirror (72, 27, D) a +11 sling (unseen) (72, 29, D) a +0 trident (72, 32, D) a throwing net (72, 33, D) a throwing net (72, 47, D) a condenser vane (still there?) a +1 cloak of preservation (still there?) (72, 48, D) a +6 vampiric lajatang (unseen) (72, 49, D) a ring of wizardry (still there?) the Textbook on Poisonous Clay (still there?) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Olgreb's Toxic Radiance Poison 4 c - Lee's Rapid Deconstruction Earth 5 (73, 1, D) a +4 scale mail of poison resistance (unseen) (73, 2, D) a +0 hand axe a +0 ring mail (73, 10, D) a +4 arbalest of flaming (unseen) (73, 17, D) a staff of death (73, 19, D) a +0 spear (73, 26, D) a piece from Xom's chessboard (15/15) (73, 29, D) 5 large rocks (73, 36, D) the +0 dagger of Serakhlunt {flame, rElec Will+ Str-4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (-4). rElec: It insulates you from electricity. Will: It increases your willpower. (73, 47, D) a phial of floods (73, 50, D) 4 potions of heal wounds (74, 2, D) a +0 dagger (still there?) a +1 robe of fire resistance (still there?) (74, 30, D) a +0 trident (74, 47, D) a scroll of brand weapon (74, 48, D) a +3 broad axe of draining (unseen) (74, 49, D) a +6 ring of dexterity (75, 47, D) the ring of the Hurtling Gods {Will+ Dex+5} [ring of willpower] Dex: It affects your dexterity (+5). Will: It increases your willpower. (unseen) (75, 48, D) the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. (unseen) (75, 49, D) a staff of conjuration (unseen)