Version: Dungeon Crawl Stone Soup 0.13.0-65-g2bb7898 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.13 -name Seskara -rc /dgldir/rcfiles/crawl-0.13/Seskara.rc -macro /dgldir/rcfiles/crawl-0.13/Seskara.macro -morgue /dgldir/morgue/Seskara/ -webtiles-socket /crawl-master/webserver/sockets/Seskara:2013-11-26.23:37:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 39 stack frames. /usr/games/crawl-0.13(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5f4cc3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.13(_Z13do_crash_dumpv+0x27a) [0x5fb35a]: do_crash_dump() /usr/games/crawl-0.13() [0x5f4f34] /lib/x86_64-linux-gnu/libc.so.6(+0x324f0) [0x7f4f70aa34f0]: /usr/games/crawl-0.13(_Z8coinflipv+0) [0x93aba0]: coinflip() /usr/games/crawl-0.13() [0x631132] /usr/games/crawl-0.13() [0x6319ce] /usr/games/crawl-0.13(_Z21dgn_build_basic_levelv+0x146) [0x633576]: dgn_build_basic_level() /usr/games/crawl-0.13() [0x770e99] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xca24) [0x7f4f720dda24]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xce34) [0x7f4f720dde34]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc0ca) [0x7f4f720dd0ca]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd02f) [0x7f4f720de02f]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f4f720d9b41]: /usr/games/crawl-0.13() [0x7620f0] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xca24) [0x7f4f720dda24]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x17253) [0x7f4f720e8253]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xce7d) [0x7f4f720dde7d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc0ca) [0x7f4f720dd0ca]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd02f) [0x7f4f720de02f]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f4f720d9b41]: /usr/games/crawl-0.13(_ZN4CLua6callfnEPKcii+0xbf) [0x5dac5f]: CLua::callfn(char const*, int, int) /usr/games/crawl-0.13(_ZN7map_def7run_luaEb+0x130) [0x7cd910]: map_def::run_lua(bool) /usr/games/crawl-0.13() [0x7f4a8c] /usr/games/crawl-0.13(_Z10vault_mainR15vault_placementPK7map_defb+0x6e) [0x7f8a4e]: vault_main(vault_placement&, map_def const*, bool) /usr/games/crawl-0.13() [0x66ef23] /usr/games/crawl-0.13() [0x67024f] /usr/games/crawl-0.13() [0x6711d1] /usr/games/crawl-0.13() [0x67343d] /usr/games/crawl-0.13(_Z7builderb20dungeon_feature_type+0x235) [0x676235]: builder(bool, dungeon_feature_type) /usr/games/crawl-0.13(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x4da) [0x6a47ba]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-0.13(_Z11down_stairs20dungeon_feature_type+0x828) [0x9ceec8]: down_stairs(dungeon_feature_type) /usr/games/crawl-0.13() [0x60ff07] /usr/games/crawl-0.13(_Z12handle_delayv+0x72c) [0x61270c]: handle_delay() /usr/games/crawl-0.13() [0x7bb35a] /usr/games/crawl-0.13() [0x7bbc5d] /usr/games/crawl-0.13(main+0x2f9) [0x4fb9d9]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f4f70a8fead]: /usr/games/crawl-0.13() [0x56d8dd] Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Nov 23 2013 at 05:44:47 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Icontrib/install/x86_64-linux-gnu/include -Iutil -I. -I/usr/include/lua5.1 -I/usr/include -Irltiles -I/usr/include/ncursesw -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.13/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.13/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.13/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Currently generating level. Vault being placed: layout_basic Level build method = random_map_in_depth basic, level layout type = basic, absdepth0 = 2 Level vaults: wad_woods_tower Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Seskara the Gargoyle Hunter. The destiny of this world depends on the Orb of Zot. Go down and get it! