SeventhVestige the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, Mesm Drain Fly SInv} It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} (still there?) It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other creatures adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, Drain} (still there?) It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Power (still there?) It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chaos, chain chaos} (still there?) It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +11 Singing Sword {sonic wave} (still there?) It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 spear of venom (unseen) (62, 0, D) a +5 heavy flail (unseen) (62, 1, D) the +2 leather armour of Dishonour {rF+ Int+4} Int: It affects your intelligence (+4). rF: It protects you from fire. (unseen) (63, 0, D) a piece from Xom's chessboard (15/15) (67, 0, D) the +1 short sword of Righteous Fury {heavy, rPois rN+ rCorr Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (68, 0, D) the +5 scythe "Finisher" {speed, eviscerate} It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. (68, 2, D) a +0 club a +0 leather armour (68, 3, D) a +0 dagger a +0 robe an orc corpse (69, 2, D) a +0 flail (73, 1, D) a +3 vampiric great sword (73, 2, D) a +0 dagger a +0 robe (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +1 chain mail of cold resistance