Shaidar Level 1 of the Dungeon (0, 0, D:1) 27 bolts (6, -14, D:1) a +0 club (18, -11, D:1) 2 tomahawks (24, 0, D:1) a +0 large shield (25, 11, D:1) a +0 dagger (28, 14, D:1) a +0 club (29, -5, D:1) a cursed -3 club (32, 18, D:1) a +0 whip Level 2 of the Dungeon (13, -15, D:2) a cursed -1 short sword (14, -14, D:2) 11 arrows (15, -24, D:2) a +0 scale mail (27, -7, D:2) a +0 shortbow (31, -14, D:2) a +0 dagger (31, 1, D:2) a +0 club (38, 3, D:2) a +0 hand axe (40, -33, D:2) a +0 club (53, -4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -21, D:3) a +0 hand axe (10, -16, D:3) a +0 whip (14, -33, D:3) a +0 club (15, -33, D:3) a +0 mace (16, -37, D:3) a +0 hand axe (17, -31, D:3) a +0 dagger a +0 robe a +0 leather armour (19, -6, D:3) 21 arrows (27, -37, D:3) a +0 mace (27, -36, D:3) a +0 short sword (28, -23, D:3) a +0 robe (29, -37, D:3) a +0 club (29, -10, D:3) a +0 club (30, -36, D:3) a +0 ring mail (37, -34, D:3) a +0 falchion (47, -19, D:3) a +0 dagger (50, -33, D:3) a +0 leather armour (53, -26, D:3) a +0 chain mail (63, 13, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 6 bolts (0, 5, D:4) a +0 leather armour (2, 28, D:4) a +0 dagger (6, 28, D:4) a +0 robe a +0 dagger (7, 27, D:4) a +0 robe a +0 dagger (12, 18, D:4) a +0 dagger a +0 robe (12, 23, D:4) a +0 club a +0 whip (23, 29, D:4) a +0 ring mail (26, 37, D:4) 24 arrows (30, 30, D:4) a +0 ring mail (35, 22, D:4) a +0 dagger (40, 7, D:4) a +2 dagger of venom Level 5 of the Dungeon (19, -12, D:5) a +2 helmet (25, -24, D:5) a +0 ring mail a +0 robe a +0 dagger a +0 robe a +0 falchion a +0 leather armour a +0 short sword a +0 dagger (26, -7, D:5) a +0 flail a +0 robe (27, -20, D:5) a +0 leather armour (27, 6, D:5) a +0 dagger (29, -14, D:5) a +0 hand axe (30, -7, D:5) a +0 dagger a +0 robe (36, 12, D:5) a +0 dagger (38, -7, D:5) a +0 hunting sling (40, -11, D:5) a +0 chain mail (42, -27, D:5) a +0 dagger a +0 robe (42, -9, D:5) a +0 whip a scroll of magic mapping (43, -26, D:5) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +0 robe (46, -26, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 3, D:6) 23 bolts (2, 2, D:6) a jackal skeleton (3, 1, D:6) a jackal skeleton (4, 0, D:6) a jackal skeleton (7, -1, D:6) a jackal skeleton (9, -11, D:6) a +0 shortbow 11 arrows (12, -14, D:6) 7 arrows (17, -7, D:6) a +0 whip (31, -25, D:6) 20 arrows (52, -23, D:6) a cursed -3 flail a +0 flail (52, -22, D:6) a +0 whip (53, -24, D:6) a +0 spear (54, -12, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (unseen) (4, -3, D:7) a leopard gecko skeleton