Shaidar Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 7, D:1) 7 poisoned needles (12, 33, D:1) a rat skeleton (12, 39, D:1) 22 sling bullets (13, 17, D:1) 20 stones (15, 10, D:1) a +0 club (16, 21, D:1) a rat skeleton a frilled lizard skeleton (16, 23, D:1) 18 poisoned needles (19, 13, D:1) a +0 hand axe (20, 11, D:1) a +0 animal skin (21, 7, D:1) 26 stones (22, 13, D:1) a +0 dagger (27, 2, D:1) 23 bolts (32, 23, D:1) a +0 short sword (33, 17, D:1) 15 stones (34, 16, D:1) 7 stones (40, 27, D:1) a +0 leather armour (45, 7, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 dagger of Oxapn {pierce, rElec rF+ Int-5 Dex+3} (6480 gold) It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. the +1 robe of Giec {*Drain MR+++ rCorr Int+3} (3020 gold) It affects your intelligence (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It causes draining when unequipped. the +2 mace "Hydrabane" {elec, rC- rN++ Dex+2 Stlth+} (3500 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It makes you vulnerable to cold. It greatly protects you from negative energy. It makes you more stealthy. the +2 leather armour of Dekaoshi {Int+4} (2740 gold) It affects your intelligence (+4). (0, 0, D:2) a +0 flail of holy wrath (unseen) (0, 1, D:2) a +0 dagger (unseen) (1, 0, D:2) a +0 war axe (unseen) (2, 0, D:2) a +0 short sword (unseen) (3, 4, D:2) a potion of lignification (6, -2, D:2) a +0 whip a kobold corpse (16, 6, D:2) a +0 ring mail (17, 15, D:2) 3 tomahawks