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A bat comes into view. Firing (i - inventory): c - 20 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You shoot a bolt. The bolt hits the bat. You kill the bat! A rat comes into view. Firing (i - inventory): c - 19 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a bolt. The bolt hits the rat. You kill the rat! A kobold comes into view. It is wielding an elven short sword. The kobold shouts! The kobold throws a dart. The dart misses you. Things that are here: a dart; a bolt Firing (i - inventory): c - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding an elven short sword You shoot a bolt. The bolt misses the kobold. The kobold throws a dart. The dart misses you. The kobold throws a dart. The dart misses you. A rat comes into view. Firing (i - inventory): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding an elven short sword You shoot a bolt. The bolt hits the rat. You kill the rat! The kobold throws a dart. The dart hits you! Firing (i - inventory): c - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding an elven short sword You shoot a bolt. The bolt hits the kobold. You kill the kobold! A kobold comes into view. Firing (i - inventory): c - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot a bolt. The bolt hits the kobold. You kill the kobold! c - 15 bolts (gained 1) You see here 4 darts. A jackal comes into view. Firing (i - inventory): c - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a bolt. The bolt hits the jackal. You kill the jackal! e - 4 darts A jackal comes into view. Firing (i - inventory. (,) - cycle): c - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you) You shoot a bolt. The bolt hits the jackal. You kill the jackal! You have reached level 2! Found an elven robe. A jackal comes into view. Found a scroll labeled RIADEB NITEUR. Things that are here: a kobold corpse; 2 bolts; a rat corpse The jackal bites you. The jackal misses you. Found 17 poisoned needles. Firing (i - inventory. (,) - cycle): c - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a bolt. The bolt hits the jackal. You kill the jackal! You hear a bark! You start resting. A jackal comes into view. Firing (i - inventory. (,) - cycle): c - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You shoot a bolt. The bolt hits the jackal. The jackal is heavily wounded. Firing (i - inventory. (,) - cycle): c - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You shoot a bolt. The bolt hits the jackal. The jackal is almost dead. The jackal closely misses you. Firing (i - inventory. (,) - cycle): c - 10 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You shoot a bolt. The bolt hits the jackal. You kill the jackal! You start resting. HP restored. c - 11 bolts (gained 2) Things that are here: a kobold corpse; a rat corpse c - 13 bolts (gained 2) Things that are here: a jackal corpse c - 14 bolts (gained 1) c - 15 bolts (gained 1) g - a scroll labeled RIADEB NITEUR c - 16 bolts (gained 1) c - 18 bolts (gained 2) Things that are here: an elven short sword; a dart There are several objects here. Pick up an elven short sword? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q) Pick up a dart? ((y)es/(n)o/(a)ll/(m)enu/*?g,/q) e - 5 darts (gained 1) Drop what? (_ for help) (? for menu, Esc to quit) You drop a +0,+0 short sword. You see here 17 poisoned needles. a - 17 poisoned needles A rat comes into view. Firing (i - inventory. (,) - cycle): c - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot a bolt. The bolt hits the rat. You kill the rat! c - 18 bolts (gained 1) You see here a rat corpse. You now have 32 gold pieces (gained 12). A kobold comes into view. The kobold shouts! Firing (i - inventory. (,) - cycle): c - 18 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You shoot a bolt. The bolt hits the kobold. You kill the kobold! You see here a kobold corpse. Found a stone staircase leading down. A goblin comes into view. The goblin shouts! Firing (i - inventory. (,) - cycle): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin You shoot a bolt. The bolt hits the goblin. You kill the goblin! A rat comes into view. The rat moves out of view. A hobgoblin comes into view. Firing (i - inventory. (,) - cycle): c - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (hasn't noticed you) You shoot a bolt. The bolt hits the hobgoblin. You kill the hobgoblin! Found 22 sling bullets. Firing (i - inventory. (,) - cycle): c - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (hasn't noticed you) You shoot a bolt. The bolt hits the rat. You kill the rat! c - 15 bolts (gained 1) You see here a goblin corpse. c - 16 bolts (gained 1) c - 17 bolts (gained 1) You see here a rat corpse. You see here 22 sling bullets. You enter a teleport trap! Your surroundings suddenly seem different. Found a murky red potion. