Dungeon Crawl Stone Soup version 0.23-a0-517-gb7c078159a (webtiles) character file. 402 Shaidar the Conjurer (level 6, -1/36 HPs) Began as a Deep Elf Conjurer on Dec 6, 2018. Slain by a centaur zombie (6 damage) ... in an ossuary. The game lasted 00:08:42 (4232 turns). Shaidar the Conjurer (Deep Elf Conjurer) Turns: 4232, Time: 00:08:42 Health: -1/36 AC: 4 Str: 5 XL: 6 Next: 55% Magic: 4/16 EV: 15 Int: 22 God: Gold: 161 SH: 0 Dex: 15 Spells: 9/15 levels left rFire x . . SeeInvis . o - +0 blowgun rCold + . . Gourm . (no shield) rNeg + . . Faith . m - +1 robe {rN+} rPois . Spirit . (no helmet) rElec . Reflect . r - +0 cloak rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn p - ring of ice (curse) MPRegen 0.15/turn (no ring) @: marked A: no striking features a: no special abilities You were in an ossuary. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 161 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling b - a +0 short sword o - a +0 blowgun (weapon) Missiles e - 19 sling bullets h - 14 poisoned needles (quivered) Armour l - a +0 robe m - a +1 robe of positive energy (worn) r - a +0 cloak (worn) Jewellery j - an uncursed ring of stealth p - a cursed ring of ice (left hand) u - an uncursed ring of resist corrosion {unknown} Scrolls d - 5 scrolls of identify {unknown} g - 2 scrolls of noise {unknown} n - a scroll of enchant armour {unknown} q - a scroll of blinking {unknown} Potions f - a potion of lignification {unknown} i - a potion of degeneration {unknown} k - a potion of agility {unknown} t - a potion of magic {unknown} Comestibles c - 3 rations Skills: + Level 2.4 Fighting + Level 4.7 Dodging - Level 2.4 Stealth + Level 5.3 Spellcasting - Level 5.7 Conjurations * Level 0.2 Necromancy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None c - Vampiric Draining Necr #......... 26% 3 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 9% 1 None Pain Necr #... 9% 1 None Dazzling Spray Conj/Hex ###... 9% 3 ##..... Iskenderun's Mystic Bla Conj ####.... 9% 4 ####... Corona Hex #...... 10% 1 None Ensorcelled Hibernation Hex/Ice #..... 14% 2 None Confuse Hex #....... 28% 3 ##..... Regeneration Chrm/Necr #......... 28% 3 ##..... Tukima's Dance Hex #....... 28% 3 ##..... Force Lance Conj/Tloc ###..... 30% 4 ####... Fulminant Prism Conj/Hex ###....... 30% 4 ####... Animate Dead Necr N/A 65% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History You destroy the orc zombie! You finish channeling your searing ray. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The orc zombie completely misses you. The centaur zombie misses you. The centaur zombie hits you but does no damage. An orc zombie comes into view. The centaur zombie hits you. * * * LOW HITPOINT WARNING * * * The orc zombie hits you but does no damage. The centaur zombie barely misses you. The centaur zombie barely misses you. The centaur zombie hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (moderately damaged) You can't drain life from that! The centaur zombie hits you. You die... #........8..8....... #...M..Z.ZZ......... #..Z######..######.. #.Z.# #..# #.. #..Z# #..# #.. #.Z.# #.Z# #.. #..Z# ...M. #.. #.ZZ# ......## #.. #..@#.......# #.. #...#.......# #.. #...#.....∩.# #.. #...####+.... #.. #...# #.. #...# #.. #...##############.. #................... #.........∩∩........ You could see a mummy, a big kobold zombie, 2 orc zombies, an elf zombie and 3 centaur zombies. Vanquished Creatures An ogre (D:4) A bullfrog (D:2) An iguana (D:4) A worker ant (D:4) 8 adders 4 gnolls 3 oozes 3 worms A dart slug (D:4) 2 orcs (D:4) A giant cockroach (D:2) 4 goblins 3 hobgoblins (D:1) 3 jackals A quokka (D:2) A ball python (D:3) 4 bats 6 frilled lizards 10 hobgoblin zombies (Ossuary) A jackal zombie (Ossuary) 10 kobolds 5 kobold zombies (Ossuary) A leopard gecko skeleton (D:4) 7 orc zombies (Ossuary) 5 rats A rat zombie (Ossuary) 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shaidar the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 518 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 552 | D:1 | Learned a level 2 spell: Searing Ray 1028 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 1056 | D:1 | Reached skill level 1 in Fighting 1564 | D:2 | Reached XP level 4. HP: 25/25 MP: 5/11 1739 | D:2 | Reached skill level 5 in Conjurations 1974 | D:2 | Noticed a bullfrog 1979 | D:2 | Killed a bullfrog 1979 | D:2 | Reached XP level 5. HP: 28/30 MP: 7/13 3537 | D:4 | Found a sand-covered staircase. 3582 | D:4 | Noticed an ogre 3592 | D:4 | Reached XP level 6. HP: 25/35 MP: 5/15 3644 | D:4 | Reached skill level 5 in Spellcasting 3767 | D:4 | Learned a level 3 spell: Vampiric Draining 3789 | Ossuary | Entered an ossuary 4232 | Ossuary | Slain by a centaur zombie Vault maps used: D:1: dpeg_arrival_houses_and_road D:2: wander_river D:3: minmay_diamond_boxcup D:4: nicolae_ossuary_entry_false_entrances, first_ration, minmay_bisected, uniq_edmund Ossuary: ossuary_tomb_1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.7 Fighting | 1 2 | 2.4 Conjurations | 5 | 5.7 Spellcasting | 4 5 | 5.3 Stealth | | 2.4 Necromancy | | 0.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Blowgun | | 6 || 6 Cast: Magic Dart | 33 | 147 || 180 Searing Ray | 4 | 8 || 12 Eat: Chunk | 1 | 3 || 4 Ration | | 2 || 2 Armor: Robe | 1 | 14 || 15 Dodge: Dodged | 9 | 52 || 61 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 520 | 55 | 9.6 | 55 | 33 | 37.5 +---------+---------+-------+---------+---------+------- D:1 | 33 | 0 | 0.0 | 11 | 0 | 0.0 D:2 | 216 | 0 | 0.0 | 25 | 0 | 0.0 D:3 | 46 | 31 | 40.3 | 10 | 9 | 47.4 D:4 | 225 | 0 | 0.0 | 9 | 0 | 0.0 Ossuary | 0 | 24 | 100.0 | 0 | 24 | 100.0 +---------+---------+-------+---------+---------+-------