Shaidar Level 1 of the Dungeon (0, 0, D:1) a cursed -2 dagger a +0 club (0, 2, D:1) a +0 club (2, -2, D:1) 21 arrows (5, 18, D:1) a +0 spear of piercing (7, 16, D:1) a +0 hunting sling (11, -7, D:1) a +0 dagger a +0 club (12, -8, D:1) a +0 dagger (20, 20, D:1) a +0 dagger (25, 10, D:1) a +0 leather armour (33, 13, D:1) a +0 mace (35, 40, D:1) a +0 club (42, 12, D:1) a +0 club (42, 31, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -14, D:2) a +0 hand axe (6, -49, D:2) a +0 ring mail (10, -15, D:2) a cursed -1 hunting sling (11, -5, D:2) a +0 dagger (26, -28, D:2) a +0 dagger (32, -46, D:2) a +0 club (33, -8, D:2) a +0 spear (67, -34, D:2) a +0 trident Level 3 of the Dungeon (1, 10, D:3) a +0 rapier (4, 5, D:3) a +0 hand axe a +0 chain mail (8, 22, D:3) a +0 chain mail (15, 34, D:3) a +0 robe (16, 20, D:3) a +0 falchion (18, 32, D:3) a +0 rapier (22, -6, D:3) a +0 leather armour (23, 4, D:3) a +0 short sword a +0 chain mail (23, 23, D:3) a +0 club (31, 34, D:3) a cursed -1 spear (34, 11, D:3) a +3 antimagic dagger Level 4 of the Dungeon [Shop] Tyfoij's Book Boutique a book of Misfortune (220 gold) a manual of Throwing (1214 gold) a book of Cantrips (220 gold) a book of Power (495 gold) a Young Poisoner's Handbook (440 gold) a book of Necromancy (330 gold) Sif Muna's Compendium of Hurtful Flight (595 gold) Spells Type Level a - Swiftness Charms/Air 2 b - Searing Ray Conjuration 2 c - Poisonous Vapours Poison/Air 2 d - Conjure Flame Conjuration/Fire 3 e - Fireball Conjuration/Fire 5 f - Bolt of Fire Conjuration/Fire 6 a book of Frost (385 gold) a Necronomicon (1214 gold) a book of Battle (440 gold) a book of Party Tricks (550 gold) (19, 2, D:4) a +0 robe (19, 9, D:4) a +0 ring mail (28, 18, D:4) a +0 leather armour (33, 6, D:4) 2 throwing nets 24 arrows (36, 23, D:4) 27 stones (37, -1, D:4) 13 arrows (37, 20, D:4) a scroll of identify (38, -4, D:4) the +3 broad axe of Midnight {drain, +Rage +Fly Str+3 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+3). It lets you fly. It lets you go berserk. (38, 20, D:4) 9 gold pieces (42, -15, D:4) 16 bolts (51, 13, D:4) a +0 leather armour (60, -18, D:4) 21 arrows Level 5 of the Dungeon (4, 0, D:5) 17 bolts (6, -7, D:5) a +0 quarterstaff (17, -19, D:5) a +0 club (18, -20, D:5) a +0 flail (unseen)