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin moves out of view. Found an escape hatch in the floor. You see here a murky red potion. A hobgoblin is nearby! Firing (i - inventory. (,) - cycle): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You shoot a bolt. The bolt hits the hobgoblin. The hobgoblin is moderately wounded. Firing (i - inventory. (,) - cycle): c - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded) You shoot a bolt. The bolt hits the hobgoblin. You kill the hobgoblin! h - a murky red potion c - 16 bolts (gained 1) c - 17 bolts (gained 1) You now have 45 gold pieces (gained 13). There is an escape hatch in the floor here. There is an escape hatch in the floor here. i - a viscous white potion Found two stone staircases leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. Found a scale mail. Firing (i - inventory. (,) - cycle): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You see here a scale mail. j - a scale mail A kobold comes into view. It is wielding a dagger. Firing (i - inventory. (,) - cycle): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger You shoot a bolt. The bolt hits the kobold. You kill the kobold! c - 17 bolts (gained 1) Things that are here: a dagger; a kobold corpse A kobold comes into view. It is wielding a short sword. Firing (i - inventory. (,) - cycle): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword (resting) You shoot a bolt. The bolt hits the kobold. You kill the kobold! c - 17 bolts (gained 1) Things that are here: a short sword; 2 darts k - a metallic inky potion A rat comes into view. Firing (i - inventory. (,) - cycle): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot a bolt. The bolt hits the rat. You kill the rat! You hear a shout! A goblin comes into view. It is wielding an orcish dagger. Firing (i - inventory. (,) - cycle): c - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding an orcish dagger You shoot a bolt. The bolt hits the goblin. The goblin is moderately wounded. Firing (i - inventory. (,) - cycle): c - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding an orcish dagger (moderately wounded) You shoot a bolt. The bolt hits the goblin. The goblin is heavily wounded. Firing (i - inventory. (,) - cycle): c - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding an orcish dagger (heavily wounded) You shoot a bolt. The bolt hits the goblin. You kill the goblin! Things that are here: an orcish dagger; a goblin corpse c - 14 bolts (gained 1) c - 15 bolts (gained 1) c - 16 bolts (gained 1) You see here a rotting rat corpse. Found a short sword. c - 17 bolts (gained 1) You see here a rat corpse. l - a scroll labeled TOCUAF EMOFOOX m - a meat ration A goblin comes into view. Firing (i - inventory. (,) - cycle): c - 17 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin You shoot a bolt. The bolt hits the goblin. You kill the goblin! You hear a shout! A goblin comes into view. Firing (i - inventory. (,) - cycle): c - 16 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin You shoot a bolt. The bolt misses the goblin. A kobold comes into view. It is wielding a club. Firing (i - inventory. (,) - cycle): c - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin You shoot a bolt. The bolt misses the goblin. The goblin hits you. Firing (i - inventory. (,) - cycle): c - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin You shoot a bolt. The bolt hits the goblin. You kill the goblin! Firing (i - inventory. (,) - cycle): c - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a club You shoot a bolt. The bolt hits the kobold. You kill the kobold! You start resting. A hobgoblin comes into view. It is wielding an orcish club. Firing (i - inventory. (,) - cycle): c - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding an orcish club (hasn't noticed you) You shoot a bolt. The bolt hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. c - 12 bolts (gained 1) c - 13 bolts (gained 1) Found 19 darts. c - 14 bolts (gained 1) You see here an orcish club. You now have 56 gold pieces (gained 11). HP restored. f - 2 bread rations (gained 1) Found a robe. You now have 74 gold pieces (gained 18). You see here 19 darts. e - 24 darts (gained 19) n - 3 scrolls labeled TOLYFITSAY Read which item? (? for menu, Esc to quit) As you read the