Seven7 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, -44, D:1) 6 stones (16, -34, D:1) a +0 spear (17, -44, D:1) a +0 club (23, -49, D:1) 7 stones (32, -37, D:1) a +0 short sword (33, -42, D:1) a +0 ring mail (34, -45, D:1) a +0 ring mail (42, -20, D:1) a +0 short sword (52, -48, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 trident (1, -10, D:2) a +0 short sword (5, -35, D:2) a +0 flail (15, -13, D:2) a +0 short sword (21, -30, D:2) a +0 dagger 3 stones (21, -21, D:2) a +0 dagger (28, -41, D:2) a +0 ring mail (29, -21, D:2) 6 stones (30, -19, D:2) a +0 leather armour (32, -9, D:2) 6 stones (49, -46, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Uttogh's General Store a scroll of identify (26 gold) a scroll of noise (13 gold) a scroll of identify (26 gold) a +0 helmet (58 gold) a +0 dagger (26 gold) a potion of attraction (39 gold) a phial of floods (520 gold) a potion of haste (130 gold) a +0 chain mail (58 gold) (1, 4, D:3) a +0 spear (2, 4, D:3) a +0 spear (2, 5, D:3) a +0 whip (2, 6, D:3) a +0 flail (6, 39, D:3) a potion of curing (7, 41, D:3) a scroll of teleportation (8, 39, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (8, 41, D:3) a scroll of vulnerability (9, 41, D:3) a potion of curing (10, 39, D:3) a scroll of teleportation (15, 10, D:3) a +0 trident (16, 12, D:3) 5 stones (16, 15, D:3) a +0 flail a +0 leather armour (17, 15, D:3) a +0 flail a +0 spear (29, 19, D:3) a +0 club 3 poisoned darts (35, 4, D:3) a +0 spear (36, 4, D:3) a +0 spear a +0 whip (36, 5, D:3) a +0 spear (41, 36, D:3) 3 stones (42, 26, D:3) a +0 short sword (44, -1, D:3) a +0 trident (44, 24, D:3) a +0 flail a +0 leather armour (46, 10, D:3) a +0 dagger a +0 robe (46, 27, D:3) a +0 dagger a +0 robe (47, 41, D:3) a +0 short sword 7 poisoned darts (48, 20, D:3) a +0 sling (50, 20, D:3) 5 stones