scroll labeled TOLYFITSAY, it crumbles to dust. Use on which item? (\ to view known items) (? for menu, Esc to quit) Nothing appears to happen. A kobold comes into view. It is wielding a short sword. Firing (i - inventory. (,) - cycle): c - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword (resting) You shoot a bolt. The bolt hits the kobold. The kobold shouts! Firing (i - inventory. (,) - cycle): c - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a short sword You shoot a bolt. The bolt hits the kobold. You kill the kobold! c - 13 bolts (gained 1) You see here a short sword. c - 14 bolts (gained 1) You see here a short sword. You see here a short sword. m - 2 meat rations (gained 1) c - 15 bolts (gained 1) You see here a goblin corpse. You see here a goblin corpse. Found an elven short sword. You see here a club. You see here a goblin corpse. Things that are here: a kobold skeleton; a rat skeleton Things that are here: a jackal skeleton Things that are here: a dagger; a rotting kobold corpse You now have 81 gold pieces (gained 7). Things that are here: a kobold skeleton; a rat skeleton Things that are here: a +0,+0 short sword; an elven short sword Done exploring. There is a stone staircase leading down here. You climb downwards. 2 hobgoblins come into view. The hobgoblin shouts! Found 2 fuming blue potions, 16 stones and 5 gold pieces. There is a stone staircase leading up here. Firing (i - inventory. (,) - cycle): c - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You shoot a bolt. The bolt hits the hobgoblin. The hobgoblin is severely wounded. Firing (i - inventory. (,) - cycle): c - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) You shoot a bolt. The bolt hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. Firing (i - inventory. (,) - cycle): c - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded) You shoot a bolt. The bolt hits the hobgoblin. You kill the hobgoblin! Firing (i - inventory. (,) - cycle): c - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club You shoot a bolt. The bolt misses the hobgoblin. Firing (i - inventory. (,) - cycle): c - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club You shoot a bolt. The bolt hits the hobgoblin. You kill the hobgoblin! Found a dwarven hand axe. c - 12 bolts (gained 2) Things that are here: a club; a hobgoblin corpse Found an escape hatch in the floor. You see here 16 stones. o - 16 stones You now have 86 gold pieces (gained 5). c - 13 bolts (gained 1) c - 14 bolts (gained 1) Found 9 sling bullets of flame. p - 2 fuming blue potions You see here 9 sling bullets of flame. You see here a dwarven hand axe. A hobgoblin comes into view. The hobgoblin shouts! Firing (i - inventory. (,) - cycle): c - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You shoot a bolt. The bolt hits the hobgoblin. You kill the hobgoblin! A giant newt and an adder come into view. Firing (i - inventory. (,) - cycle): c - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - giant newt Aim: a giant newt (hasn't noticed you) You shoot a bolt. The bolt hits the giant newt. You kill the giant newt! Firing (i - inventory. (,) - cycle): c - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You shoot a bolt. The bolt hits the adder. You kill the adder! Your Crossbows skill increases to level 5! Found a stone staircase leading down. c - 12 bolts (gained 1) You see here an adder corpse. c - 13 bolts (gained 1) c - 14 bolts (gained 1) You see here a giant newt corpse. As you open the door, it creaks loudly! There is an open door here. Found a dwarven ring mail. You see here a dwarven ring mail. q - a dwarven ring mail You open the door. An adder comes into view. The adder moves out of view. Found a scroll labeled KLESHR DUUGROSALA. The adder is too close now for your liking. There is an open door here. Firing (i - inventory. (,) - cycle): c - 14 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You shoot a bolt. The bolt hits the adder. The adder is almost dead. A shaft opens up in the floor! A bolt falls through the shaft. Firing (i - inventory. (,) - cycle): c - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a bolt. The bolt hits the adder. You kill the adder! c - 13 bolts (gained 1) You see here an adder corpse. r - a scroll labeled KLESHR DUUGROSALA Read which item? (? for menu, Esc to quit) Okay, then. You open the door. There is an open door here. You open the large door. There is a large open door here. There is a large open door here. Found an escape hatch in the ceiling. An adder comes into view. Found a stone staircase leading down. Firing (i - inventory. (,) - cycle): c - 13 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You shoot a bolt. The bolt hits the adder. You kill the adder! Found 25 arrows. A giant mite comes into view. Found a banana. Found a stone staircase leading down. You see here a bolt. Firing (i - inventory. (,) - cycle): c - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - giant mite Aim: a giant mite (resting) You shoot a bolt. The bolt hits the giant mite. The giant mite is lightly wounded. Firing (i - inventory. (,) - cycle): c - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant mite Aim: a giant mite (lightly wounded) You shoot a bolt. The bolt hits the giant mite. The giant mite is almost dead. Firing (i - inventory. (,) - cycle): c - 10 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant mite Aim: a giant mite (almost dead, clinging) You shoot a bolt. The bolt hits the giant mite. You kill the giant mite! You have reached level 4! You feel clever. c - 10 bolts (gained 1) Found a dented fluorescent amulet. s - a banana You see here a giant mite corpse. c - 11 bolts (gained 1) c - 12 bolts (gained 1) Found a pear. You see here 25 arrows. t - 25 arrows u - a pear You see here a giant mite corpse. v - a dented fluorescent amulet Read which item? (? for menu, Esc to quit) As you read the scroll labeled TOLYFITSAY {tried on scale mail}, it crumbles to dust. Use on which item? (\ to view known items) (? for menu, Esc to quit) Nothing appears to happen. Read which item? (? for menu, Esc to quit) As you read the scroll labeled TOLYFITSAY {tried on dented fluorescent amulet}, it crumbles to dust. Use on which item? (\ to view known items) (? for menu, Esc to quit) Nothing appears to happen. f - 3 bread rations (gained 1) Found a stone staircase leading up. Found a stone staircase leading up. A kobold comes into view. It is wielding a dwarven hand axe. Firing (i - inventory. (,) - cycle): c - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dwarven hand axe (hasn't noticed you) You shoot a bolt. The bolt hits the kobold. You kill the kobold! c - 12 bolts (gained 1) You see here a dwarven hand axe. n - 6 grapes Found an elven cap. A hobgoblin comes into view. The hobgoblin shouts! A bat comes into view. Found a scroll labeled KETETI TWODU. A worm comes into view. The bat hits you but does no damage. Firing (i - inventory. (,) - cycle): c - 12 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You shoot a bolt. The bolt hits the bat. You kill the bat! A rat comes into view. Firing (i - inventory. (,) - cycle): c - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You shoot a bolt. The bolt hits the hobgoblin. You kill the hobgoblin! Firing (i - inventory. (,) - cycle): c - 10 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a bolt. The bolt misses the rat. Firing (i - inventory. (,) - cycle): c - 9 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a bolt. The bolt hits the rat. You kill the rat! Firing (i - inventory. (,) - cycle): c - 8 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm You shoot a bolt. The bolt hits the worm. The worm is lightly wounded. Firing (i - inventory. (,) - cycle): c - 7 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a bolt. The bolt hits the worm. The worm is lightly wounded. Firing (i - inventory. (,) - cycle): c - 6 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You shoot a bolt. The bolt hits the worm. The worm is heavily wounded. The worm bites you. Firing (i - inventory. (,) - cycle): c - 5 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You shoot a bolt. The bolt hits the worm. The worm is almost dead. The worm bites you. Firing (i - inventory. (,) - cycle): c - 4 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead) You shoot a bolt. The bolt hits the worm. You kill the worm! You start resting. HP restored. Found 7 javelins. c - 6 bolts (gained 3) Things that are here: a worm corpse; a bat corpse c - 8 bolts (gained 2) You see here a hobgoblin corpse. c - 9 bolts (gained 1) You see here an elven cap. w - an elven cap c - 10 bolts (gained 1) You see here a rat corpse. Found a black potion and a scroll labeled KETETI TWODU. x - a scroll labeled KETETI TWODU You see here 7 javelins. y - 7 javelins c - 11 bolts (gained 1) x - 2 scrolls labeled KETETI TWODU (gained 1) z - a black potion Read which item? (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) Okay, then. A rat comes into view. Firing (i - inventory. (,) - cycle): c - 11 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot a bolt. The bolt misses the rat. Firing (i - inventory. (,) - cycle): c - 10 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (hasn't noticed you) You shoot a bolt. The bolt hits the rat. You kill the rat! There is an escape hatch in the floor here. Found 18 darts of frost. You see here 18 darts of frost. A - 18 darts of frost p - 3 fuming blue potions (gained 1) You open the door. There is an open door here. Found a bloodstained altar of Trog. There is a bloodstained altar of Trog here. There is an open door here. You open the door. There is an open door here. Done exploring. There is a stone staircase leading down here. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Seskara] Species: Gargoyle Job: Hunter class_name: Hunter HP: 26/26; mods: 0/11 MP: 3/3; mods: 0/-1 Stats: 15 (15) 12 (12) 11 (11) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Delayed (1): type: 14 duration: 0 parm1: 0 parm2: 0 started: 1 Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 0 | 1 | 51 | 9/84 Short Blades | | 1 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | | 1 | 0 | 0 | 0 | 0/42 Polearms | | 1 | 0 | 0 | 0 | 0/59 Staves | | 1 | 0 | 0 | 0 | 0/42 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | X | 1 | 80 | 5 | 901 | 151/300 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 10 | 0 | 30 | 30/42 Dodging | X | 1 | 7 | 1 | 171 | 101/142 Stealth | X | 1 | 3 | 1 | 53 | 18/71 Stabbing | | 1 | 0 | 0 | 0 | 0/50 Shields | | 1 | 0 | 0 | 0 | 0/42 Traps | | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/42 Hexes | | 1 | 0 | 0 | 0 | 0/59 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/59 Necromancy | | 1 | 0 | 0 | 0 | 0/70 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/70 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/35 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 66 #27: 108 Mutations: fangs: 1 (innate) talons: 2 (innate) negative energy resistance: 1 (innate) shock resistance: 1 (innate) slow metabolism: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +1,+1 crossbow eq slot #6, inv slot #3: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: clua stack: dlua stack: [C], function (null), line -1 [C], function err_trace, line -1 dungeon.lua, function layout_basic, line 209 [string "dlmain"], function (null), line 6 dungeon.lua, function (null), line 255 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (36, 43): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: 36 size_min: 2 size_max: 2 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 21 type: turn method: dgn_event delay_min: 21 buildup_turns: 0 delay_max: 21 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 tile: kill_cat: other buildup_turns: 0 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: thin mist pow_rolls: 3 walk_dist: 1 props: }}}} Lua marker 1 at (52, 55): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: 36 size_min: 2 size_max: 2 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 21 type: turn method: dgn_event delay_min: 21 buildup_turns: 0 delay_max: 21 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 tile: kill_cat: other buildup_turns: 0 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: thin mist pow_rolls: 3 walk_dist: 1 props: }}}} Lua marker 2 at (63, 44): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: 36 size_min: 2 size_max: 2 pow_max: 7 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 colour: triggerers: 1: CLASS: DgnTriggerer countdown: 21 type: turn method: dgn_event delay_min: 21 buildup_turns: 0 delay_max: 21 2: CLASS: DgnTriggerer method: dgn_event type: entered_level size_buildup_time: 1 tile: kill_cat: other buildup_turns: 0 excl_rad: 1 size_buildup_amnt: 0 name: spread_buildup_amnt: 0 cloud_type: thin mist pow_rolls: 3 walk_dist: 1 props: }}}} >>>>>>>>>>>>>>>>>>>>>>